Пример #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            spriteManager = new SpriteManager(this);
            Components.Add(spriteManager);

            // Disable Added GameComponent update and draw method
            spriteManager.Enabled = false;
            spriteManager.Visible = false;

            applePos = new Vector2(150, 150);

            base.Initialize();
        }
Пример #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            spriteManager = new SpriteManager(this);
            Components.Add(spriteManager);

            // Disable Added GameComponent update and draw method
            spriteManager.Enabled = false;
            spriteManager.Visible = false;

            // Initialize timer
            gameTimer = 45;
            // Initialize score
            currentScore = 0;
            // Initialize Game State
            currentGameState = GameState.Start;

            base.Initialize();
        }