Пример #1
0
        /// <summary>
        /// Schedules a notification to be delivered.
        /// </summary>
        /// <param name="notification">The notification to deliver.</param>
        public PendingNotification ScheduleNotification(IGameNotification notification)
        {
            if (!Initialized)
            {
                throw new InvalidOperationException("Must call Initialize() first.");
            }

            if (notification == null || Platform == null)
            {
                return(null);
            }

            // If we queue, don't schedule immediately.
            // Also immediately schedule non-time based deliveries (for iOS)
            if ((mode & OperatingMode.Queue) != OperatingMode.Queue ||
                notification.DeliveryTime == null)
            {
                Platform.ScheduleNotification(notification);
            }
            else if (!notification.Id.HasValue)
            {
                // Generate an ID for items that don't have one (just so they can be identified later)
                int id = Math.Abs(DateTime.Now.ToString("yyMMddHHmmssffffff").GetHashCode());
                notification.Id = id;
            }

            // Register pending notification
            var result = new PendingNotification(notification);

            PendingNotifications.Add(result);

            Debug.Log("ScheduleNotification " + notification.DeliveryTime);

            return(result);
        }
Пример #2
0
        // Clear foreground notifications and reschedule stuff from a file
        private void OnForegrounding()
        {
            PendingNotifications.Clear();

            Platform.OnForeground();

            // Deserialize saved items
            IList <IGameNotification> loaded = Serializer?.Deserialize(Platform);

            // Foregrounding
            if ((mode & OperatingMode.ClearOnForegrounding) == OperatingMode.ClearOnForegrounding)
            {
                // Clear on foregrounding
                Platform.CancelAllScheduledNotifications();

                // Only reschedule in reschedule mode, and if we loaded any items
                if (loaded == null ||
                    (mode & OperatingMode.RescheduleAfterClearing) != OperatingMode.RescheduleAfterClearing)
                {
                    return;
                }

                // Reschedule notifications from deserialization
                foreach (IGameNotification savedNotification in loaded)
                {
                    if (savedNotification.DeliveryTime > DateTime.Now)
                    {
                        PendingNotification pendingNotification = ScheduleNotification(savedNotification);
                        pendingNotification.Reschedule = true;
                    }
                }
            }
            else
            {
                // Just create PendingNotification wrappers for all deserialized items.
                // We're not rescheduling them because they were not cleared
                if (loaded == null)
                {
                    return;
                }

                foreach (IGameNotification savedNotification in loaded)
                {
                    if (savedNotification.DeliveryTime > DateTime.Now)
                    {
                        PendingNotifications.Add(new PendingNotification(savedNotification));
                    }
                }
            }
        }
Пример #3
0
        /// <summary>
        /// Check pending list for expired notifications, when in queue mode.
        /// </summary>
        protected virtual void Update()
        {
            if ((mode & OperatingMode.Queue) != OperatingMode.Queue)
            {
                return;
            }

            // Check each pending notification for expiry, then remove it
            if (PendingNotifications.Count > 0)
            {
                for (int i = PendingNotifications.Count - 1; i >= 0; --i)
                {
                    PendingNotification queuedNotification = PendingNotifications[i];
                    DateTime?           time = queuedNotification.Notification.DeliveryTime;
                    if (time != null && time < DateTime.Now)
                    {
                        PendingNotifications.RemoveAt(i);
                        LocalNotificationExpired?.Invoke(queuedNotification);
                    }
                }
            }
        }
Пример #4
0
        /// <summary>
        /// Respond to application foreground/background events.
        /// </summary>
        public void ChangeApplicationFocus(bool hasFocus)
        {
            if (Platform == null || !Initialized)
            {
                return;
            }

            inForeground = hasFocus;

            if (hasFocus)
            {
                OnForegrounding();

                return;
            }

            Platform.OnBackground();

            // Backgrounding
            // Queue future dated notifications
            if ((mode & OperatingMode.Queue) == OperatingMode.Queue)
            {
                // Filter out past events
                for (var i = PendingNotifications.Count - 1; i >= 0; i--)
                {
                    PendingNotification pendingNotification = PendingNotifications[i];
                    // Ignore already scheduled ones
                    if (pendingNotification.Notification.Scheduled)
                    {
                        continue;
                    }

                    // If a non-scheduled notification is in the past (or not within our threshold)
                    // just remove it immediately
                    if (pendingNotification.Notification.DeliveryTime != null &&
                        pendingNotification.Notification.DeliveryTime - DateTime.Now < MinimumNotificationTime)
                    {
                        PendingNotifications.RemoveAt(i);
                    }
                }

                // Sort notifications by delivery time, if no notifications have a badge number set
                bool noBadgeNumbersSet =
                    PendingNotifications.All(notification => notification.Notification.BadgeNumber == null);

                if (noBadgeNumbersSet && AutoBadging)
                {
                    PendingNotifications.Sort((a, b) => {
                        if (!a.Notification.DeliveryTime.HasValue)
                        {
                            return(1);
                        }

                        if (!b.Notification.DeliveryTime.HasValue)
                        {
                            return(-1);
                        }

                        return(a.Notification.DeliveryTime.Value.CompareTo(b.Notification.DeliveryTime.Value));
                    });

                    // Set badge numbers incrementally
                    var badgeNum = 1;
                    foreach (PendingNotification pendingNotification in PendingNotifications)
                    {
                        if (pendingNotification.Notification.DeliveryTime.HasValue &&
                            !pendingNotification.Notification.Scheduled)
                        {
                            pendingNotification.Notification.BadgeNumber = badgeNum++;
                        }
                    }
                }

                for (int i = PendingNotifications.Count - 1; i >= 0; i--)
                {
                    PendingNotification pendingNotification = PendingNotifications[i];
                    // Ignore already scheduled ones
                    if (pendingNotification.Notification.Scheduled)
                    {
                        continue;
                    }

                    // Schedule it now
                    Platform.ScheduleNotification(pendingNotification.Notification);
                }

                // Clear badge numbers again (for saving)
                if (noBadgeNumbersSet && AutoBadging)
                {
                    foreach (PendingNotification pendingNotification in PendingNotifications)
                    {
                        if (pendingNotification.Notification.DeliveryTime.HasValue)
                        {
                            pendingNotification.Notification.BadgeNumber = null;
                        }
                    }
                }
            }

            // Calculate notifications to save
            var notificationsToSave = new List <PendingNotification>(PendingNotifications.Count);

            foreach (PendingNotification pendingNotification in PendingNotifications)
            {
                // If we're in clear mode, add nothing unless we're in rescheduling mode
                // Otherwise add everything
                if ((mode & OperatingMode.ClearOnForegrounding) == OperatingMode.ClearOnForegrounding)
                {
                    if ((mode & OperatingMode.RescheduleAfterClearing) != OperatingMode.RescheduleAfterClearing)
                    {
                        continue;
                    }

                    // In reschedule mode, add ones that have been scheduled, are marked for
                    // rescheduling, and that have a time
                    if (pendingNotification.Reschedule &&
                        pendingNotification.Notification.Scheduled &&
                        pendingNotification.Notification.DeliveryTime.HasValue)
                    {
                        notificationsToSave.Add(pendingNotification);
                    }
                }
                else
                {
                    // In non-clear mode, just add all scheduled notifications
                    if (pendingNotification.Notification.Scheduled)
                    {
                        notificationsToSave.Add(pendingNotification);
                    }
                }
            }

            // Save to disk
            Serializer.Serialize(notificationsToSave);
        }