Пример #1
0
 void OnDestroy()
 {
     if (GetComponent <Health>().IsDead())
     {
         ConfigurationObjectScript.getInstance().LevelCompleated();
     }
 }
 void Awake()
 {
     if (me != null && me != this)
     {
         Destroy(this.gameObject);
         return;
     }
     me = this;
     DontDestroyOnLoad(this.gameObject);
 }