/// public メソッド ///--------------------------------------------------------------------------- /// シーンの初期化 public bool Init(DemoGame.SceneManager sceneMgr) { /// ゲーム制御開始 GameCtrlManager.GetInstance().Start(); /// 配置情報のセット SetupObjPlaceData.Load(); setupLyout(); AppSound.GetInstance().PlayBgm(AppSound.BgmId.Main, true); AppDispEff.GetInstance().SetFadeIn(0xffffff, 10, true); useSceneMgr = sceneMgr; GameCtrlManager ctrlResMgr = GameCtrlManager.GetInstance(); DemoGame.GraphicsDevice useGraphDev = ctrlResMgr.GraphDev; pauseFlag = false; return(true); }
/// 配置情報の保存 ///--------------------------------------------------------------------------- public bool frameSavePlaceParam() { DemoGame.InputGamePad pad = AppInput.GetInstance().Pad; /// 初期化 if (nowSubTask == 0) { SetupObjPlaceData.Save(); nowSubTask++; } if (pad.Trig != 0) { changeTask(debugMenuTaskId.MenuTop); } return(true); }
/// public メソッド ///--------------------------------------------------------------------------- /// シーンの初期化 public bool Init(DemoGame.SceneManager sceneMgr) { taskId = 0; useSceneMgr = sceneMgr; eventState = 0; AppLyout.GetInstance().ClearSpriteAll(); // AppLyout.GetInstance().SetSprite( AppLyout.SpriteId.Logo ); GameCtrlManager.GetInstance().Start(); /// 配置情報のセット SetupObjPlaceData.Load(); AppDispEff.GetInstance().SetFadeIn(0xffffff, 5, true); fadeFlag = false; fadeCount = 0; return(true); }