Пример #1
0
        private ItemBar AddItem(BagItem item, string key, string eventKey, string count)
        {
            ItemBar bar = new ItemBar();

            SimpleProto model = SingletonManager.Get <FreeUiManager>().GetUIData(key);

            if (model == null)
            {
                Debug.LogWarningFormat("item '{0}' is not defined.", key);
                return(null);
            }

            FreePrefabComponent ff = new FreePrefabComponent();

            ff.parentObject = parentBag;
            int realCount = 1;

            if (!string.IsNullOrEmpty(count))
            {
                realCount = int.Parse(count);
            }
            TipUtil.AddTip(eventKey, new TipData(item.cat, item.id, realCount));

            ff.Initial(model.Ss[2], model.Ss[3]);
            ff.SetValues("TEXT_ItemNumber" + FreeMessageConstant.SpilterField + count);
            ff.SetEvents("");
            ff.SetAllEventKey(eventKey);

            bar.prefab = ff;
            bar.value  = model.Ss[2].Split(FreeMessageConstant.SpliterStyle)[1];

            return(bar);
        }
Пример #2
0
        private void RefreshBag(Contexts context, PlayerEntity player)
        {
            if (CurrentBag != null && (lastBag == null || lastBag != CurrentBag))
            {
                lastBag = CurrentBag;

                foreach (ItemBar prefab in bagDic)
                {
                    ReturnObject(prefab);
                }

                bagDic.Clear();

                List <BagItem> items = new List <BagItem>();

                for (int i = 0; i < CurrentBag.Ins[0]; i++)
                {
                    string key      = CurrentBag.Ss[i * 3 + 1];
                    string eventKey = CurrentBag.Ss[i * 3 + 2];
                    string count    = CurrentBag.Ss[i * 3 + 3];

                    BagItem item = new BagItem();
                    item.key      = key;
                    item.eventKey = eventKey;
                    item.count    = count;

                    item.cat = CurrentBag.Ins[i * 2 + 1];
                    item.id  = CurrentBag.Ins[i * 2 + 2];

                    items.Add(item);
                }

                items.Sort(new BagItemSorter());

                foreach (BagItem item in items)
                {
                    ItemBar prefab = AddItem(item, item.key, item.eventKey, item.count);
                    if (prefab != null)
                    {
                        bagDic.Add(prefab);
                    }
                }

                SetWeight();
            }
        }