Пример #1
0
 public WeaponBaseAgent(Func <EntityKey> in_holdExtractor, Func <EntityKey> in_emptyExtractor,
                        EWeaponSlotType slot, GrenadeCacheHandler grenadeHandler)
 {
     weaponKeyExtractor = in_holdExtractor;
     emptyKeyExtractor  = in_emptyExtractor;
     handledSlot        = slot;
 }
Пример #2
0
        public void Initialize(PlayerEntity entity, GrenadeCacheHandler handler)
        {
            SetEnity(entity);
            _grenadeHandler = handler;
            CommonUtil.ProcessDerivedTypes(typeof(WeaponBaseAgent), true, (Type t) => OnDerivedTypeInstanceProcess(t));

            //  int modeBagLength = ModeController.GetUsableWeapnBagLength(RelatedPlayerInfo);
            ////多个背包共享一份投掷武器代理
            //if (modeBagLength > 1)
            //{
            //    for (int i = 1; i < modeBagLength; i++)
            //        slotWeaponAgents[i, (int)EWeaponSlotType.ThrowingWeapon] = throwWeaponAgent;
            //}
        }
Пример #3
0
 public NoneWeaponAgent(Func <EWeaponSlotType, EntityKey> in_holdExtractor, Func <EntityKey> in_emptyExtractor, EWeaponSlotType slot, GrenadeCacheHandler grenadeHandler) : base(in_holdExtractor, in_emptyExtractor, slot, grenadeHandler)
 {
 }