protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); var defaultFont = Content.Load <SpriteFont>("DefaultFont"); var ryuTexture = Content.Load <Texture2D>("Ryu Street Fighter 2 SpriteSheet"); GameTimer = new Timer(Vector2.Zero, defaultFont, Color.White); Ryu = new Ryu(ryuTexture, Vector2.One * 100, Color.White, 1.2f, Vector2.One * 2); }
protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here _spriteBatch.Begin(); GameTimer.DrawString(_spriteBatch); Ryu.Animate(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); }
protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } // TODO: Add your update logic here GameTimer.Update(gameTime); Ryu.Update(gameTime); base.Update(gameTime); }