/// 破棄 protected override void DoTerm() { if (objCh != null) { objCh.Term(); } objCh = null; objShadow.Term(); }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 protected override bool DoInit() { objCh = new ObjChMonument(); objCh.Init(); objShadow = new ObjEffect(); objShadow.Init(); objShadowMax = new ObjEffect(); objShadowMax.Init(); ShadowSize = 18.0f; ShadowScale = 0; return(true); }
/// 破棄 protected override void DoTerm() { if( objCh != null ){ objCh.Term(); } objCh = null; objShadow.Term(); }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 protected override bool DoInit() { objCh = new ObjChMonument(); objCh.Init(); objShadow = new ObjEffect(); objShadow.Init(); objShadowMax = new ObjEffect(); objShadowMax.Init(); ShadowSize = 18.0f; ShadowScale = 0; return true; }