public DominoPiece(DominoTile firstTile, DominoTile secondTile) { Id = Guid.NewGuid().ToString(); FirstTile = firstTile; SecondTile = secondTile; Orientation = DominoOrientation.UppDown; }
public void CreateWithNoNoise_AddsOnlyRequiredDominoPieces() { var beginCategory = new DominoTile("Begin", ""); var endCategory = new DominoTile("End", ""); var middleCategory = new DominoTile("Middle", ""); A.CallTo(() => _pathFinder.FindPath(1, 1)).WithAnyArguments().Returns(new SuggestedPath { MinimumRequiredPieces = 2 }); A.CallTo(() => _categoriesProvider.DrawTile()).ReturnsNextFromSequence(beginCategory, endCategory, middleCategory); A.CallTo(() => _categoriesProvider.DrawTileFromCategory("Begin")).Returns(beginCategory); A.CallTo(() => _categoriesProvider.DrawTileFromCategory("End")).Returns(endCategory); A.CallTo(() => _categoriesProvider.DrawTileFromCategory("Middle")).Returns(middleCategory); var builder = new GameBuilder(_pathFinder); var game = builder.Create(10, 10, 0, _categoriesProvider); Assert.Equal(2, game.PlayerPieces.Length); var firstPiece = game.PlayerPieces[0]; Assert.Equal(beginCategory.Category, firstPiece.FirstTile.Category); Assert.Equal(middleCategory.Category, firstPiece.SecondTile.Category); var secondPiece = game.PlayerPieces[1]; Assert.Equal(middleCategory.Category, secondPiece.FirstTile.Category); Assert.Equal(endCategory.Category, secondPiece.SecondTile.Category); }