Пример #1
0
        /// <summary>
        /// Create a new GuiGameArea instance based on a GameArea instance
        /// </summary>
        /// <param name="gameArea"></param>
        public GuiGameArea(GameArea gameArea)
        {
            this.AreaList = new ObservableCollection<GuiArea>();
            this.Path = new List<GuiArea>();

            if (gameArea != null)
            {
                if (gameArea.AreaList != null)
                {
                    foreach (var area in gameArea.AreaList)
                    {
                        GuiArea guiArea = new GuiArea(area);
                        AreaList.Add(guiArea);
                    }
                }

                if (gameArea.Path != null)
                {
                    foreach (var pathArea in gameArea.Path)
                    {
                        Path.Add(AreaList.FirstOrDefault(x => x.AreaId == pathArea.AreaId));
                    }
                }
            }
        }
Пример #2
0
 /// <summary>
 /// Create a new GuiGameArea instance based on a GameArea instance
 /// </summary>
 /// <param name="gameArea"></param>
 public GuiGameArea(GameArea gameArea)
 {
     AreaList = new ObservableCollection<GuiArea>();
     foreach (var area in gameArea.AreaList)
     {
         AreaList.Add(new GuiArea(area));
     }
 }
Пример #3
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="client"></param>
        /// <param name="area"></param>
        public ViewController(GameTcpClient client, GameArea area)
        {
            try
            {
                this.GameClient = client;
                this.GameArea = area;

                this.GameClient.ReceivedDataEvent += GameClientOnReceivedEvent;

                eventBackgroundWorker.WorkerSupportsCancellation = true;
                eventBackgroundWorker.DoWork += WaitForReceivingData;
                eventBackgroundWorker.RunWorkerAsync();

                WrongPath = new List<Tuple<GuiArea, Area.AreaStatus>>();
            }
            catch (Exception ex)
            {
                throw ex;
            }
        }
Пример #4
0
 public void AddMap(GameArea map)
 {
     PlayableMaps.Add(map);
 }
Пример #5
0
        /// <summary>
        /// Initialize GameView Model
        /// </summary>
        private void InitializeGameViewModel(int columns, int rows)
        {
            // create game configuration for export
            GameConfiguration = new GameConfiguration(columns, rows);
            GameConfiguration.Columns = columns;
            GameConfiguration.Rows = rows;
            CurrentGameArea = new GameArea();
            GameConfiguration.GameAreas.Add(CurrentGameArea);

            // create all areas only for gui yet
            GameArea guiGameArea = new GameArea();
            for (int column = 0; column < columns; column++)
            {
                for (int row = 0; row < rows; row++)
                {
                    Area field = new Area();
                    field.Column = column;
                    field.Row = row;
                    field.Status = Area.AreaStatus.None;
                    guiGameArea.AreaList.Add(field);
                }
            }

            // create gui
            GUIGameInstance = new GuiGameArea(guiGameArea)
            {
                AreaWidth = 800,
                AreaHeight = 600
            };
        }