void init_subCollider(GameObject _go)
        {
            if (_go == null)
            {
                return;
            }

            SubColliderHelper _sch = _go.GetComponent <SubColliderHelper>();

            if (_t.bAutoFit_ColliderScale)
            {
                _sch.ScaleMultiplier(_t.coordinates.grid.TileSize);
            }
            _sch.Toggle_UseGridTileScale(_t.bAutoFit_ColliderScale);
        }
Пример #2
0
        public void update_subColliders()
        {
            List <SubColliderHelper> _tmpList = new List <SubColliderHelper>();

            for (int i = 0; i < transform.childCount; ++i)
            {
                SubColliderHelper _sub = transform.GetChild(i).GetComponent <SubColliderHelper>();
                if (_sub != null)
                {
                    _tmpList.Add(_sub);
                }
            }
            if (_tmpList.Count > 0)
            {
                _subColliders = _tmpList.Where(r => r.gameObject.GetComponent <RegularCollider>() == null).ToArray();
            }
        }