/************************************************************************************************************************/ /// <summary>[Pro-Only] /// Calculates all thresholds in the `mixer` using the <see cref="AnimancerState.AverageVelocity"/> of each /// state on the X and Z axes. /// <para></para> /// Note that this method requires the <c>Root Transform Position (XZ) -> Bake Into Pose</c> toggle to be /// disabled in the Import Settings of each <see cref="AnimationClip"/> in the mixer. /// </summary> public static void CalculateThresholdsFromAverageVelocityXZ(this MixerState <Vector2> mixer) { mixer.ValidateThresholdCount(); for (int i = mixer.ChildCount - 1; i >= 0; i--) { var state = mixer.GetChild(i); if (state == null) { continue; } var averageVelocity = state.AverageVelocity; mixer.SetThreshold(i, new Vector2(averageVelocity.x, averageVelocity.z)); } }
/************************************************************************************************************************/ /// <summary>[Pro-Only] /// Calculates all thresholds using the <see cref="Motion.averageSpeed"/> of each state. /// </summary> public static void CalculateThresholdsFromAverageVelocityXZ(this MixerState <Vector2> mixer) { mixer.ValidateThresholdCount(); var count = mixer.States.Length; for (int i = 0; i < count; i++) { var state = mixer.States[i]; if (state == null) { continue; } var averageVelocity = state.AverageVelocity; mixer.SetThreshold(i, new Vector2(averageVelocity.x, averageVelocity.z)); } }
public MixerParameterTweenVector2(MixerState <Vector2> mixer) : base(mixer) { }
public MixerParameterTweenFloat(MixerState <float> mixer) : base(mixer) { }