private void PlayCorrectSound() { if (CorrectSoundPlayed == false) { audioManager.PlayStampSound(); CorrectSoundPlayed = true; } }
IEnumerator AllCorrectCoroutine() { audioManager.PlayStampSound(); yield return(Wait.For(0.4f)); widget.Show(true); yield return(Wait.For(1.0f)); }
IEnumerator AllCorrectCoroutine() { audioManager.PlayStampSound(); // NDMichele: playing question as we finish dragging var question = GameObject.FindObjectOfType <QuestionBehaviour>(); if (question != null) { question.ReadMeSound(); } yield return(Wait.For(0.4f)); widget.Show(true); yield return(Wait.For(1.0f)); }