Пример #1
0
 public virtual ResStringPool_header ReadResStringPool_header(ResChunk_header header)
 {
     return new ResStringPool_header
     {
         Header = header,
         StringCount = ReadUInt32(),
         StyleCount = ReadUInt32(),
         Flags = (StringPoolFlags) ReadUInt32(),
         StringStart = ReadUInt32(),
         StylesStart = ReadUInt32(),
     };
 }
Пример #2
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 public virtual ResTable_header ReadResTable_header(ResChunk_header header)
 {
     return new ResTable_header
     {
         Header = header,
         PackageCount = ReadUInt32(),
     };
 }
Пример #3
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 public virtual ResXMLTree_node ReadResXMLTree_node(ResChunk_header header)
 {
     return new ResXMLTree_node
     {
         Header = header,
         LineNumber = ReadUInt32(),
         Comment = ReadResStringPool_ref(),
     };
 }
Пример #4
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 public virtual ResResourceMap ReadResResourceMap(ResChunk_header header)
 {
     var result = new ResResourceMap
     {
         Header = header,
         ResouceIds = new List<uint>()
     };
     for (int pos = 8; pos < header.Size; pos += 4)
     {
         result.ResouceIds.Add(ReadUInt32());
     }
     return result;
 }
Пример #5
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 public virtual ResXMLTree_header ReadResXMLTree_header(ResChunk_header header)
 {
     return new ResXMLTree_header
     {
         Header = header,
     };
 }
Пример #6
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 public virtual ResTable_typeSpec ReadResTable_typeSpec(ResChunk_header header)
 {
     return new ResTable_typeSpec
     {
         Header = header,
         RawID = ReadUInt32(),
         EntryCount = ReadUInt32(),
     };
 }
Пример #7
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 public virtual ResTable_type ReadResTable_type(ResChunk_header header)
 {
     return new ResTable_type
     {
         Header = header,
         RawID = ReadUInt32(),
         EntryCount = ReadUInt32(),
         EntriesStart = ReadUInt32(),
         Config = ReadResTable_config(),
     };
 }
Пример #8
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 public virtual ResTable_package ReadResTable_package(ResChunk_header header)
 {
     return new ResTable_package
     {
         Header = header,
         Id = ReadUInt32(),
         Name = Encoding.Unicode.GetString(ReadBytes(256)),
         TypeStrings = ReadUInt32(),
         LastPublicType = ReadUInt32(),
         KeyStrings = ReadUInt32(),
         LastPublicKey = ReadUInt32(),
     };
 }
Пример #9
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 public virtual void Write(ResChunk_header data)
 {
     _writer.Write((ushort) data.Type);
     _writer.Write(data.HeaderSize);
     _writer.Write(data.Size);
 }