public void LoadUserConfig()
        {
            LoadPreferences();

            _sharedData = ScriptableObjectUtility.LoadSaveData <AnimationImporterSharedConfig>(SHARED_CONFIG_PATH);
        }
Пример #2
0
        public void LoadUserConfig()
        {
            LoadPreferences();

            sharedData = ScriptableObjectUtility.LoadSaveData <AnimationImporterSharedConfig>(SharedConfigPath);
        }