Пример #1
0
        private void SceneLoaded(Scene scene, LoadSceneMode modee)
        {
            if (lastScene.isLoaded && lastScene.name != null)
            {
                Logger.InfoFormat("The last scene {0} have been loaded, unload it first!", lastScene.name);
                SceneManager.UnloadSceneAsync(lastScene);
            }
            lastScene = scene;

            if (!scene.isLoaded)
            {
                throw new Exception("Scene is not loaded.");
            }

            SceneManager.SetActiveScene(scene);
            Logger.DebugFormat("SET ACTIVE SCENE: {0}", scene.name);
            foreach (var go in scene.GetRootGameObjects())
            {
                var comp = go.GetComponentInChildren <PositionRelatedEffect>();
                if (comp != null)
                {
                    _effectUpdater = new PositionRelatedEffectUpdater(comp);
                }

                // 禁用相机,保证角色动画不更新
                if (SharedConfig.IsServer)
                {
                    foreach (var v in go.GetComponentsInChildren <Camera>())
                    {
                        v.enabled = false;
                    }
                }
            }

            if (AllSceneLoaded != null)
            {
                AllSceneLoaded();
            }

            if (onSceneLoaded != null)
            {
                onSceneLoaded(0, 0, scene);
            }
        }
Пример #2
0
        private void SceneLoaded(Scene scene, LoadSceneMode modee)
        {
            var match = _scenePositionRegex.Match(scene.name);

            if (match.Success)
            {
                int index1 = Convert.ToInt32(match.Groups[1].Value);
                int index2 = Convert.ToInt32(match.Groups[2].Value);

                _sceneLoadMap[index1, index2].State  = SceneState.Loaded;
                _sceneLoadMap[index1, index2].Scene  = scene;
                _sceneLoadMap[index1, index2].Active = true;


                foreach (var gameObject in _sceneLoadMap[index1, index2].Scene.GetRootGameObjects())
                {
                    var terrain = gameObject.GetComponent <Terrain>();
                    if (terrain != null)
                    {
                        Type t = Type.GetType("ArtPlugins.TerrainProxy, Assembly-CSharp");
                        if (t != null)
                        {
                            terrain.gameObject.AddComponent(t);
                            Logger.Debug("ArtPlugins.TerrainProxy, Assembly-CSharp Founded");
                        }
                        else
                        {
                            Logger.Debug("ArtPlugins.TerrainProxy, Assembly-CSharp Not Founded");
                        }
                    }
                }



                if (onSceneLoaded != null)
                {
                    Logger.DebugFormat("onSceneLoaded Terrain {0} {1}", index1, index2);
                    onSceneLoaded(index1, index2, _sceneLoadMap[index1, index2].Scene);
                }

                _loadingScene--;

                if (SceneLoadedEvent != null)
                {
                    var center = _basePosition + new Vector3(_gridSize * (index1 + 0.5f), 0, _gridSize * (index2 + 0.5f));
                    // 预设:场景高度在0~1000m之间
                    float heightScope = 1000;
                    center.y = heightScope * 0.5f;
                    SceneLoadedEvent(scene, center, _gridSize > heightScope ? _gridSize : heightScope);
                }
            }

            if (_additiveScenes != null && _additiveScenes.Contains(scene.name))
            {
                SceneManager.SetActiveScene(scene);
                Logger.InfoFormat("SET ACTIVE SCENE: {0}", scene.name);
                foreach (var go in scene.GetRootGameObjects())
                {
                    var comp = go.GetComponentInChildren <PositionRelatedEffect>();
                    if (comp != null)
                    {
                        _effectUpdater = new PositionRelatedEffectUpdater(comp);
                    }

                    foreach (var v in go.GetComponentsInChildren <Camera>())
                    {
                        // 禁用相机,保证角色动画不更新
                        if (SharedConfig.IsServer)
                        {
                            v.enabled = false;
                        }
                        else
                        {
                            Type t = Type.GetType("ArtPlugins.GQS_Bind_Camera, Assembly-CSharp");
                            if (t != null)
                            {
                                v.gameObject.AddComponent(t);
                            }
                            else
                            {
                                Logger.Error("ArtPlugins.GQS_Bind_Camera is null ??? !!!");
                            }
                        }

                        v.useOcclusionCulling = SharedConfig.EnableOC;
                    }
                }
                _loadingScene--;
            }

            foreach (var gameObject in scene.GetRootGameObjects())
            {
                var terrain = gameObject.GetComponent <Terrain>();
                if (terrain != null)
                {
                    terrain.treeDistance = 800;
                }
            }

            Logger.InfoFormat("Scene loaded: {0}, remain loading scene: {1}", scene.name, _loadingScene);

            if (_loadingScene == 0 && AllSceneLoaded != null)
            {
                AllSceneLoaded();
            }
        }