public static void HandleConnect(ConnectMessage message) { switch (message.GameState) { case CurrentGameState.ResourceLoading: GameController.Instance.ActionsQueue.AddAction(new ObserverPlayGame()); break; case CurrentGameState.WaitingForGame: LoadingScreenController.Instance.IsPressed = true; GameController.Instance.ActionsQueue.AddAction(new ObserverPlayGame()); break; case CurrentGameState.ActiveGame: ObserverData.GameActive = true; LoadingScreenController.Instance.IsPressed = true; BallCreator.Instance.CreateAllNextFrame = message.BallsList; var empty = new EmptyAction(); empty.Start += (action)=> { PlayerData.Points = message.PlayerInfo.Points; PlayerData.Health = message.PlayerInfo.Health; PlayerData.LevelTimer = message.PlayerInfo.Timer; PlayerData.Level = message.PlayerInfo.Level; }; GameController.Instance.ActionsQueue.AddAction(empty); break; case CurrentGameState.LevelUp: GameController.Instance.ActionsQueue.AddAction(new ObserverLevelUp()); break; case CurrentGameState.EndGame: break; } }
public void LoadAll() { LoadBundlesQueue.AddAction(new Loader(BundleType.Prefab, "Ball.unity3d")); LoadBundlesQueue.AddAction(new Loader(BundleType.Material, "BallMaterial.unity3d")); LoadBundlesQueue.AddAction(new Loader(BundleType.Text, "WinText.unity3d")); LoadBundlesQueue.AddAction(new Loader(BundleType.Sound, "SoundPack.unity3d")); LoadBundlesQueue.AddAction(new ProcessLoadedBundles()); var emptyAction = new EmptyAction(); emptyAction.Finish += (action) => { BundlesManager.AreBundlesLoaded = true; }; LoadBundlesQueue.AddAction(emptyAction); }
public void GenerateTextures() { for (var i = 0; i < Settings.TexturesCount; i++) { TexturesQueue.AddAction(new GenerateTexture(32)); TexturesQueue.AddAction(new GenerateTexture(64)); TexturesQueue.AddAction(new GenerateTexture(128)); TexturesQueue.AddAction(new GenerateTexture(256)); } var emptyAction = new EmptyAction(); emptyAction.Finish += (action) => { TexturesManager.IsGenerationComplete = true; }; TexturesQueue.AddAction(emptyAction); }