Пример #1
0
        public void PlayAISkill(int skillID)
        {
            SkillItem tmpSkillItem = null;

            for (int i = 0, max = mSkillItems.Count; i < max; ++i)
            {
                if (mSkillItems[i].ID == skillID)
                {
                    tmpSkillItem = mSkillItems[i];
                    break;
                }
            }

            if (null == tmpSkillItem && 0 != skillID)
            {
                if (SkillBaseManager.instance.Find(skillID) != null)
                {
                    tmpSkillItem = new SkillItem();
                    tmpSkillItem.Init(skillID, 1);
                    mSkillItems.Add(tmpSkillItem);
                }
            }

            ActStatus.SkillItem = tmpSkillItem;
        }
Пример #2
0
        private void InitSkillByIdx(int index)
        {
            mCurrSkillItem = index >= mSkillItemLink.SkillItems.Count ? null : mSkillItemLink.SkillItems[index];

            if (null != mCurrSkillItem)
            {
                mIsInit = true;
                mCurrSkillItem.SkillInput = this;
                mCD = Game.ControllerMgr.Get <PlayerController>().GetSkillCD(mCurrSkillItem.ID);
                mCDImg.fillAmount = Mathf.Max(1f - mCD * 1000f / mCurrSkillItem.SkillAttrBase.CD, 0f);
                mIconLoader.Load(ImageLoader.EIconType.Skill, mCurrSkillItem.SkillBase.Icon, mIconImg, null, false);
                mLocalPlayerCache = Game.ControllerMgr.Get <UnitController>().LocalPlayer;

                mSkillActions = mCurrSkillItem.SkillBase.Action.Split(',');
                mSkillActionCaches.Clear();

                for (int i = 0, max = mSkillActions.Length; i < max; ++i)
                {
                    mSkillActionCaches.Add(mLocalPlayerCache.ActStatus.ActionGroup.GetActionIdx(mSkillActions[i]));
                }

                mIsSkillReady = false;
            }
            else
            {
                Reset();
            }
        }
Пример #3
0
        public void Reset()
        {
            mCDImg.fillAmount = 0f;
            Utility.GameObj.SetActive(mIconImg, false);
            mIconImg.sprite = null;

            if (null != mCurrSkillItem)
            {
                mCurrSkillItem.SkillInput = null;
            }

            mCurrSkillItem = null;
            mIsInit        = false;

            Game.EventMgr.Unsubscribe(PlayerCtrlEvent.UpdateSkillCD.EventID, OnEventUpdateSkillCD);
        }
Пример #4
0
        void InitSkill()
        {
            CurrSkillPage = 0;
            mSkillCollect = new List <List <SkillItemLink> >();

            for (int i = 0, max = 2; i < max; ++i)
            {
                List <SkillItemLink> tmpSkillPage = new List <SkillItemLink>();
                mSkillCollect.Add(tmpSkillPage);

                for (int j = 0, jmax = 6; j < jmax; ++j)
                {
                    SkillItemLink tmpSkillLink = new SkillItemLink();
                    tmpSkillPage.Add(tmpSkillLink);

                    string tmpStr = PlayerPrefs.GetString($"Skill{i}_{j}");
                    if (!string.IsNullOrEmpty(tmpStr))
                    {
                        string[] tmpStrs = tmpStr.Split('-');

                        for (int k = 0, kmax = tmpStrs.Length; k < kmax; ++k)
                        {
                            int tmpSkillID = 0;

                            if (int.TryParse(tmpStrs[k], out tmpSkillID))
                            {
                                SkillItem tmpSkillItem = new SkillItem();
                                tmpSkillItem.Init(tmpSkillID, 1);
                                tmpSkillLink.SkillItems.Add(tmpSkillItem);
                            }
                        }
                    }
                }
            }

            mExSkillLink = new SkillItemLink();
            UnitExtraBase tmpUnitExtraBase = UnitExtraBaseManager.instance.Find(UnitID);

            if (null != tmpUnitExtraBase)
            {
                SkillItem tmpSkillItem = new SkillItem();
                tmpSkillItem.Init(tmpUnitExtraBase.SkillEx, 1);
                mExSkillLink.SkillItems.Add(tmpSkillItem);
            }
        }