public override bool OnGenericMotionEvent (MotionEvent e)
		{
			AmazonFireGameController.SetDPad(e.GetAxisValue(Axis.HatX));
			AmazonFireGameController.SetLeftAnalogStick (e.GetAxisValue (Axis.X));

			return true;
		}
Пример #2
0
		public override bool OnGenericMotionEvent (MotionEvent e)
		{
			if (e.Source != InputSourceType.Touchscreen)
			{
				AmazonFireGameController.SetDPad (e.GetAxisValue (Axis.HatX));
				AmazonFireGameController.SetLeftAnalogStick (e.GetAxisValue (Axis.X));

				return true;
			}
			else
			{
				return false;
			}
		}
Пример #3
0
 public static void DebugMotionEvent(MotionEvent motionEvent)
 {
     foreach (Axis axis in Enum.GetValues(typeof (Axis)))
     {
         Log.Info(TAG, string.Format("({0}) {1} = {2}", (int)axis, axis, motionEvent.GetAxisValue(axis)));
     }
 }
Пример #4
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 public static void DebugOuyaMotionEvent(MotionEvent motionEvent)
 {
     Log.Info(TAG, "OuyaController.AXIS_LS_X value=" + motionEvent.GetAxisValue((Axis)OuyaController.AXIS_LS_X));
     Log.Info(TAG, "OuyaController.AXIS_LS_Y value=" + motionEvent.GetAxisValue((Axis)OuyaController.AXIS_LS_Y));
     Log.Info(TAG, "OuyaController.AXIS_RS_X value=" + motionEvent.GetAxisValue((Axis)OuyaController.AXIS_RS_X));
     Log.Info(TAG, "OuyaController.AXIS_RS_Y value=" + motionEvent.GetAxisValue((Axis)OuyaController.AXIS_RS_Y));
     Log.Info(TAG, "OuyaController.AXIS_L2 value=" + motionEvent.GetAxisValue((Axis)OuyaController.AXIS_L2));
     Log.Info(TAG, "OuyaController.AXIS_R2 value=" + motionEvent.GetAxisValue((Axis)OuyaController.AXIS_R2));
 }
Пример #5
0
        internal static bool OnGenericMotionEvent(MotionEvent e)
        {
            var gamePad = GetGamePad(e.Device);
            if (gamePad == null)
                return false;

            if (e.Action != MotionEventActions.Move)
                return false;

            gamePad._leftStick = new Vector2(e.GetAxisValue(Axis.X), -e.GetAxisValue(Axis.Y));
            gamePad._rightStick = new Vector2(e.GetAxisValue(Axis.Z), -e.GetAxisValue(Axis.Rz));
            gamePad._leftTrigger = e.GetAxisValue(Axis.Ltrigger);
            gamePad._rightTrigger = e.GetAxisValue(Axis.Rtrigger);

            return true;
        }
		//Get the centered position for the joystick axis
		private float GetCenteredAxis(MotionEvent e, InputDevice device, Axis axis)
		{
			InputDevice.MotionRange range = device.GetMotionRange (axis, e.Source);
			if (range != null) {
				float flat = range.Flat;
				float value = e.GetAxisValue (axis);
				if (System.Math.Abs (value) > flat) 
					return value;
			}

			return 0;

		}
Пример #7
0
			bool OnTouchOrHoverEvent (MotionEvent e, bool isTouch)
			{
				MotionEventButtonState buttonState = e.ButtonState;
				MotionEventButtonState pressedButtons = buttonState & ~mOldButtonState;
				mOldButtonState = buttonState;

				if ((pressedButtons & MotionEventButtonState.Secondary) != 0) {
					// Advance color when the right mouse button or first stylus button
					// is pressed.
					AdvanceColor ();
				}

				PaintMode mode;
				if ((buttonState & MotionEventButtonState.Tertiary) != 0) {
					// Splat paint when the middle mouse button or second stylus button is pressed.
					mode = PaintMode.Splat;
				} else if (isTouch || (buttonState & MotionEventButtonState.Primary) != 0) {
					// Draw paint when touching or if the primary button is pressed.
					mode = PaintMode.Draw;
				} else {
					// Otherwise, do not paint anything.
					return false;
				}

				MotionEventActions action = e.ActionMasked;
				if (action ==  MotionEventActions.Down || action == MotionEventActions.Move
					|| action == MotionEventActions.HoverMove) {
					int N = e.HistorySize;
					int P = e.PointerCount;
					for (int i = 0; i < N; i++) {
						for (int j = 0; j < P; j++) {
							Paint (GetPaintModeForTool (e.GetToolType (j), mode),
								e.GetHistoricalX (j, i),
								e.GetHistoricalY(j, i),
								e.GetHistoricalPressure (j, i),
								e.GetHistoricalTouchMajor (j, i),
								e.GetHistoricalTouchMinor (j, i),
								e.GetHistoricalOrientation (j, i),
								e.GetHistoricalAxisValue (Axis.Distance, j, i),
								e.GetHistoricalAxisValue (Axis.Tilt, j, i));
						}
					}
					for (int j = 0; j < P; j++) {
						Paint (GetPaintModeForTool (e.GetToolType (j), mode),
							e.GetX (j),
							e.GetY (j),
							e.GetPressure (j),
							e.GetTouchMajor (j),
							e.GetTouchMinor (j),
							e.GetOrientation (j),
							e.GetAxisValue (Axis.Distance, j),
							e.GetAxisValue (Axis.Tilt, j));
					}
					mCurX = e.GetX ();
					mCurY = e.GetY ();
				}
				return true;
			}