/// <summary> /// Gets the frame as PNG FileStream. /// </summary> public MemoryStream GetStream() { var ihdrChunk = new IHDRChunk(IHDRChunk); if (fcTLChunk != null) { // Fix frame size with fcTL data. ihdrChunk.ModifyChunkData(0, Helper.ConvertEndian(fcTLChunk.Width)); ihdrChunk.ModifyChunkData(4, Helper.ConvertEndian(fcTLChunk.Height)); } // Write image data var ms = new MemoryStream(); ms.WriteBytes(Signature); ms.WriteBytes(ihdrChunk.RawData); otherChunks.ForEach(o => ms.WriteBytes(o.RawData)); idatChunks.ForEach(i => ms.WriteBytes(i.RawData)); ms.WriteBytes(IENDChunk.RawData); ms.Position = 0; return(ms); }
/// <summary> /// Load the specified stream. /// </summary> /// <param name="stream">Streamrepresentation of the png file.</param> internal void Load(MemoryStream stream) { ms = stream; // check file signature. if (!Helper.IsBytesEqual(ms.ReadBytes(Frame.Signature.Length), Frame.Signature)) { throw new Exception("File signature incorrect."); } // Read IHDR chunk. IHDRChunk = new IHDRChunk(ms); if (IHDRChunk.ChunkType != "IHDR") { throw new Exception("IHDR chunk must located before any other chunks."); } viewSize = new Size(IHDRChunk.Width, IHDRChunk.Height); // Now let's loop in chunks Chunk chunk; Frame frame = null; var otherChunks = new List <OtherChunk>(); bool isIDATAlreadyParsed = false; do { if (ms.Position == ms.Length) { throw new Exception("IEND chunk expected."); } chunk = new Chunk(ms); switch (chunk.ChunkType) { case "IHDR": throw new Exception("Only single IHDR is allowed."); case "acTL": if (IsSimplePNG) { throw new Exception("acTL chunk must located before any IDAT and fdAT"); } acTLChunk = new acTLChunk(chunk); break; case "IDAT": // To be an APNG, acTL must located before any IDAT and fdAT. if (acTLChunk == null) { IsSimplePNG = true; } // Only default image has IDAT. defaultImage.IHDRChunk = IHDRChunk; defaultImage.AddIDATChunk(new IDATChunk(chunk)); isIDATAlreadyParsed = true; break; case "fcTL": // Simple PNG should ignore this. if (IsSimplePNG) { continue; } if (frame != null && frame.IDATChunks.Count == 0) { throw new Exception("One frame must have only one fcTL chunk."); } // IDAT already parsed means this fcTL is used by FRAME IMAGE. if (isIDATAlreadyParsed) { // register current frame object and build a new frame object // for next use if (frame != null) { frames.Add(frame); } frame = new Frame { IHDRChunk = IHDRChunk, fcTLChunk = new fcTLChunk(chunk) }; } // Otherwise this fcTL is used by the DEFAULT IMAGE. else { defaultImage.fcTLChunk = new fcTLChunk(chunk); } break; case "fdAT": // Simple PNG should ignore this. if (IsSimplePNG) { continue; } // fdAT is only used by frame image. if (frame == null || frame.fcTLChunk == null) { throw new Exception("fcTL chunk expected."); } frame.AddIDATChunk(new fdATChunk(chunk).ToIDATChunk()); break; case "IEND": // register last frame object if (frame != null) { frames.Add(frame); } if (DefaultImage.IDATChunks.Count != 0) { DefaultImage.IENDChunk = new IENDChunk(chunk); } foreach (Frame f in frames) { f.IENDChunk = new IENDChunk(chunk); } break; default: otherChunks.Add(new OtherChunk(chunk)); break; } } while (chunk.ChunkType != "IEND"); // We have one more thing to do: // If the default image is part of the animation, // we should insert it into frames list. if (defaultImage.fcTLChunk != null) { frames.Insert(0, defaultImage); DefaultImageIsAnimated = true; } else //If it isn't animated it still needs the other chunks. { otherChunks.ForEach(defaultImage.AddOtherChunk); } // Now we should apply every chunk in otherChunks to every frame. frames.ForEach(f => otherChunks.ForEach(f.AddOtherChunk)); }