public override void Configure(SystemGameManager systemGameManager) { base.Configure(systemGameManager); playerManager = systemGameManager.PlayerManager; actionBarManager = systemGameManager.UIManager.ActionBarManager; }
public override void SetGameManagerReferences() { base.SetGameManagerReferences(); uIManager = systemGameManager.UIManager; actionBarManager = systemGameManager.UIManager.ActionBarManager; ResetGraphics(); }
public override void Configure(SystemGameManager systemGameManager) { base.Configure(systemGameManager); uIManager = systemGameManager.UIManager; actionBarManager = uIManager.ActionBarManager; inputManager = systemGameManager.InputManager; //inventoryManager = systemGameManager.InventoryManager; playerManager = systemGameManager.PlayerManager; logManager = systemGameManager.LogManager; controlsManager = systemGameManager.ControlsManager; }