Пример #1
0
        public PssgAttribute(PssgBinaryReader reader, PssgFile file, PssgNode node)
        {
            this.file = file;
            ParentNode = node;

            id = reader.ReadInt32();
            size = reader.ReadInt32();
            if (size == 4)
            {
                data = reader.ReadBytes(size);
                return;
            }
            else if (size > 4)
            {
                int strlen = reader.ReadInt32();
                if (size - 4 == strlen)
                {
                    data = reader.ReadPSSGString(strlen);
                    return;
                }
                else
                {
                    reader.Seek(-4, System.IO.SeekOrigin.Current);
                }
            }
            data = reader.ReadBytes(size);
        }
Пример #2
0
        public PssgAttribute(PssgAttribute attrToCopy)
        {
            this.file = attrToCopy.file;
            ParentNode = attrToCopy.ParentNode;

            id = attrToCopy.id;
            size = attrToCopy.size;
            data = attrToCopy.data;
        }
Пример #3
0
 public PssgAttribute(int id, object data, PssgFile file, PssgNode ParentNode)
 {
     this.id = id;
     this.data = data;
     this.file = file;
     this.ParentNode = ParentNode;
 }
Пример #4
0
        public PssgNodeInfo(PssgBinaryReader reader, PssgFile file)
        {
            attributeInfo = new SortedDictionary<int, PssgAttributeInfo>();

            id = reader.ReadInt32();
            name = reader.ReadPSSGString();
            int attributeInfoCount = reader.ReadInt32();
            PssgAttributeInfo ai;
            for (int i = 0; i < attributeInfoCount; i++)
            {
                ai = new PssgAttributeInfo(reader);
                try
                {
                    attributeInfo.Add(ai.id, ai);
                }
                catch (ArgumentException ex)
                {
                    if (MessageBox.Show("The attribute of id " + ai.id + ", named " + ai.name + ", already exists, and will not be saved. Continue?",
                        "PSSG Editor", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
                        continue;
                    else
                        throw new Exception("The attribute of id " + ai.id + ", named " + ai.name + ", already exists.");
                }

                file.attributeInfo[ai.id - 1] = ai;
            }
        }
Пример #5
0
 public PssgNode(int id, PssgFile file, PssgNode node, bool isDataNode)
 {
     this.id = id;
     this.file = file;
     this.ParentNode = node;
     this.isDataNode = isDataNode;
     attributes = new Dictionary<string, PssgAttribute>();
     if (isDataNode == true)
     {
         data = new byte[0];
     }
 }
Пример #6
0
        public PssgNode(PssgNode nodeToCopy)
        {
            this.file = nodeToCopy.file;
            ParentNode = nodeToCopy.ParentNode;

            id = nodeToCopy.id;
            size = nodeToCopy.size;
            attributeSize = nodeToCopy.attributeSize;
            attributes = new Dictionary<string, PssgAttribute>();
            PssgAttribute attr;
            foreach (KeyValuePair<string, PssgAttribute> attrToCopy in nodeToCopy.attributes)
            {
                attr = new PssgAttribute(attrToCopy.Value);
                attributes.Add(attr.Name, attr);
            }

            isDataNode = nodeToCopy.isDataNode;

            if (isDataNode)
            {
                data = nodeToCopy.data;
            }
            else
            {
                // Each node at least 12 bytes (id + size + arg size)
                subNodes = new PssgNode[nodeToCopy.subNodes.Length];
                int nodeCount = 0;
                foreach (PssgNode subNodeToCopy in nodeToCopy.subNodes)
                {
                    subNodes[nodeCount] = new PssgNode(subNodeToCopy);
                    nodeCount++;
                }
                Array.Resize(ref subNodes, nodeCount);
            }
        }
Пример #7
0
        public PssgNode(PssgBinaryReader reader, PssgFile file, PssgNode node, bool useDataNodeCheck)
        {
            this.file = file;
            ParentNode = node;

            id = reader.ReadInt32();
            size = reader.ReadInt32();
            long end = reader.BaseStream.Position + size;

            attributeSize = reader.ReadInt32();
            long attributeEnd = reader.BaseStream.Position + attributeSize;
            if (attributeEnd > reader.BaseStream.Length || end > reader.BaseStream.Length)
            {
                throw new Exception("This file is improperly saved and not supported by this version of the PSSG editor." + Environment.NewLine + Environment.NewLine +
                            "Get an older version of the program if you wish to take out its contents, but, put it back together using this program and a non-modded version of the pssg file.");
            }
            // Each attr is at least 8 bytes (id + size), so take a conservative guess
            attributes = new Dictionary<string, PssgAttribute>();
            PssgAttribute attr;
            while (reader.BaseStream.Position < attributeEnd)
            {
                attr = new PssgAttribute(reader, file, this);
                attributes.Add(attr.Name, attr);
            }

            switch (Name)
            {
                case "BOUNDINGBOX":
                case "DATA":
                case "DATABLOCKDATA":
                case "DATABLOCKBUFFERED":
                case "INDEXSOURCEDATA":
                case "INVERSEBINDMATRIX":
                case "MODIFIERNETWORKINSTANCEUNIQUEMODIFIERINPUT":
                case "NeAnimPacketData_B1":
                case "NeAnimPacketData_B4":
                case "RENDERINTERFACEBOUNDBUFFERED":
                case "SHADERINPUT":
                case "TEXTUREIMAGEBLOCKDATA":
                case "TRANSFORM":
                    isDataNode = true;
                    break;
            }
            if (isDataNode == false && useDataNodeCheck == true)
            {
                long currentPos = reader.BaseStream.Position;
                // Check if it has subnodes
                while (reader.BaseStream.Position < end)
                {
                    int tempID = reader.ReadInt32();
                    if (tempID > file.nodeInfo.Length || tempID < 0)
                    {
                        isDataNode = true;
                        break;
                    }
                    else
                    {
                        int tempSize = reader.ReadInt32();
                        if ((reader.BaseStream.Position + tempSize > end) || (tempSize == 0 && tempID == 0) || tempSize < 0)
                        {
                            isDataNode = true;
                            break;
                        }
                        else if (reader.BaseStream.Position + tempSize == end)
                        {
                            break;
                        }
                        else
                        {
                            reader.BaseStream.Position += tempSize;
                        }
                    }
                }
                reader.BaseStream.Position = currentPos;
            }

            if (isDataNode)
            {
                data = reader.ReadBytes((int)(end - reader.BaseStream.Position));
            }
            else
            {
                // Each node at least 12 bytes (id + size + arg size)
                subNodes = new PssgNode[(end - reader.BaseStream.Position) / 12];
                int nodeCount = 0;
                while (reader.BaseStream.Position < end)
                {
                    subNodes[nodeCount] = new PssgNode(reader, file, this, useDataNodeCheck);
                    nodeCount++;
                }
                Array.Resize(ref subNodes, nodeCount);
            }

            file.nodeInfo[id - 1].isDataNode = isDataNode;
        }