public void UndoMove(List <List <Point> > pointsBeforeMove) { board = new Board(pointsBeforeMove); SwapTurn(); }
public void RestartGame(Tuple <int, int> blackHoleCoords) { board = new Board(); board.SetBlackHole(blackHoleCoords); GameRestarted?.Invoke(); }
//******************************************* public GameProcessor() { board = new Board(); }