/// 終了 protected override void DoEnd() { ActiveFlg = false; objShadow.End(); objShadowMax.End(); objCh.End(); }
/// 終了 public override void DoEnd() { objEff.End(); }
/// 終了 public void End() { objShadow.End(); actorCh.End(); }
/// 終了 public override void DoEnd() { objTrg = null; objEff.End(); }