/// <summary>
        /// Determines if the given value represents a valid state of this property.
        /// </summary>
        /// <param name="value">The state that should be used.</param>
        /// <returns>True if the state is valid, otherwise false.</returns>
        protected override Boolean IsValid(CSSValue value)
        {
            var values = value.AsList(ToNumber);

            if (values != null)
            {
                var iterations = new List <Int32>();

                foreach (var v in values)
                {
                    var n = v.ToInteger();

                    if (n == null)
                    {
                        return(false);
                    }

                    iterations.Add(n.Value);
                }


                _iterations.Clear();
                _iterations.AddRange(iterations);
                return(true);
            }

            return(false);
        }
Пример #2
0
        /// <summary>
        /// Determines if the given value represents a valid state of this property.
        /// </summary>
        /// <param name="value">The state that should be used.</param>
        /// <returns>True if the state is valid, otherwise false.</returns>
        protected override Boolean IsValid(CSSValue value)
        {
            var values = value.AsList <CSSPrimitiveValue>();

            if (values != null)
            {
                var fillModes = new List <AnimationFillStyle>();

                foreach (var item in values)
                {
                    var mode = item.ToFillMode();

                    if (mode == null)
                    {
                        return(false);
                    }

                    fillModes.Add(mode.Value);
                }

                _fillModes.Clear();
                _fillModes.AddRange(fillModes);
                return(true);
            }

            return(false);
        }
Пример #3
0
        /// <summary>
        /// Determines if the given value represents a valid state of this property.
        /// </summary>
        /// <param name="value">The state that should be used.</param>
        /// <returns>True if the state is valid, otherwise false.</returns>
        protected override Boolean IsValid(CSSValue value)
        {
            var values = value.AsList<CSSPrimitiveValue>();

            if (values != null)
            {
                var times = new List<Time>();

                foreach (var v in values)
                {
                    var time = v.ToTime();

                    if (time == null)
                        return false;

                    times.Add(time.Value);
                }

                _times.Clear();
                _times.AddRange(times);
                return true;
            }

            return false;
        }
        /// <summary>
        /// Determines if the given value represents a valid state of this property.
        /// </summary>
        /// <param name="value">The state that should be used.</param>
        /// <returns>True if the state is valid, otherwise false.</returns>
        protected override Boolean IsValid(CSSValue value)
        {
            var values = value.AsList <CSSPrimitiveValue>();

            if (values != null)
            {
                var fillModes = new List <AnimationDirection>();

                foreach (var item in values)
                {
                    var direction = item.ToDirection();

                    if (direction == null)
                    {
                        return(false);
                    }

                    fillModes.Add(direction.Value);
                }

                _directions.Clear();
                _directions.AddRange(fillModes);
                return(true);
            }

            return(false);
        }
        /// <summary>
        /// Determines if the given value represents a valid state of this property.
        /// </summary>
        /// <param name="value">The state that should be used.</param>
        /// <returns>True if the state is valid, otherwise false.</returns>
        protected override Boolean IsValid(CSSValue value)
        {
            var values = value.AsList <CSSPrimitiveValue>();

            if (values != null)
            {
                var states = new List <PlayState>();

                foreach (var item in values)
                {
                    if (item.Is(Keywords.Running))
                    {
                        states.Add(PlayState.Running);
                    }
                    else if (item.Is(Keywords.Paused))
                    {
                        states.Add(PlayState.Paused);
                    }
                    else
                    {
                        return(false);
                    }
                }

                _states.Clear();
                _states.AddRange(states);
                return(true);
            }

            return(false);
        }
        /// <summary>
        /// Determines if the given value represents a valid state of this property.
        /// </summary>
        /// <param name="value">The state that should be used.</param>
        /// <returns>True if the state is valid, otherwise false.</returns>
        protected override Boolean IsValid(CSSValue value)
        {
            var functions = value.AsList(ValueExtensions.ToTimingFunction);

            if (functions != null)
            {
                _functions.Clear();
                _functions.AddRange(functions);
                return(true);
            }

            return(false);
        }
        /// <summary>
        /// Determines if the given value represents a valid state of this property.
        /// </summary>
        /// <param name="value">The state that should be used.</param>
        /// <returns>True if the state is valid, otherwise false.</returns>
        protected override Boolean IsValid(CSSValue value)
        {
            if (value.Is(Keywords.None))
            {
                _names.Clear();
            }
            else if (value is CSSPrimitiveValue)
            {
                var name = value.ToIdentifier();

                if (name == null)
                {
                    return(false);
                }

                _names.Clear();
                _names.Add(name);
            }
            else if (value is CSSValueList)
            {
                var names = value.AsList(ValueExtensions.ToIdentifier);

                if (names == null)
                {
                    return(false);
                }

                _names.Clear();
                _names.AddRange(names);
            }
            else
            {
                return(false);
            }

            return(true);
        }
        /// <summary>
        /// Determines if the given value represents a valid state of this property.
        /// </summary>
        /// <param name="value">The state that should be used.</param>
        /// <returns>True if the state is valid, otherwise false.</returns>
        protected override Boolean IsValid(CSSValue value)
        {
            if (value.Is(Keywords.None))
            {
                _properties.Clear();
            }
            else if (value is CSSPrimitiveValue)
            {
                var property = value.ToAnimatableIdentifier();

                if (property == null)
                {
                    return(false);
                }

                _properties.Clear();
                _properties.Add(property);
            }
            else if (value is CSSValueList)
            {
                var properties = value.AsList(ValueExtensions.ToAnimatableIdentifier);

                if (properties == null)
                {
                    return(false);
                }

                _properties.Clear();
                _properties.AddRange(properties);
            }
            else
            {
                return(false);
            }

            return(true);
        }