Пример #1
0
        public void Export()
        {
            BrgFile brg = this.File;

            Maxscript.Command("exportStartTime = timeStamp()");
            //Maxscript.Command("print heapSize");
            BrgMeshFlag              flags             = brg.Meshes[0].Header.Flags;
            BrgMeshFormat            format            = brg.Meshes[0].Header.Format;
            BrgMeshAnimType          animationType     = brg.Meshes[0].Header.AnimationType;
            BrgMeshInterpolationType interpolationType = brg.Meshes[0].Header.InterpolationType;

            Maxscript.Command("ExportBrgData()");
            int totalNumVerts = Maxscript.QueryInteger("brgtotalNumVerts");
            int totalNumFaces = Maxscript.QueryInteger("brgtotalNumFaces");
            int meshCount     = Maxscript.QueryInteger("brgMeshes.count");

            if (meshCount == 0)
            {
                throw new Exception("No Editable_Mesh objects detected!");
            }
            if (Maxscript.QueryBoolean("keys.Count == 0"))
            {
                throw new Exception("Could not acquire animation keys!");
            }

            brg.Header.NumMeshes = Maxscript.QueryInteger("keys.Count");
            brg.Animation        = new Animation();
            for (int i = 1; i <= brg.Header.NumMeshes; ++i)
            {
                brg.Animation.MeshKeys.Add(Maxscript.QueryFloat("keys[{0}]", i));
            }
            if (brg.Header.NumMeshes == 1)
            {
                brg.Animation.Duration = 0;
            }
            else
            {
                brg.Animation.Duration = Maxscript.QueryFloat("(animationRange.end.ticks - animationRange.start.ticks) / 4800.0");
            }
            brg.Animation.TimeStep = brg.Animation.Duration / (float)brg.Header.NumMeshes;

            string mainObject = "mainObject";

            brg.Materials = new List <BrgMaterial>();
            brg.Meshes    = new List <BrgMesh>(brg.Header.NumMeshes);
            for (int m = 0; m < meshCount; ++m)
            {
                Maxscript.Command("{0} = brgMeshes[{1}]", mainObject, m + 1);

                // Materials
                Dictionary <int, int> matIdMapping = new Dictionary <int, int>();
                if (Maxscript.QueryBoolean("classof {0}.material == Multimaterial", mainObject))
                {
                    brg.Header.NumMaterials = Maxscript.QueryInteger("{0}.material.materialList.count", mainObject);
                    for (int i = 0; i < brg.Header.NumMaterials; i++)
                    {
                        BrgMaterial mat = new BrgMaterial(brg);
                        mat.Id = brg.Materials.Count + 1;
                        Maxscript.Command("mat = {0}.material.materialList[{1}]", mainObject, i + 1);
                        this.ExportBrgMaterial(mainObject, mat);

                        int matListIndex = brg.Materials.IndexOf(mat);
                        int actualMatId  = Maxscript.QueryInteger("{0}.material.materialIdList[{1}]", mainObject, i + 1);
                        if (matListIndex >= 0)
                        {
                            if (!matIdMapping.ContainsKey(actualMatId))
                            {
                                matIdMapping.Add(actualMatId, brg.Materials[matListIndex].Id);
                            }
                        }
                        else
                        {
                            brg.Materials.Add(mat);
                            if (matIdMapping.ContainsKey(actualMatId))
                            {
                                matIdMapping[actualMatId] = mat.Id;
                            }
                            else
                            {
                                matIdMapping.Add(actualMatId, mat.Id);
                            }
                        }
                    }
                }
                else if (Maxscript.QueryBoolean("classof {0}.material == Standardmaterial", mainObject))
                {
                    BrgMaterial mat = new BrgMaterial(brg);
                    mat.Id = brg.Materials.Count + 1;
                    Maxscript.Command("mat = {0}.material", mainObject);
                    this.ExportBrgMaterial(mainObject, mat);

                    int matListIndex = brg.Materials.IndexOf(mat);
                    if (matListIndex >= 0)
                    {
                        matIdMapping.Add(1, brg.Materials[matListIndex].Id);
                    }
                    else
                    {
                        brg.Materials.Add(mat);
                        matIdMapping.Add(1, mat.Id);
                    }
                }
                else
                {
                    if (flags.HasFlag(BrgMeshFlag.MATERIAL))
                    {
                        throw new Exception("Not all meshes have a material applied! " + Maxscript.QueryString("{0}.name", mainObject));
                    }
                }

                // Mesh Animations
                for (int i = 0; i < brg.Header.NumMeshes; i++)
                {
                    if (i > 0)
                    {
                        if (m == 0)
                        {
                            BrgMesh mesh = new BrgMesh(brg);
                            mesh.Vertices           = new List <Vector3>(totalNumVerts);
                            mesh.Normals            = new List <Vector3>(totalNumVerts);
                            mesh.TextureCoordinates = new List <Vector3>(totalNumVerts);
                            mesh.Faces = new List <Face>(totalNumFaces);
                            brg.Meshes[0].MeshAnimations.Add(mesh);
                        }
                        brg.UpdateMeshSettings(i, flags, format, animationType, interpolationType);
                        this.ExportBrgMesh(mainObject, (BrgMesh)brg.Meshes[0].MeshAnimations[i - 1], brg.Animation.MeshKeys[i], matIdMapping);
                    }
                    else
                    {
                        if (m == 0)
                        {
                            BrgMesh mesh = new BrgMesh(brg);
                            mesh.Vertices           = new List <Vector3>(totalNumVerts);
                            mesh.Normals            = new List <Vector3>(totalNumVerts);
                            mesh.TextureCoordinates = new List <Vector3>(totalNumVerts);
                            mesh.Faces = new List <Face>(totalNumFaces);
                            brg.Meshes.Add(mesh);
                        }
                        brg.UpdateMeshSettings(i, flags, format, animationType, interpolationType);
                        this.ExportBrgMesh(mainObject, brg.Meshes[i], brg.Animation.MeshKeys[i], matIdMapping);
                    }
                }
            }

            // Export Attachpoints, and Update some Mesh data
            HashSet <int> usedFaceMaterials = new HashSet <int>();
            string        attachDummy       = Maxscript.NewArray("attachDummy");

            Maxscript.Command("{0} = for helpObj in ($helpers/Dummy_*) where classof helpObj == Dummy collect helpObj", attachDummy);//"$helpers/Dummy_* as array");
            for (int i = 0; i < brg.Header.NumMeshes; i++)
            {
                BrgMesh mesh;
                if (i > 0)
                {
                    mesh = (BrgMesh)brg.Meshes[0].MeshAnimations[i - 1];
                }
                else
                {
                    mesh = brg.Meshes[i];
                }

                this.ExportAttachpoints(attachDummy, mesh, brg.Animation.MeshKeys[i]);
                HashSet <int> diffFaceMats = new HashSet <int>();
                if (!mesh.Header.Flags.HasFlag(BrgMeshFlag.SECONDARYMESH) &&
                    mesh.Header.Flags.HasFlag(BrgMeshFlag.MATERIAL))
                {
                    for (int j = 0; j < mesh.Faces.Count; ++j)
                    {
                        diffFaceMats.Add(mesh.Faces[j].MaterialIndex);
                    }

                    if (diffFaceMats.Count > 0)
                    {
                        mesh.ExtendedHeader.NumMaterials       = (byte)(diffFaceMats.Count - 1);
                        mesh.ExtendedHeader.NumUniqueMaterials = diffFaceMats.Count;
                    }
                }
                usedFaceMaterials.UnionWith(diffFaceMats);
                mesh.ExtendedHeader.AnimationLength = this.File.Animation.Duration;
            }
            List <BrgMaterial> usedMats = new List <BrgMaterial>(brg.Materials.Count);

            for (int i = 0; i < brg.Materials.Count; ++i)
            {
                if (usedFaceMaterials.Contains(brg.Materials[i].Id))
                {
                    usedMats.Add(brg.Materials[i]);
                }
            }
            brg.Materials           = usedMats;
            brg.Header.NumMaterials = brg.Materials.Count;

            //Maxscript.Command("print heapSize");
            Maxscript.Command("exportEndTime = timeStamp()");
            Maxscript.Format("Export took % seconds\n", "((exportEndTime - exportStartTime) / 1000.0)");
        }
Пример #2
0
        private void ImportBrgMesh(string mainObject, BrgMesh mesh, float time)
        {
            string vertArray = "";
            string normArray = "";
            string texVerts  = "";
            string faceMats  = "";
            string faceArray = "";

            if (!mesh.Header.Flags.HasFlag(BrgMeshFlag.SECONDARYMESH))
            {
                vertArray = Maxscript.NewArray("vertArray");
                normArray = Maxscript.NewArray("normArray");
                texVerts  = Maxscript.NewArray("texVerts");

                faceMats  = Maxscript.NewArray("faceMats");
                faceArray = Maxscript.NewArray("faceArray");
            }

            Maxscript.CommentTitle("Load Vertices/Normals/UVWs");
            Maxscript.Command("uvwSetVertPosFunc = {0}.Unwrap_UVW.SetVertexPosition", mainObject);
            for (int i = 0; i < mesh.Vertices.Count; i++)
            {
                if (mesh.Header.Flags.HasFlag(BrgMeshFlag.SECONDARYMESH))
                {
                    Maxscript.AnimateAtTime(time, "meshSetVertFunc {0} {1} {2}", mainObject, i + 1,
                                            Maxscript.Point3Literal(-mesh.Vertices[i].X, -mesh.Vertices[i].Z, mesh.Vertices[i].Y));

                    if (mesh.Header.Flags.HasFlag(BrgMeshFlag.ANIMTEXCOORDS) &&
                        mesh.Header.Flags.HasFlag(BrgMeshFlag.TEXCOORDSA))
                    {
                        Maxscript.Animate("uvwSetVertPosFunc {0}s {1} {2}", time, i + 1,
                                          Maxscript.Point3Literal(mesh.TextureCoordinates[i].X, mesh.TextureCoordinates[i].Y, 0));
                    }

                    if (mesh.Header.Flags.HasFlag(BrgMeshFlag.ANIMVERTCOLORALPHA))
                    {
                        if (mesh.Header.Flags.HasFlag(BrgMeshFlag.COLORALPHACHANNEL))
                        {
                            Maxscript.AnimateAtTime(time, "meshop.setVertAlpha {0} -2 {1} {2}",
                                                    mainObject, i + 1, mesh.Colors[i].A);
                        }
                        else if (mesh.Header.Flags.HasFlag(BrgMeshFlag.COLORCHANNEL))
                        {
                            Maxscript.AnimateAtTime(time, "meshop.setVertColor {0} 0 {1} (color {2} {3} {4})", mainObject, i + 1,
                                                    mesh.Colors[i].R, mesh.Colors[i].G, mesh.Colors[i].B);
                        }
                    }
                }
                else
                {
                    Maxscript.Append(vertArray, Maxscript.Point3Literal(-mesh.Vertices[i].X, -mesh.Vertices[i].Z, mesh.Vertices[i].Y));

                    if (mesh.Header.Flags.HasFlag(BrgMeshFlag.TEXCOORDSA))
                    {
                        Maxscript.Append(texVerts, Maxscript.Point3Literal(mesh.TextureCoordinates[i].X, mesh.TextureCoordinates[i].Y, 0));
                    }

                    if (mesh.Header.Flags.HasFlag(BrgMeshFlag.COLORALPHACHANNEL))
                    {
                        //Maxscript.Command("meshop.supportVAlphas {0}", mainObject);
                        Maxscript.Command("meshop.setVertAlpha {0} -2 {1} {2}",
                                          mainObject, i + 1, mesh.Colors[i].A);
                    }
                    else if (mesh.Header.Flags.HasFlag(BrgMeshFlag.COLORCHANNEL))
                    {
                        Maxscript.Command("meshop.setVertColor {0} 0 {1} (color {2} {3} {4})", mainObject, i + 1,
                                          mesh.Colors[i].R, mesh.Colors[i].G, mesh.Colors[i].B);
                    }
                }
            }

            if (!mesh.Header.Flags.HasFlag(BrgMeshFlag.SECONDARYMESH))
            {
                if (mesh.Header.Flags.HasFlag(BrgMeshFlag.MATERIAL))
                {
                    Maxscript.CommentTitle("Load Face Materials");
                    foreach (var fMat in mesh.Faces)
                    {
                        Maxscript.Append(faceMats, fMat.MaterialIndex);
                    }
                }

                Maxscript.CommentTitle("Load Faces");
                foreach (var face in mesh.Faces)
                {
                    Maxscript.Append(faceArray, Maxscript.Point3Literal(face.Indices[0] + 1, face.Indices[2] + 1, face.Indices[1] + 1));
                }

                int mObjNum = 0;
                while (Maxscript.QueryInteger("($objects/{0}* as array).count", mainObject + mObjNum) > 0)
                {
                    ++mObjNum;
                }
                Maxscript.Command("{0} = {1}", mainObject, Maxscript.NewMeshLiteral(mainObject + mObjNum, vertArray, faceArray, faceMats, texVerts));
                //Maxscript.Command("{0} = getNodeByName \"{0}\"", mainObject);

                Maxscript.Command("dummy name:\"Dummy_hotspot\" pos:{0} boxsize:[10,10,0]", Maxscript.Point3Literal(-mesh.Header.HotspotPosition.X, -mesh.Header.HotspotPosition.Z, mesh.Header.HotspotPosition.Y));

                Maxscript.CommentTitle("TVert Hack"); // Needed <= 3ds Max 2014; idk about 2015+
                Maxscript.Command("buildTVFaces {0}", mainObject);
                for (int i = 1; i <= mesh.Faces.Count; i++)
                {
                    Maxscript.Command("setTVFace {0} {1} {2}[{1}]", mainObject, i, faceArray);
                }

                Maxscript.CommentTitle("Load Normals for first Frame");
                Maxscript.Command("max modify mode");
                Maxscript.Command("select {0}", mainObject);
                Maxscript.Command("addModifier {0} (Edit_Normals()) ui:off", mainObject);
                Maxscript.Command("modPanel.setCurrentObject {0}.modifiers[#edit_normals]", mainObject);

                Maxscript.Command("{0}.modifiers[#edit_normals].Break selection:#{{1..{1}}}", mainObject, mesh.Normals.Count);
                Maxscript.Command("meshSetNormalIdFunc = {0}.modifiers[#edit_normals].SetNormalID", mainObject);
                for (int i = 0; i < mesh.Faces.Count; ++i)
                {
                    Maxscript.Command("meshSetNormalIdFunc {0} {1} {2}",
                                      i + 1, 1, mesh.Faces[i].Indices[0] + 1);
                    Maxscript.Command("meshSetNormalIdFunc {0} {1} {2}",
                                      i + 1, 2, mesh.Faces[i].Indices[2] + 1);
                    Maxscript.Command("meshSetNormalIdFunc {0} {1} {2}",
                                      i + 1, 3, mesh.Faces[i].Indices[1] + 1);
                }
                Maxscript.Command("{0}.modifiers[#edit_normals].MakeExplicit selection:#{{1..{1}}}", mainObject, mesh.Normals.Count);
                Maxscript.Command("meshSetNormalFunc = {0}.modifiers[#edit_normals].SetNormal", mainObject);
                for (int i = 0; i < mesh.Normals.Count; i++)
                {
                    Maxscript.Command("meshSetNormalFunc {0} {1}", i + 1,
                                      Maxscript.Point3Literal(-mesh.Normals[i].X, -mesh.Normals[i].Z, mesh.Normals[i].Y));
                }
                Maxscript.Command("collapseStack {0}", mainObject);

                if (mesh.Header.Flags.HasFlag(BrgMeshFlag.ANIMTEXCOORDS))
                {
                    Maxscript.Command("select {0}", mainObject);
                    Maxscript.Command("addModifier {0} (Unwrap_UVW()) ui:off", mainObject);

                    Maxscript.Command("select {0}.verts", mainObject);
                    Maxscript.Animate("{0}.Unwrap_UVW.moveSelected [0,0,0]", mainObject);
                }
            }

            Maxscript.CommentTitle("Load Attachpoints");
            string attachDummyArray = "attachDummyArray";

            if (!mesh.Header.Flags.HasFlag(BrgMeshFlag.SECONDARYMESH))
            {
                Maxscript.NewArray(attachDummyArray);
            }
            for (int i = 0; i < mesh.Attachpoints.Count; ++i)
            {
                BrgAttachpoint att = mesh.Attachpoints[i];
                if (mesh.Header.Flags.HasFlag(BrgMeshFlag.SECONDARYMESH))
                {
                    Maxscript.Command("attachpoint = {0}[{1}]", attachDummyArray, i + 1);
                    Maxscript.AnimateAtTime(time, "attachpoint.rotation = {0}", att.GetMaxTransform());
                    Maxscript.AnimateAtTime(time, "attachpoint.position = {0}", att.GetMaxPosition());
                    if (this.uniformAttachpointScale)
                    {
                        Maxscript.AnimateAtTime(time, "attachpoint.scale = [1,1,1]");
                    }
                    else
                    {
                        Maxscript.AnimateAtTime(time, "attachpoint.scale = {0}", att.GetMaxScale());
                    }
                }
                else
                {
                    string attachDummy;
                    if (this.uniformAttachpointScale)
                    {
                        attachDummy = Maxscript.NewDummy("attachDummy", att.GetMaxName(), att.GetMaxTransform(), att.GetMaxPosition(), "[0.25,0.25,0.25]", "[1,1,1]");
                    }
                    else
                    {
                        attachDummy = Maxscript.NewDummy("attachDummy", att.GetMaxName(), att.GetMaxTransform(), att.GetMaxPosition(), att.GetMaxBoxSize(), att.GetMaxScale());
                    }
                    Maxscript.Command("append {0} {1}", attachDummyArray, attachDummy);
                }
            }
        }