Пример #1
0
        /// <summary>
        /// This method takes in a Create_EventType (ScenCon defined object), and retrieves
        /// the data from the object, packages up the data into a SimulationEvent (SimCore defined
        /// object), and then sends the event to the network server.  This method was pulled out of
        /// the main block of code to simplify sending the event and code readability.
        /// </summary>
        /// <param name="incoming">The Create_EventType object whose data is packaged
        /// into an outgoing SimulationEvent.</param>
        private static void SendCreateEvent(Create_EventType incoming)
        {
            SimulationEvent e = SimulationEventFactory.BuildEvent(ref simModelInfo, "NewObject");
            Dictionary<string, DataValue> myAtt = new Dictionary<string, DataValue>();
            Dictionary<string, object> DictionaryOfStates;
            DataValue dv;
            ObjectInfo myObject;
            string objectType = incoming.Genus.ToString();
            myObject = simModelInfo.objectModel.objects[objectType];
            dv = new StateTableValue();

            try
            {
                e["Time"] = DataValueFactory.BuildInteger(incoming.Time);//ConvertInteger(incoming.Timer);
                e["ObjectType"] = DataValueFactory.BuildString(objectType); //ConvertString(objectType);
                e["ID"] = DataValueFactory.BuildString(incoming.UnitID);//ConvertString(incoming.UnitID);

                /*********** Define the State Table ***********************/
                DictionaryOfStates = incoming.Parameters.GetDictionary();
            }
            catch
            {
                throw new Exception("Missing Required Data for Create Event");
            }
            Dictionary<string, DataValue> SimCoreStateTable = new Dictionary<string, DataValue>();

            foreach (KeyValuePair<string, object> kvp in DictionaryOfStates)
            {
                DataValue capabilities,
                          vulnerabilities,
                          currentSimCoreState;

                capabilities = new CapabilityValue();
                vulnerabilities = new VulnerabilityValue();
                currentSimCoreState = new AttributeCollectionValue();
                ExtendedStateBody currentScenConState = new ExtendedStateBody();

                currentScenConState = (ExtendedStateBody)incoming.Parameters[kvp.Key];

                capabilities = DefineCapabilityValue(currentScenConState.Capabilities);
                ((AttributeCollectionValue)currentSimCoreState).attributes.Add("Capability", capabilities);

                vulnerabilities = DefineVulnerabilityValue(currentScenConState.Vulnerabilities, currentScenConState.Combinations);
                ((AttributeCollectionValue)currentSimCoreState).attributes.Add("Vulnerability", vulnerabilities);

                DataValue sensorArray = DataValueFactory.BuildValue("SensorArrayType");
                DataValue sensor;

                Dictionary<string, SensorType> sensors = new Dictionary<string, SensorType>();

                Dictionary<string, List<ConeValue>> ranges;
                sensors = currentScenConState.Sensors;

                foreach (string sensorKind in sensors.Keys)
                {
                    ranges = new Dictionary<string, List<ConeValue>>();
                    sensor = DataValueFactory.BuildValue("SensorType");
                    SensorType typeOfSensor = sensors[sensorKind];
                    string attributeSensed = typeOfSensor.Attribute;
                    List<Cone> cones = typeOfSensor.Cones;
                    double maxRange = 0.0;

                    ((SensorValue)sensor).attIsEngram[attributeSensed] = sensors[sensorKind].IsEngram;
                    List<ConeValue> simCoreCones = new List<ConeValue>();

                    foreach (Cone aCone in sensors[sensorKind].Cones)
                    {
                        LocationValue direction = new LocationValue();
                        direction.X = aCone.Direction.X;
                        direction.Y = aCone.Direction.Y;
                        direction.Z = aCone.Direction.Z;
                        direction.exists = true;
                        ConeValue cv = new ConeValue();
                        cv.direction = direction;
                        cv.extent = aCone.Extent;
                        if (aCone.Extent > maxRange)
                            maxRange = aCone.Extent;
                        cv.level = aCone.Level;
                        cv.spread = aCone.Spread;
                        simCoreCones.Add(cv);
                    }

                    ranges.Add(attributeSensed, simCoreCones);
                    ((SensorValue)sensor).ranges = ranges;
                    ((SensorValue)sensor).sensorName = sensorKind;
                    if (((SensorValue)sensor).maxRange < maxRange)
                    {
                        ((SensorValue)sensor).maxRange = maxRange;
                    }
                    ((SensorArrayValue)sensorArray).sensors.Add((SensorValue)sensor);
                }


                ((AttributeCollectionValue)currentSimCoreState).attributes.Add("Sensors", sensorArray);

                //Emitters
                DataValue emitter = DataValueFactory.BuildValue("EmitterType");

                Dictionary<string, EmitterType> scenConEmitters = currentScenConState.Emitters;
                EmitterType emission;
                foreach (string s in scenConEmitters.Keys)
                {
                    emission = scenConEmitters[s].DeepCopy();
                    string attributeName = s;
                    ((EmitterValue)emitter).attIsEngram[s] = emission.IsEngram;
                    // string level;
                    //        double variance;
                    Dictionary<string, double> levels = new Dictionary<string, double>();
                    foreach (string level in emission.Levels.Keys)
                    {
                        //           levels.Add(level, (double)(emission[level]));
                        double dublet = Double.Parse((emission.Levels[level].ToString()));
                        levels.Add(level, dublet);
                    }
                    ((EmitterValue)emitter).emitters.Add(attributeName, levels);
                }

                ((AttributeCollectionValue)currentSimCoreState).attributes.Add("Emitters", emitter);

                foreach (AttributeInfo attr in myObject.attributes.Values)
                {
                    string attrType = attr.dataType;
                    string simCoreName = attr.name;
                    string scenConKey = convertSimCoreToScenCon(simCoreName);

                    if (currentScenConState.Parameters.ContainsKey(scenConKey))
                    {
                        switch (attrType)
                        {
                            case "StringType":
                                ((AttributeCollectionValue)currentSimCoreState).attributes.Add(simCoreName, DataValueFactory.BuildString(Convert.ToString(currentScenConState.Parameters[scenConKey])));
                                break;/*ConvertString(Convert.ToString(currentScenConState.Parameters[scenConKey])*/

                            case "IntegerType":
                                ((AttributeCollectionValue)currentSimCoreState).attributes.Add(simCoreName, DataValueFactory.BuildInteger(Convert.ToInt32(currentScenConState.Parameters[scenConKey])));
                                break;/*ConvertInteger(Convert.ToInt32(currentScenConState.Parameters[scenConKey])*/

                            case "DoubleType":
                                ((AttributeCollectionValue)currentSimCoreState).attributes.Add(simCoreName, DataValueFactory.BuildDouble(Convert.ToDouble(currentScenConState.Parameters[scenConKey])));
                                break;/*ConvertDouble(Convert.ToDouble(currentScenConState.Parameters[scenConKey])*/

                            case "LocationType":
                                LocationType lt = currentScenConState.Parameters[scenConKey] as LocationType;
                                ((AttributeCollectionValue)currentSimCoreState).attributes.Add(simCoreName, DataValueFactory.BuildLocation(lt.X, lt.Y, lt.Z, false));
                                break;/*ConvertLocation((LocationType)currentScenConState.Parameters[scenConKey])*/

                            case "VelocityType":
                                VelocityType vt = currentScenConState.Parameters[scenConKey] as VelocityType;
                                ((AttributeCollectionValue)currentSimCoreState).attributes.Add(simCoreName, DataValueFactory.BuildVelocity(vt.VX, vt.VY, vt.VZ));
                                break;/*ConvertVelocity((VelocityType)currentScenConState.Parameters[scenConKey])*/
                            case "BooleanType":
                                if (currentScenConState.Parameters.ContainsKey(attr.name))
                                {
                                    string booleanVal = currentScenConState.Parameters[attr.name].ToString();
                                    bool value = false;
                                    if (booleanVal == "true" || booleanVal == "True" || booleanVal == "TRUE")
                                    {
                                        value = true;
                                    }
                                    ((AttributeCollectionValue)currentSimCoreState).attributes.Add(simCoreName, DataValueFactory.BuildBoolean(value));
                                }/*ConvertBoolean(value)*/
                                break;
                            case "StringListType":
                                ((AttributeCollectionValue)currentSimCoreState).attributes.Add(simCoreName, DataValueFactory.BuildStringList((List<String>)currentScenConState.Parameters[scenConKey]));
                                break;
                            case "ClassificationDisplayRulesType":
                                ((AttributeCollectionValue)currentSimCoreState).attributes.Add(simCoreName, (DataValue)currentScenConState.Parameters[scenConKey]);
                                break;
                            default:
                                break;
                        }
                    }
                }

                SimCoreStateTable.Add(kvp.Key, currentSimCoreState);
            }
            dv = new StateTableValue();
            ((StateTableValue)dv).states = SimCoreStateTable;
            e["StateTable"] = dv;

            ((AttributeCollectionValue)e["Attributes"]).attributes.Add("OwnerID", DataValueFactory.BuildString(incoming.Owner));/*ConvertString(    .Owner)*/
            ((AttributeCollectionValue)e["Attributes"]).attributes.Add("ClassName", DataValueFactory.BuildString(incoming.UnitBase));/*ConvertString(incoming.UnitBase)*/


            server.PutEvent(e);
        }
Пример #2
0
        /// <summary>
        /// Creates the class (one instance only) that parses a scenario and puts events on queues
        /// </summary>
        /// <param name="scenarioFile"></param>
        public ScenarioToQueues(string scenarioFile, string schemaFile)
        {

    

            TimerQueueClass timerQueue = new TimerQueueClass();
            // Extract fields from the XML file (and schema)
            // see http://weblogs.asp.net/dbrowning/articles/114561.aspx  
            // paths to xml/xsd
            // const string path = @"C:\Documents and Settings\dgeller\My Documents\Visual Studio 2005\Projects\";
            //const string scenarioFile = path + @"DDD\Scenario.xml";
            // const string xsdPath = path + @"XMLTrial\XMLTrial\ScenarioSchema.xsd";




            FileStream fs;
            Boolean returnVal;
//            ScenarioToQueues.schemaFile = schemaFile;

            //    try
            //  {
            returnVal = ValidateScenario(scenarioFile);
            // }
            /*    catch (System.Exception e)
                {

                    string message = "Failed to validate schema. " + e.Message;
                    Coordinator.debugLogger.LogException("Scenario Reader", message);
                    throw new ApplicationException(message, e);
                }*/

            if (!returnVal)
            {
                return;
            }


            try
            {
                fs = File.Open(scenarioFile, FileMode.Open);
            }
            catch (System.Exception e)
            {
                string message = "Could not open scenario file on pass 2." + e.Message;
                Coordinator.debugLogger.LogException("Scenario Reader", message);
                throw new ApplicationException(message, e);
            }

            /// XmlReader readerTwo;
            try
            {
                XmlSchemaSet sc = new XmlSchemaSet();
                sc.Add(null, ScenarioToQueues.namedSchemaFile);//+".xsd");
                XmlReaderSettings readerSettings = new XmlReaderSettings();

                // readerSettings.ValidationType = ValidationType.Schema;
                readerSettings.IgnoreWhitespace = true;
                // makes no difference ?!               readerSettings.IgnoreWhitespace = true;
                //   readerSettings.ValidationEventHandler += new ValidationEventHandler(SchemaValidationHandler);

                reader = XmlReader.Create(fs, readerSettings);
                parser.SetReader(reader);

            }
            catch (System.Exception e)
            {
                fs.Close();
                string message = "Could not open schema file. " + e.Message;
                Coordinator.debugLogger.LogException("Scenario Reader", message);
                throw new ApplicationException(message, e);

            }

            //Build reverse dictionary of commnds->stage
            //This lets us enforce moving through the commands in a prescribed order
            Dictionary<string, int> stages = new Dictionary<string, int>();
            string[][] stageMembers = parser.StageMembers();
            for (int level = 0; level < stageMembers.Length; level++)
            {
                for (int member = 0; member < stageMembers[level].Length; member++)
                {
                    stages[stageMembers[level][member]] = level;
                }
            }
            int currentStage = 0;
            string scenarioName = "";
            string description = "";


            reader.Read(); // opens, gets to xml declaration
            reader.Read();
            try
            {
                if ("Scenario" == reader.Name) // only Scenario can be top level
                {
                    reader.Read(); // pass by "Scenario"

                    while (!reader.EOF && !((XmlNodeType.EndElement == reader.NodeType) && ("Scenario" == reader.Name)))
                    {

                        //Coordinator.debugLogger.Writeline(".");

                        switch (reader.NodeType)
                        {

                            case XmlNodeType.Element:
                                Coordinator.debugLogger.Writeline("ScenarioToQueues", "ELEMENT " + reader.Name, "test");
                                if (stages.ContainsKey(reader.Name))
                                {
                                    if (stages[reader.Name] < currentStage) 
                                        throw new ApplicationException("Command " + reader.Name + " out of sequence.");
                                    currentStage = stages[reader.Name];
                                    //NB, if command is not found in stages it will be trapped in the switch's default
                                }
                                switch (reader.Name)
                                {

                                    case "ScenarioName":
                                        scenarioName = parser.pGetString();
                                        break;
                                    case "Description":
                                        description = parser.pGetString();
                                        break;
                                    case "ClientSideAssetTransfer":
                                        ClientSideAssetTransferType assetTransfers = new ClientSideAssetTransferType(parser.pGetBoolean());
                                        TimerQueueClass.SendBeforeStartup(assetTransfers);
                                        Coordinator.debugLogger.Writeline("ScenarioToQueues", " ClientSideAssetTransferType ", "test");
                                        break;
                                    case "ClientSideStartingLabelVisible":
                                        ClientSideStartingLabelVisibleType labelsVisible = new ClientSideStartingLabelVisibleType(parser.pGetBoolean());
                                        TimerQueueClass.SendBeforeStartup(labelsVisible);
                                        Coordinator.debugLogger.Writeline("ScenarioToQueues", " ClientSideStartingLabelVisibleType ", "test");
                                        break;
                                    case "ClientSideRangeRingVisibility":
                                        ClientSideRangeRingVisibilityType rangeRingVisibility = new ClientSideRangeRingVisibilityType(parser.pGetString());
                                        TimerQueueClass.SendBeforeStartup(rangeRingVisibility);
                                        Coordinator.debugLogger.Writeline("ScenarioToQueues", "ClientSideRangeRingVisibilityType", "test");
                                        break;
                                    case "Playfield":
                                        // except for the optional name/description
                                        // Playfield must be first scenario item sent
                                        // enforced by schema
                                        string errorText = string.Empty;
                                        string imgLibPath = string.Empty;
                                        string mapFilePath = string.Empty;
                                        string hostname = Aptima.Asim.DDD.CommonComponents.ServerOptionsTools.ServerOptions.HostName;
                                        pPlayfieldType pDefine = parser.pGetPlayfield();
                                        PlayfieldEventType playfield = new PlayfieldEventType(pDefine);
                                        playfield.ScenarioName = scenarioName;
                                        playfield.Description = description;
                                        if (playfield.IconLibrary.EndsWith(".dll"))
                                        {
                                            imgLibPath = String.Format(@"\\{0}\{1}", ServerOptions.DDDClientPath, playfield.IconLibrary); //icon library does include dll extension
                                        }
                                        else
                                        {
                                            imgLibPath = String.Format(@"\\{0}\{1}.dll", ServerOptions.DDDClientPath, playfield.IconLibrary); //icon library doesnt include dll extension
                                        }
                                        mapFilePath = String.Format(@"\\{0}\MapLib\{1}", ServerOptions.DDDClientPath, playfield.MapFileName); //map file includes file extension

                                        //check image library path
                                        if (!File.Exists(imgLibPath))
                                        {
                                            if (System.Windows.Forms.MessageBox.Show(String.Format("The server was not able to locate the image library in {0}.  There is a chance that clients connecting to this machine will have a similar issue locating this file.  If you'd still like to run the simulation, click Yes.  If you'd like to stop the server, click No.", imgLibPath), "File not found", System.Windows.Forms.MessageBoxButtons.YesNo, System.Windows.Forms.MessageBoxIcon.Information) == System.Windows.Forms.DialogResult.Yes)
                                            {//User wants to continue

                                            }
                                            else
                                            { //user wants to stop server
                                                throw new Exception("User Cancelled server process.  Server was unable to locate the image library at " + imgLibPath);
                                                return;
                                            }
                                        }

                                        //check map file path
                                        if (!File.Exists(mapFilePath))
                                        {
                                            if (System.Windows.Forms.MessageBox.Show(String.Format("The server was not able to locate the map file in {0}.  There is a chance that clients connecting to this machine will have a similar issue locating this file.  If you'd still like to run the simulation, click Yes.  If you'd like to stop the server, click No.", mapFilePath), "File not found", System.Windows.Forms.MessageBoxButtons.YesNo, System.Windows.Forms.MessageBoxIcon.Information) == System.Windows.Forms.DialogResult.Yes)
                                            {//User wants to continue

                                            }
                                            else
                                            { //user wants to stop server
                                                throw new Exception("User Cancelled server process.  Server was unable to locate the map file at " + mapFilePath);
                                                return;
                                            }
                                        }
                                        TimerQueueClass.SendBeforeStartup(playfield);
                                        Coordinator.debugLogger.Writeline("ScenarioToQueues", "Playfield", "test");
                                        
                                        TimerQueueClass.SendBeforeStartup(new RandomSeedType());
                                        break;
                                    case "LandRegion":
                                        pLandRegionType region = parser.pGetLandRegion();
                                        RegionEventType regionEvent = new RegionEventType(region);

                                        TimerQueueClass.SendBeforeStartup(regionEvent);
                                        Coordinator.debugLogger.Writeline("ScenarioToQueues", " LandRegion " + regionEvent.UnitID, "test");

                                        break;
                                    /*
                                case "ScoringRegion":
                                    pScoringRegionType regionS = parser.pGetScoringRegion();
                                    RegionEventType regionEventS = new RegionEventType(regionS);
                                    TimerQueueClass.SendBeforeStartup(regionEventS);
                                    Coordinator.debugLogger.Writeline("ScenarioToQueues", " ScoringRegion " + regionEventS.UnitID, "test");
                                    break;
                                    */
                                    case "ActiveRegion":
                                        pActiveRegionType regionA = parser.pGetActiveRegion();
                                        RegionEventType regionEventA = new RegionEventType(regionA);
                                        if (!NameLists.activeRegionNames.New(regionA.ID, regionEventA)) throw new ApplicationException("Duplicate active region name " + regionA.ID);
                                        TimerQueueClass.SendBeforeStartup(regionEventA);
                                        Coordinator.debugLogger.Writeline("ScenarioToQueues", " ActiveRegion " + regionEventA.UnitID, "test");
                                        break;
                                    case "Team":
                                        pTeamType team = parser.pGetTeam();
                                        TeamType teamEvent = new TeamType(team);
                                        for (int i = 0; i < teamEvent.Count(); i++)
                                        {
                                            UnitFacts.AddEnemy(teamEvent.Name, teamEvent.GetEnemy(i));

                                        }
                                        Coordinator.debugLogger.Writeline("ScenarioToQueues", " Team " + team.Name.ToString(), "test");
                                        if (!NameLists.teamNames.New(team.Name, teamEvent)) throw new ApplicationException("Duplicate team name " + team.Name);

                                        TimerQueueClass.SendBeforeStartup(teamEvent);
                                        break;
                                    case "DecisionMaker":
                                        DecisionMakerType decisionMaker = new DecisionMakerType(parser.pGetDecisionMaker());
                                        UnitFacts.AddDM(decisionMaker.Identifier, decisionMaker.Chroma, decisionMaker.Team);
                                        TimerQueueClass.SendBeforeStartup(decisionMaker);
                                        Coordinator.debugLogger.Writeline("ScenarioToQueues", "Decision Maker ", "test");
                                        break;
                                    case "Network":
                                        NetworkType network = new NetworkType(parser.pGetNetwork());
                                        NetworkTable.AddNetwork(network);
                                        TimerQueueClass.SendBeforeStartup(network);
                                        Coordinator.debugLogger.Writeline("ScenarioToQueues", "Network ", "test");
                                        break;


                                    case "Sensor":
                                        //sensor follows Playfield
                                        pSensor sen = parser.pGetSensor();
                                        // if Attribute is "all" there will be one cone; only extent is filled in from parser
                                        if (sen.Attribute == "All")
                                        {
                                            sen.Cones[0].Spread = 360;
                                            sen.Cones[0].Level = "Total";
                                        }
                                        SensorTable.Add(sen.Name, new SensorType(sen.Attribute, sen.IsEngram, sen.TypeIfEngram, sen.Cones));

                                        Coordinator.debugLogger.Writeline("ScenarioToQueues", " Sensor " + sen.Name.ToString(), "test");

                                        break;
                                    /*    case "TimeToRemove":
                                                Defaults.DefaultTimeToRemove = parser.pGetInt();
                                                break;
                                     */
                                    case "Classifications":
                                        ClassificationsType classifications = new ClassificationsType(parser.pGetClassifications());
                                        TimerQueueClass.SendBeforeStartup(classifications);
                                        Coordinator.debugLogger.Writeline("ScenarioToQueues", " Classifications ", "test");
                                        break;
                                    case "TimeToAttack":
                                        Defaults.DefaultTimeToAttack = parser.pGetInt()*1000;
                                        break;

                                    case "Genus":
                                        pGenusType g = parser.pGetGenus();
                                        if (!NameLists.speciesNames.New(g.Name, g))
                                            throw new ApplicationException("Duplicate use of genus name " + g.Name);
  
                                        Genealogy.Add(g.Name);


                                        Coordinator.debugLogger.Writeline("ScenarioToQueues", "Genus " + g.Name, "test");
                                        // StartupForUnits.Add(genus);
                                        break;

                                    case "Species":
                                        // Genus and species come after playfield


                                        pSpeciesType s = parser.pGetSpecies();
                                        SpeciesType species = new SpeciesType(s);
                                        if (!NameLists.speciesNames.New(species.Name, species))
                                            throw new ApplicationException("Duplicate use of species name " + species.Name);
                                        Genealogy.Add(species.Name, species.BasedOn);
                                        if (species.IsWeapon)
                                        {
                                            WeaponTable.Add(species.Name);
                                        }

                                        WorkStates.Clear();
                                        WorkStates.Add(species.States);
                                        StatesForUnits.AddStatesOf(species.Name, WorkStates.CollapseStates(species.Name, species.BasedOn));
                                        Coordinator.debugLogger.Writeline("ScenarioToQueues", "Species " + s.Name, "test");
                                        // StartupForUnits.Add(species);
                                        break;

                                    case "Create_Event":
                                        //string newId;
                                     //   Create_EventType platformCreate;//used for sub platforms
                                        pCreateType c = parser.pGetCreate();
                                        Create_EventType createEvent = new Create_EventType(c);
                                        Genealogy.Add(createEvent.UnitID, createEvent.UnitBase);
                                        createEvent.Genus = Genealogy.GetGenus(createEvent.UnitID);
                                        UnitFacts.AddUnit(createEvent.UnitID, createEvent.Owner,createEvent.UnitBase);
                                        createEvent.Parameters = new ObjectDictionary();

                                        SpeciesType speciesInfo = (SpeciesType)NameLists.speciesNames[createEvent.UnitBase];

                                        foreach (KeyValuePair<string, StateBody> kvp in StatesForUnits.StateTable[createEvent.UnitBase])
                                        {
                                            string stateName = kvp.Key;
                                            ExtendedStateBody extended = new ExtendedStateBody(kvp.Value);
                                            
                                            //end species dependent atts
                                            createEvent.Parameters.Add(stateName, (object)extended);
                                            //               EngramDependants.Add(createEvent.UnitID, extended);

                                           
                                        }

                                        


                                        //       TimerQueueClass.Add(1, createEvent);
                                        NameLists.unitNames.New(createEvent.UnitID, null);
                                        TimerQueueClass.SecondarySendBeforeStartup(createEvent);
                                        UnitFacts.CurrentUnitStates.Add(createEvent.UnitID, "");
                                        Coordinator.debugLogger.Writeline("ScenarioToQueues", "createEvent for " + createEvent.UnitID, "test");
                                  
                                        //for some reason this docs everyone at time 1.  this seems to be the heart of the bug
                                        /*
                                        for (int i = 0; i < createEvent.Subplatforms.Count;i++ )
                                   {
                                       SubplatformDockType dockNotice = new SubplatformDockType(createEvent.Subplatforms[i], createEvent.UnitID);
                                       dockNotice.Time = 1;
                                       TimerQueueClass.SecondarySendBeforeStartup(dockNotice);

                                   }
                                         */
                                   break;
                                    case "Reveal_Event":
                                        pRevealType r = parser.pGetReveal();
                                        Reveal_EventType revealEvent = new Reveal_EventType(r);
                                        revealEvent.Genus = Genealogy.GetGenus(revealEvent.UnitID);
                                        if (r.Time > 1)
                                        {
                                            TimerQueueClass.Add(r.Time, revealEvent);
                                        }
                                        else
                                        {
                                            TimerQueueClass.SecondarySendBeforeStartup(revealEvent);
                                        }
                                        Coordinator.debugLogger.Writeline("ScenarioToQueues", "revealEvent for  " + revealEvent.UnitID + " at time" + r.Time.ToString(), "test");
                                        RevealDocked(r.UnitID, r.Time);
                                        break;

                                    case "Move_Event":
                                        pMoveType m = parser.pGetMove();
                                        if (!UnitFacts.IsAUnit(m.UnitID)) throw new ApplicationException("Cannot move non-exsitant unit " + m.UnitID);
                                        Move_EventType moveEvent = new Move_EventType(m);
                                        TimerQueueClass.Add(moveEvent.Time, moveEvent);
                                        Coordinator.debugLogger.Writeline("ScenarioToQueues", " moveEvent for  " + moveEvent.UnitID, "test");
                                        break;
                                    case "Completion_Event":
                                        HappeningCompletionType completionType = new HappeningCompletionType(parser.pGetHappeningCompletion());
                                        HappeningList.Add(completionType);
                                        break;
                                    case "Species_Completion_Event":
                                        pSpeciesCompletionType sct = parser.pGetSpeciesCompletion();
                                        SpeciesCompletionType speciesCompletion = new SpeciesCompletionType(sct);
                                        SpeciesHappeningList.Add(speciesCompletion);
                                        break;
                                    case "Reiterate":
                                        ReiterateType reiterate = new ReiterateType(parser.pGetReiterate());
                                        Move_EventType mQueued = (Move_EventType)(reiterate.ReiterateList[0]);
                                        Move_EventType mQCopy = (Move_EventType)(reiterate.ReiterateList[0]);
                                        mQueued.Range = reiterate.Range;
                                        mQueued.Time = reiterate.Time;
                                        TimerQueueClass.Add(mQueued.Time, mQueued);

                                        Coordinator.debugLogger.Writeline("ScenarioToQueues", " moveEvent from reiterate for  " + mQueued.UnitID, "test");
                                        reiterate.ReiterateList.RemoveAt(0);
                                        reiterate.ReiterateList.Add(mQCopy);
                                        HappeningCompletionType envelope = new HappeningCompletionType(reiterate);
                                        HappeningList.Add(envelope);
                                        break;
                                    case "StateChange_Event":
                                        StateChangeEvent change = new StateChangeEvent(parser.pGetStateChange());
                                        if (!UnitFacts.IsAUnit(change.UnitID)) throw new ApplicationException("State change event references unknown unit " + change.UnitID);
                                        if (!StatesForUnits.UnitHasState(change.UnitID, change.NewState)) throw new ApplicationException("State chage for " + change.UnitID + " refers to unknwon state " + change.NewState);
                                        for (int i = 0; i < change.Except.Count; i++)
                                        {
                        //                    if (!StatesForUnits.UnitHasState(Genealogy.GetBase(change.UnitID), change.Except[i])) throw new ApplicationException("State change for " + change.UnitID + " refers to unknown state " + change.Except);
                                            if (!StatesForUnits.UnitHasState(change.UnitID, change.Except[i])) throw new ApplicationException("State change for " + change.UnitID + " refers to unknown state " + change.Except);
                            
                                        }
                                        for (int i = 0; i < change.From.Count; i++)
                                        {
                            //                if (!StatesForUnits.UnitHasState(Genealogy.GetBase(change.UnitID), change.From[i])) throw new ApplicationException("State change for " + change.UnitID + " refers to unknown state " + change.From);
                                            if (!StatesForUnits.UnitHasState(change.UnitID, change.From[i])) throw new ApplicationException("State change for " + change.UnitID + " refers to unknown state " + change.From);
                               
                                        }
                                        TimerQueueClass.Add(change.Time, change);
                                        break;
                                    case "Transfer_Event":
                                        TransferEvent t = new TransferEvent(parser.pGetTransfer());

                                        if (!UnitFacts.IsDM(t.From)) throw new ApplicationException("Transfer event references unknown DM (from) " + t.From);
                                        if (!UnitFacts.IsDM(t.To)) throw new ApplicationException("Transfer event references unknown DM (to) " + t.To);
                                        if (!UnitFacts.IsAUnit(t.UnitID)) throw new ApplicationException("Transfer event references unknown unit " + t.UnitID);
                                        TimerQueueClass.Add(t.Time, t);
                                        break;
                                    case "Launch_Event":
                                        LaunchEventType launch = new LaunchEventType(parser.pGetLaunch());
                                        if (!UnitFacts.IsAUnit(launch.UnitID)) throw new ApplicationException("Cannot launch from non-existent unit " + launch.UnitID);
                                        TimerQueueClass.Add(launch.Time, launch);


                                        break;
                                    case "WeaponLaunch_Event":

                                        WeaponLaunchEventType weaponLaunch = new WeaponLaunchEventType(parser.pGetWeaponLaunch());
                                        if (!UnitFacts.IsAUnit(weaponLaunch.UnitID)) throw new ApplicationException("Cannot launch from non-existent unit " + weaponLaunch.UnitID);
                                        TimerQueueClass.Add(weaponLaunch.Time, weaponLaunch);


                                        break;
                                    case "DefineEngram":
                                        pDefineEngramType defineEngram = parser.pGetDefineEngram();
                                        Engrams.Create(defineEngram.Name, defineEngram.EngramValue, defineEngram.Type);
                                        TimerQueueClass.SendBeforeStartup(new EngramSettingType(defineEngram.Name, "", defineEngram.EngramValue, defineEngram.Type));
                                        break;
                                    case "ChangeEngram":
                                        ChangeEngramType changeEngram = new ChangeEngramType(parser.pGetChangeEngram());
                                        if (!Engrams.ValidUpdate(changeEngram.Name, changeEngram.EngramValue))
                                            throw new ApplicationException("Illegal value " + changeEngram.EngramValue + " for engram " + changeEngram.Name);
                                        TimerQueueClass.Add(changeEngram.Time, changeEngram);
                                        //  Engrams.SendUpdate(changeEngram.Name);
                                        break;
                                    case "RemoveEngram":
                                        RemoveEngramEvent removeEngram = new RemoveEngramEvent(parser.pGetRemoveEngram());
                                        TimerQueueClass.Add(removeEngram.Time, removeEngram);
                                        break;
                                    //These chat commands are those from the scenario only;
                                    // thos from client are handled immediately
                                    case "OpenChatRoom":
                                        OpenChatRoomType openChatRoom = new OpenChatRoomType(parser.pGetOpenChatRoom());
                                        TimerQueueClass.Add(openChatRoom.Time, openChatRoom);
                                        break;
                                    case "CloseChatRoom":
                                        CloseChatRoomType closeChatRoom = new CloseChatRoomType(parser.pGetCloseChatRoom());

                                        TimerQueueClass.Add(closeChatRoom.Time, closeChatRoom);
                                        break;
                                    /* Not implemented yet 
                                       case "DropChatters":
                                           DropChattersType dropChatters = new DropChattersType(parser.pGetDropChatters());
                                           TimerQueueClass.Add(dropChatters.Time, dropChatters);
                                           break;
                                       case "AddChatters":
                                           AddChattersType addChatters = new AddChattersType(parser.pGetAddChatters());
                                           TimerQueueClass.Add(addChatters.Time, addChatters);
                                           break;

                                   */
                                    case "OpenWhiteboardRoom":
                                        OpenWhiteboardRoomType openWhiteboardRoom = new OpenWhiteboardRoomType(parser.pGetOpenWhiteboardRoom());
                                        TimerQueueClass.Add(openWhiteboardRoom.Time, openWhiteboardRoom);
                                        break;
                                    case "OpenVoiceChannel":
                                        OpenVoiceChannelType openVoiceChannel = new OpenVoiceChannelType(parser.pGetOpenVoiceChannel());
                                        TimerQueueClass.Add(openVoiceChannel.Time, openVoiceChannel);
                                        break;
                                    case "CloseVoiceChannel":
                                        CloseVoiceChannelType closeVoiceChannel = new CloseVoiceChannelType(parser.pGetCloseVoiceChannel());
                                        TimerQueueClass.Add(closeVoiceChannel.Time, closeVoiceChannel);
                                        break;
                                        /*
                                         //Removed before 4.1
                                    case "GrantVoiceChannelAccess":
                                        GrantVoiceAccessType grantVoiceChannelAccess = new GrantVoiceAccessType(parser.pGetGrantVoiceChannelAccess());
                                        TimerQueueClass.Add(grantVoiceChannelAccess.Time, grantVoiceChannelAccess);
                                        break;
                                    case "RemoveVoiceChannelAccess":
                                        RemoveVoiceAccessType removeVoiceChannelAccess = new RemoveVoiceAccessType(parser.pGetRemoveVoiceChannelAccess());
                                        TimerQueueClass.Add(removeVoiceChannelAccess.Time, removeVoiceChannelAccess);
                                        break;
                                        */
                                    case "Rule":
                                        pScoringRuleType srt = parser.pGetScoringRule();
                                        ScoringRuleType scoreRule = new ScoringRuleType(srt);
                                        if (!NameLists.ruleNames.New(srt.Name, scoreRule)) throw new ApplicationException("Duplicate scoring rule name " + srt.Name);
                                        ScoringRules.Add(scoreRule);
                                        break;
                                    case "Score":
                                        pScoreType pst = parser.pGetScore();
                                        ScoreType st = new ScoreType(pst);
                                        if (!NameLists.scoreNames.New(pst.Name, st)) throw new ApplicationException("Duplicate score name " + pst.Name);
                                        Scores.Register(st);
                                        break;

                                    case "FlushEvents":
                                        FlushEvents flush = new FlushEvents(parser.pGetFlushEventsType());
                                        TimerQueueClass.Add(flush.Time, flush);
                                        break;

                                    case "SendChatMessage":
                                        SendChatMessageType sendChat = new SendChatMessageType(parser.pGetSendChatMessage());
                                        if (!UnitFacts.IsDM(sendChat.Sender) && !("EXP" == sendChat.Sender))
                                            throw new ApplicationException("In SendChatMessage, '" + sendChat.Sender + "' is not a valid DM name.");
                            // Note: Can't validate chat room name at parse time; it might not have been created yet
                                        TimerQueueClass.Add(sendChat.Time,sendChat);
                                        break;
                                    case "Apply":
                                        ApplyType apply = new ApplyType(parser.pGetApply());
                                        //what does this do?
                                        TimerQueueClass.Add(apply.Time, apply);
                                        break;
                                    case "SendVoiceMessage":
                                        SendVoiceMessageType playVoiceMessage = new SendVoiceMessageType(parser.pGetSendVoiceMessage());
                                        //what does this do?
                                        TimerQueueClass.Add(playVoiceMessage.Time, playVoiceMessage);
                                        break;
                                    case "SendVoiceMessageToUser":
                                        SendVoiceMessageToUserType playVoiceMessageToUser = new SendVoiceMessageToUserType(parser.pGetSendVoiceMessageToUser());
                                        //what does this do?
                                        TimerQueueClass.Add(playVoiceMessageToUser.Time, playVoiceMessageToUser);
                                        break;
                                    default:
                                        throw new ApplicationException("ScenarioToQueues: Unknown Scenario Element is *" + reader.Name);


                                }//switch
                                break;
                            default:
                                Coordinator.debugLogger.Writeline("ScenarioToQueues", "Unhandled or out-of-sequence XML tag " + reader.Value, "test");
                                reader.Read();
                                break;



                        } //switch

                    } //while
                    // All of scenario processed. Now do last things

                    //verify that the Chat, Whiteboard, and Voice lists contain only DMs and make them symmetric.
                    List<string> allDMs = UnitFacts.GetAllDms();
                    for (int i = 0; i < allDMs.Count; i++)
                    {
                        DecisionMakerType thisDM = DecisionMakerType.GetDM(allDMs[i]);

                        for (int j = 0; j < thisDM.ChatPartners.Count; j++)
                        {
                            if (!allDMs.Contains(thisDM.ChatPartners[j]))
                                throw new ApplicationException("Unknown decision maker name '" + thisDM.ChatPartners[j] + "' found as chat partner of '" + allDMs[i] + "'");
                            DecisionMakerType partnerDM = DecisionMakerType.GetDM(thisDM.ChatPartners[j]);
                            if (!partnerDM.ChatPartners.Contains(allDMs[i]))
                                partnerDM.MayChatWith(allDMs[i]);
                        }

                        for (int j = 0; j < thisDM.WhiteboardPartners.Count; j++)
                        {
                            if (!allDMs.Contains(thisDM.WhiteboardPartners[j]))
                                throw new ApplicationException("Unknown decision maker name '" + thisDM.WhiteboardPartners[j] + "' found as whiteboard partner of '" + allDMs[i] + "'");
                            DecisionMakerType partnerDM = DecisionMakerType.GetDM(thisDM.WhiteboardPartners[j]);
                            if (!partnerDM.WhiteboardPartners.Contains(allDMs[i]))
                                partnerDM.MayWhiteboardWith(allDMs[i]);
                        }

                        for (int j = 0; j < thisDM.VoicePartners.Count; j++)
                        {
                            if (!allDMs.Contains(thisDM.ChatPartners[j]))
                                throw new ApplicationException("Unknown decision maker name '" + thisDM.VoicePartners[j] + "' found as voice partner of '" + allDMs[i] + "'");
                            DecisionMakerType partnerDM = DecisionMakerType.GetDM(thisDM.VoicePartners[j]);
                            if (!partnerDM.VoicePartners.Contains(allDMs[i]))
                                partnerDM.MaySpeakWith(allDMs[i]);
                        }

                    }

                    // Add networks for DMs that have none
                    List<string> dmList = UnitFacts.GetAllDms();
                    for (int nextDM = 0; nextDM < dmList.Count; nextDM++)
                    {
                        if (!NetworkTable.IsNetworkMember(dmList[nextDM]))
                        {
                            string netName = "Network-For-" + dmList[nextDM];
                            NetworkTable.AddMember(netName, dmList[nextDM]);
                            NetworkType newNet = new NetworkType(netName);
                            newNet.Add(dmList[nextDM]);
                            TimerQueueClass.SendBeforeStartup(newNet);
                            Coordinator.debugLogger.Writeline("ScenarioToQueues", "Network ", "test");

                        }
                    }
                    //AD: Don't create default chat room, user should have control of this
                    // Create the detault Broadcast chatroom
                    //OpenChatRoomType broadcastChatRoom = new OpenChatRoomType(1, "", "Broadcast", dmList);
                    //TimerQueueClass.SendBeforeStartup(broadcastChatRoom);

                }//if
            }
            catch (System.Exception e)
            {
                if (e.Message.StartsWith("User Cancelled"))
                {//This means a missing map or icon library, and the user wanted to stop the server.  Do not write to error log, just stop the server. 
                    throw e;
                }
                string message = "Failure in Parsing Control for next tag=" + reader.Name + " : " + e.Message;
                Coordinator.debugLogger.LogException("ScenarioReader", message);
                throw new ApplicationException(message, e);
            }
            finally
            {
                reader.Close();
                fs.Close();
                // Coordinator.debugLogger.Writeline("ScenarioToQueues", "Done", "general");
            }
        }//
Пример #3
0
        /// <summary>
        /// This method loops while the program runs, and every 100
        /// milliseconds (1/10 of a sec) calls the server's "GetEvents"
        /// method.  This retrieves events that the EvComm has 
        /// subscribed to.  At which point, the list is parsed, and the
        /// events are converted back to ScenCon styled events.
        /// </summary>
        public void WaitForEvents()
        {
            //Receives an incoming message from the simcore
            string objID = null;
            string parentID = null;
            string targetObjID = null;
            string dm = null;
            string capability = null;
            List<String> capabilities;
            string newState = null;
            LocationType vect = null;
            string weaponID = null;
            double throttle;
            string eventType = null;
            string roomName=null;
            string channelName = null;
            string requestingDM=null;
            string textString=null;
            List<string> membershipList;
            List<SimulationEvent> incomingEvents = new List<SimulationEvent>();
            bool allowAssetTransferRequests = true;
            try
            {
                while (true)
                {

                    incomingEvents = server.GetEvents();

                    if (incomingEvents.Count == 0)
                    {//do nothing 
                    }
                    else
                    {
                        foreach (SimulationEvent e in incomingEvents)
                        {
                            eventType = e.eventType;
                            switch (eventType)
                            {
                                case "SimCoreReady":

                                    Coordinator.debugLogger.Writeline("EventCommunicator", "Ready To Start Scenario", "test");
                                    Coordinator.ReadyToStart();
                                    break;
                                case "SelfDefenseAttackStarted":
                                    objID = ((StringValue)e["AttackerObjectID"]).value;
                                    targetObjID = ((StringValue)e["TargetObjectID"]).value;
                                    SelfDefenseAttackNotice selfDefenseNotice = new SelfDefenseAttackNotice(objID, targetObjID);
                                    selfDefenseNotice.Time = ((IntegerValue)e["Time"]).value;
                                    IncomingList.Add(selfDefenseNotice);
                                    Coordinator.debugLogger.Writeline("EventCommunicator", "Self defense attack started", "test");
                                    break;
                                case "SubplatformDockRequest":
                                    objID = ((StringValue)e["ObjectID"]).value;
                                    parentID = ((StringValue)e["ParentObjectID"]).value;
                                    dm = ((StringValue)e["UserID"]).value;
                                    SubplatformDockRequestType dockRequest = new SubplatformDockRequestType(dm, objID, parentID);
                                    dockRequest.Time = ((IntegerValue)e["Time"]).value;
                                    IncomingList.Add(dockRequest);
                                    Coordinator.debugLogger.Writeline("EventCommunicator", "Subplatform dock request received", "test");
                                    break;
                                case "SubplatformLaunchRequest":
                                    objID = ((StringValue)e["ObjectID"]).value;
                                    parentID = ((StringValue)e["ParentObjectID"]).value;
                                    dm = ((StringValue)e["UserID"]).value;
                                    vect = new LocationType(((LocationValue)e["LaunchDestinationLocation"]).X,
                                                            ((LocationValue)e["LaunchDestinationLocation"]).Y,
                                                            ((LocationValue)e["LaunchDestinationLocation"]).Z);
                                    SubplatformLaunchRequestType subPlaunchRequest = new SubplatformLaunchRequestType(dm, objID, parentID, vect);
                                    subPlaunchRequest.Time = ((IntegerValue)e["Time"]).value;
                                    IncomingList.Add(subPlaunchRequest);
                                    Coordinator.debugLogger.Writeline("EventCommunicator", "Subplatform launch request received", "test");
                                    break;
                                case "WeaponLaunchRequest":
                                    objID = ((StringValue)e["ParentObjectID"]).value; //the launching object
                                    weaponID = ((StringValue)e["ObjectID"]).value;// the weapon id being launched
                                    //parentID = ((StringValue)e["ParentObjectID"]).value; 
                                    targetObjID = ((StringValue)e["TargetObjectID"]).value; //The target object
                                    dm = ((StringValue)e["UserID"]).value; //the dm launching the weapon
                                    WeaponLaunchRequestType launchRequest = new WeaponLaunchRequestType(objID, dm, targetObjID, weaponID);
                                    launchRequest.Time = ((IntegerValue)e["Time"]).value;
                                    IncomingList.Add(launchRequest);
                                    Coordinator.debugLogger.Writeline("EventCommunicator", "Weapon launch request received", "test");
                                    break;
                                case "MoveDone":
                                    objID = ((StringValue)e["ObjectID"]).value; //see line 222 of MotionSim.cs for reference

                                    MoveComplete_Event moveDone = new MoveComplete_Event(objID.ToString());
                                    moveDone.Time = ((IntegerValue)e["Time"]).value;
                                    IncomingList.Add(moveDone);
                                    break;

                                case "MoveObjectRequest":
                                    dm = String.Empty;
                                    dm = ((StringValue)e["UserID"]).value;
                                    objID = String.Empty;
                                    objID = ((StringValue)e["ObjectID"]).value;
                                    vect = new LocationType();
                                    //X is location in UTM Easting
                                    ((LocationType)vect).X = ((LocationValue)e["DestinationLocation"]).X;
                                    //Y is location in UTM Northing
                                    ((LocationType)vect).Y = ((LocationValue)e["DestinationLocation"]).Y;
                                    //Z is altitude in meters
                                    ((LocationType)vect).Z = ((LocationValue)e["DestinationLocation"]).Z;

                                    throttle = new double();
                                    throttle = ((DoubleValue)e["Throttle"]).value;

                                    MoveObjectRequestType moveObjectRequest = new MoveObjectRequestType(objID, dm, vect, throttle);
                                    moveObjectRequest.Time = ((IntegerValue)e["Time"]).value;
                                    IncomingList.Add(moveObjectRequest);
                                    break;

                                case "AttackObjectRequest":
                                    dm = String.Empty;
                                    dm = ((StringValue)e["UserID"]).value;
                                    objID = String.Empty;
                                    objID = ((StringValue)e["ObjectID"]).value;
                                    targetObjID = String.Empty;
                                    targetObjID = ((StringValue)e["TargetObjectID"]).value;
                                    capability = ((StringValue)e["CapabilityName"]).value;

                                    AttackObjectRequestType attackObjectRequest = new AttackObjectRequestType(objID, dm, targetObjID, capability);
                                    attackObjectRequest.Time = ((IntegerValue)e["Time"]).value;
                                    IncomingList.Add(attackObjectRequest);
                                    break;



                                case "TransferObjectRequest":
                                    if (allowAssetTransferRequests)
                                    {
                                        string recipientDM = String.Empty;
                                        recipientDM = ((StringValue)e["RecipientID"]).value;
                                        objID = String.Empty;
                                        objID = ((StringValue)e["ObjectID"]).value;
                                        string requesterID = String.Empty;
                                        requesterID = ((StringValue)e["UserID"]).value;
                                        string currentState = ((StringValue)e["State"]).value;
                                        TransferObjectRequest transferObjectRequest = new TransferObjectRequest(requesterID, recipientDM, objID, currentState);
                                        transferObjectRequest.Time = ((IntegerValue)e["Time"]).value;
                                        IncomingList.Add(transferObjectRequest);
                                    }
                                    else
                                    { 
                                        //client side asset transfers were not allowed
                                        Coordinator.debugLogger.Writeline("EventCommunicator", "TransferObjectRequest denied due to scenario constraints", "test");
                                    }
                                    break;


                                case "StateChange":
                                    objID = ((StringValue)e["ObjectID"]).value;
                                    newState = ((StringValue)e["NewState"]).value;
                                    StateChangeNotice changeNotice = new StateChangeNotice(objID, newState);
                                    changeNotice.Time = ((IntegerValue)e["Time"]).value;
                                    IncomingList.Add(changeNotice);
                                    break;
                                    /*
                                case "JoinChatRoom" :           
                                    string  roomToJoin=((StringValue)e["RoomName"]).value;
                                    string targetPlayerID=((StringValue)e["TargetPlayerID"]).value;
                                    if(!UnitFacts.IsDM(targetPlayerID))
                                        throw new ApplicationException("'" + targetPlayerID + "' is not a valid decision maker name. Cannot add to chatroom '" + roomToJoin + "'");
                                    List<string> members = ChatRooms.GetChatMembers(roomToJoin);
                                    Boolean canJoin = true;
                                    DecisionMakerType candidateDM=DecisionMakerType.GetDM(targetPlayerID);
                                    for(int i=0;i<members.Count;i++)
                                        if (!candidateDM.CanChatWith(members[i]))
                                        {
                                            canJoin = false;
                                            break;
                                        }
                                    if (canJoin)
                                    {
                                        ChatRooms.AddChatMember(roomToJoin, targetPlayerID);
                                        //notify chat server
                                        SimulationEvent f = SimulationEventFactory.BuildEvent(ref simModelInfo, "AddToChatRoom");
                                        f["RoomName"] = DataValueFactory.BuildString("roomToJoin");
                                        f["TargetPlayerID"] = DataValueFactory.BuildString("targetPlayerID");
                                        server.PutEvent(f);
                                    }
                                    break ;*/
                                case "RequestCloseChatRoom":
                                    roomName = ((StringValue)e["RoomName"]).value;
                                    Boolean closedChatOK=ChatRooms.DropChatRoom(roomName);
                                    if (closedChatOK)
                                    {
                                        SimulationEvent reportClosedChat = SimulationEventFactory.BuildEvent(ref simModelInfo, "CloseChatRoom");
                                        reportClosedChat["RoomName"] = DataValueFactory.BuildString(roomName);
                                        server.PutEvent(reportClosedChat);
                                    }
                                    break;

                                case "RequestCloseVoiceChannel":
                                    channelName = ((StringValue)e["ChannelName"]).value;
                                    Boolean closedVoiceOK=VoiceChannels.DropVoiceChannel(channelName);
                                    if (closedVoiceOK)
                                    {
                                        SimulationEvent reportClosedVoice = SimulationEventFactory.BuildEvent(ref simModelInfo, "CloseVoiceChannel");
                                        reportClosedVoice["ChannelName"] = DataValueFactory.BuildString(channelName);
                                        server.PutEvent(reportClosedVoice);
                                    }
                                    break;
                                case "RequestChatRoomCreate":
                                    {
                                        // HAndled at once -- so no delay is seen even if server is not active
                                        roomName = ((StringValue)e["RoomName"]).value;
                                        requestingDM = ((StringValue)e["SenderDM_ID"]).value;
                                        membershipList = new List<string>();
                                        List<string> allMembers = ((StringListValue)e["MembershipList"]).strings;

                                        string chatFailureReason = "";
                                        OpenChatRoomType openEvent = null; // needed bacause it appears to compiler that this is not defined on every path
                                        if (!UnitFacts.IsDM(requestingDM))
                                            chatFailureReason = "Illegal DM '" + requestingDM + "' in create chat room request";
                                        else
                                        {
                                            for (int i = 0; i < allMembers.Count; i++)
                                                membershipList.Add(allMembers[i]);

                                            for (int i = 0; i < membershipList.Count; i++)
                                            {
                                                DecisionMakerType DMi = DecisionMakerType.GetDM(membershipList[i]);
                                                for (int m = 1 + i; m < membershipList.Count; m++)
                                                {
                                                    if (!DMi.CanChatWith(membershipList[m]))
                                                    {
                                                        chatFailureReason = "Decison Makers '" + DMi.Identifier + "' cannot be in a chat room with '" + membershipList[m] + "'";
                                                        break;
                                                    }
                                                    if ("" != chatFailureReason)
                                                        break;
                                                }

                                            }

                                            if ("" == chatFailureReason)
                                            {

                                                // Now validate and queue response

                                                openEvent = new OpenChatRoomType(1 + (int)(TimerTicker.Timer / 1000/*Coordinator.UpdateIncrement*/), requestingDM, roomName, membershipList);
                                                chatFailureReason = ChatRooms.AddRoom(openEvent);
                                            }
                                            if ("" != chatFailureReason)
                                            {
                                                EventCommunicator.SendEvent(new SystemMessage(
                                                    1 + (int)(TimerTicker.Timer / 1000), requestingDM, chatFailureReason));
                                            }
                                            else
                                            {
                                                EventCommunicator.SendEvent(openEvent);
                                            }
                                        }
                                    }
                                    break;


                                case "RequestWhiteboardRoomCreate":
                                    {
                                        // HAndled at once -- so no delay is seen even if server is not active
                                        roomName = ((StringValue)e["RoomName"]).value;
                                        requestingDM = ((StringValue)e["SenderDM_ID"]).value;
                                        membershipList = new List<string>();
                                        List<string> allMembers = ((StringListValue)e["MembershipList"]).strings;

                                        string whiteboardFailureReason = "";
                                        OpenWhiteboardRoomType openEvent = null; // needed bacause it appears to compiler that this is not defined on every path
                                        if (!UnitFacts.IsDM(requestingDM))
                                            whiteboardFailureReason = "Illegal DM '" + requestingDM + "' in create whiteboard room request";
                                        else
                                        {
                                            for (int i = 0; i < allMembers.Count; i++)
                                                membershipList.Add(allMembers[i]);

                                            for (int i = 0; i < membershipList.Count; i++)
                                            {
                                                DecisionMakerType DMi = DecisionMakerType.GetDM(membershipList[i]);
                                                for (int m = 1 + i; m < membershipList.Count; m++)
                                                {
                                                    if (!DMi.CanWhiteboardWith(membershipList[m]))
                                                    {
                                                        whiteboardFailureReason = "Decison Makers '" + DMi.Identifier + "' cannot be in a whiteboard room with '" + membershipList[m] + "'";
                                                        break;
                                                    }
                                                    if ("" != whiteboardFailureReason)
                                                        break;
                                                }

                                            }

                                            if ("" == whiteboardFailureReason)
                                            {

                                                // Now validate and queue response

                                                openEvent = new OpenWhiteboardRoomType(1 + (int)(TimerTicker.Timer / 1000/*Coordinator.UpdateIncrement*/), requestingDM, roomName, membershipList);
                                                whiteboardFailureReason = WhiteboardRooms.AddRoom(openEvent);
                                            }
                                            if ("" != whiteboardFailureReason)
                                            {
                                                EventCommunicator.SendEvent(new SystemMessage(
                                                    1 + (int)(TimerTicker.Timer / 1000), requestingDM, whiteboardFailureReason));
                                            }
                                            else
                                            {
                                                EventCommunicator.SendEvent(openEvent);
                                            }
                                        }
                                    }
                                    break;


                                case "AttackSucceeded":
                                    objID = ((StringValue)e["ObjectID"]).value;
                                    targetObjID = ((StringValue)e["TargetID"]).value;
                                    capabilities = ((StringListValue)e["Capabilities"]).strings;
                                    newState = ((StringValue)e["NewState"]).value;

                                    IncomingList.Add(new AttackSuccessfulNotice(objID, targetObjID, capabilities, newState));
                                    break;
                                case "ChangeTagRequest":
                                     objID = ((StringValue)e["UnitID"]).value;
                                     requestingDM = ((StringValue)e["DecisionMakerID"]).value;
                                     textString = ((StringValue)e["Tag"]).value;
                                    // This event is handled in place for more rapid turnaround
                                     membershipList = new List<string>();
                                     string thisTeam = UnitFacts.DMTeams[requestingDM];
                                     for (int mbrs = 0; mbrs < UnitFacts.TeamDMs[thisTeam].Count; mbrs++)
                                     {
                                         membershipList.Add(UnitFacts.TeamDMs[thisTeam][mbrs]);
                                     }
                                     EventCommunicator.SendEvent(new UpdateTagType(objID, textString, membershipList));
                                    break;

                                
                                case "ClientSideAssetTransferAllowed":
                                    allowAssetTransferRequests = ((BooleanValue)e["EnableAssetTransfer"]).value;
                                    break;

                                case "DynamicCreate":
                                    objID = ((StringValue)e["ObjectID"]).value;
                                    dm = ((StringValue)e["Owner"]).value;
                                    String kind = ((StringValue)e["Kind"]).value;
                                    Aptima.Asim.DDD.ScenarioParser.pCreateType c;
                                    c = new Aptima.Asim.DDD.ScenarioParser.pCreateType(objID, kind, dm);
                                    Create_EventType createEvent = new Create_EventType(c);
                                    Genealogy.Add(createEvent.UnitID, createEvent.UnitBase);
                                    createEvent.Genus = Genealogy.GetGenus(createEvent.UnitID);
                                    UnitFacts.AddUnit(createEvent.UnitID, createEvent.Owner, createEvent.UnitBase);
                                    createEvent.Parameters = new ObjectDictionary();

                                    SpeciesType speciesInfo = (SpeciesType)NameLists.speciesNames[createEvent.UnitBase];

                                    foreach (KeyValuePair<string, StateBody> kvp in StatesForUnits.StateTable[createEvent.UnitBase])
                                    {
                                        string stateName = kvp.Key;
                                        ExtendedStateBody extended = new ExtendedStateBody(kvp.Value);

                                        //end species dependent atts
                                        createEvent.Parameters.Add(stateName, (object)extended);
                                    }

                                    NameLists.unitNames.New(createEvent.UnitID, null);
                                    //TimerQueueClass.SecondarySendBeforeStartup(createEvent);
                                    
                                    TimerQueueClass.Add(1, createEvent);
                                    UnitFacts.CurrentUnitStates.Add(createEvent.UnitID, "");
                                    break;
                                case "DynamicReveal":
                                    objID = ((StringValue)e["ObjectID"]).value;
                                    LocationValue loc = (LocationValue)e["InitialLocation"];
                                    String initialState = ((StringValue)e["InitialState"]).value;
                                    Aptima.Asim.DDD.ScenarioParser.pLocationType pLoc = new Aptima.Asim.DDD.ScenarioParser.pLocationType();
                                    pLoc.X = loc.X;
                                    pLoc.Y = loc.Y;
                                    pLoc.Z = loc.Z;
                                    int revealTime = ((IntegerValue)e["RevealTime"]).value;
                                    Aptima.Asim.DDD.ScenarioParser.pRevealType r;
                                    r = new Aptima.Asim.DDD.ScenarioParser.pRevealType(objID, null, revealTime, pLoc,initialState, new Dictionary<string, object>());
                                    Reveal_EventType revealEvent = new Reveal_EventType(r);
                                    revealEvent.Genus = Genealogy.GetGenus(revealEvent.UnitID);
                                    TimerQueueClass.Add(r.Time, revealEvent);
                                    //if (r.Time > 1)
                                    //{
                                    //    TimerQueueClass.Add(r.Time, revealEvent);
                                    //}
                                    //else
                                    //{
                                    //    TimerQueueClass.SecondarySendBeforeStartup(revealEvent);
                                    //}
                                    //Coordinator.debugLogger.Writeline("ScenarioToQueues", "revealEvent for  " + revealEvent.UnitID + " at time" + r.Time.ToString(), "test");
                                    ScenarioToQueues.RevealDocked(r.UnitID, r.Time);
                                    break;
                                default:
                                    throw new ApplicationException("Received unknown event in EventCommunicator:" + eventType);

                            }
                        }
                        incomingEvents.Clear();
                    }
                    Thread.Sleep(100);
                }
            }
            /*
        catch (ThreadAbortException e)
        {
            //throw new ApplicationException("In WaitForEvents", e);

        }
        */
            finally { }//removes a warning caused bu the null catch. If catch is needed, this won't be
        }