public override void Init(UnityEngine.Sprite[] sprites, float fps = 12) { AFSpriteRenderer spr = new AFSpriteRenderer(); spr.SpriteRendererHolder = this.gameObject.AddComponent <SpriteRenderer>(); SetSpriteCotnainer(spr); base.Init(sprites, fps); }
public override void Init(UnityEngine.Sprite[] sprites, float fps = 12, string name = "") { SpriteRenderer = new AFSpriteRenderer(); SpriteRenderer.SpriteRendererHolder = this.gameObject.AddComponent <SpriteRenderer>(); SetSpriteCotnainer(SpriteRenderer); base.Init(sprites, fps, name); }