Пример #1
0
        private void save()
        {
            if (currentFile != null)
            {
                string animationName = Path.GetFileNameWithoutExtension(currentFile);
                AnimationXMLSerializer aniXML = new AnimationXMLSerializer(
                    modelView.Scene.Model, animationName);
                aniXML.Save(currentFile);

                unsaved = false;
                this.Text = title + " - " + animationName + ".xml";
            }
            else
            {
                saveAs();
            }
        }
Пример #2
0
        private void saveAs()
        {
            if (saveDialog.ShowDialog() == DialogResult.OK)
            {
                currentFile = saveDialog.FileName;
                string animationName = Path.GetFileNameWithoutExtension(currentFile);
                AnimationXMLSerializer aniXML = new AnimationXMLSerializer(
                    modelView.Scene.Model, animationName);
                aniXML.Save(currentFile);

                unsaved = false;
                this.Text = title + " - " + animationName + ".xml";
            }
        }
Пример #3
0
        private void open()
        {
            if (unsaved)
            {
                if (MessageBox.Show("Unsaved changes will be lost.\n\n" +
                    "Do you want to save these changes?", "Unsaved Changes",
                    MessageBoxButtons.YesNo, MessageBoxIcon.Warning) ==
                    DialogResult.Yes)
                    save();
            }
            if (openDialog.ShowDialog() == DialogResult.OK)
            {
                currentFile = openDialog.FileName;
                AnimationXMLSerializer aniXML = new AnimationXMLSerializer(
                    modelView.Scene.Model, null);
                aniXML.Deserialize(File.ReadAllText(openDialog.FileName));

                string animationName = Path.GetFileName(currentFile);
                this.Text = title + " - " + animationName;

                //Update the modelTreeView
                this.modelTreeView.Model = this.modelView.Scene.Model;
                //Update properties
                this.propsControl.Model = this.modelView.Scene.Model;
                //Update timeline
                this.timeline.Model = this.modelView.Scene.Model;

                modelView.Invalidate();
            }
        }