Пример #1
0
 /* 发往视图层 */
 /// <summary>
 /// 按钮 新用户 处理
 /// </summary>
 private void NewUserHandle()
 {
     if (_currentUserItem != null)
     {
         _currentUserItem.GetComponent <Toggle>().isOn = false;
     }
     // 发送消息,给 “用户表单” 视图
     SendNotification(Proconst.MSG_ADDNEWUSERINFO_TOUSERFORM_MEDIATOR);
 }
Пример #2
0
        /// <summary>
        /// 实例化用户信息 克隆信息的载体
        /// </summary>
        /// <returns></returns>
        private UserList_Item InitUserInfo()
        {
            UserList_Item tmp = null;

            if (_userInfoPrefab != null)
            {
                // 实例化
                tmp = GameObject.Instantiate <UserList_Item>(_userInfoPrefab, Vector3.zero, Quaternion.identity, _userInfoParent);
                tmp.transform.localScale = Vector3.one;
                tmp.gameObject.SetActive(true);
                tmp.GetComponent <Toggle>().group = _userInfoParent.GetComponent <ToggleGroup>();
            }
            return(tmp);
        }