public RelValueST <Ttup> While <Trel>(Func <Trel, RelValueST <Ttup> > func) where Trel : RelValueST <Ttup>, new() { var newbody = RelOpsST.While <Ttup, Trel>(this, func); return(RelValueST <Ttup> .Create <RelValueST <Ttup> >(newbody)); }
// generate a new relation with one attribute renamed public RelValueST <T> Rename <T>() where T : TupBase, new() { var newbody = RelOpsST.Rename <Ttup, T>(this); return(RelValueST <T> .Create <RelValueST <T> >(newbody)); }
public RelValueST <T> Transform <T>(Func <Ttup, T> func) where T : TupBase, new() { var newbody = RelOpsST.Transform <Ttup, T>(this, func); return(RelValueST <T> .Create <RelValueST <T> >(newbody)); }
public RelValueST <T> Extend <T>(Func <Ttup, object> func) where T : TupBase, new() { var newbody = RelOpsST.Extend <Ttup, T>(this, func); return(RelValueST <T> .Create <RelValueST <T> >(newbody)); }
public RelValueST <T> AntiJoin <T1, T>(RelValueST <T1> other) where T : TupBase, new() where T1 : TupBase, new() { var newbody = RelOpsST.AntiJoin <T, Ttup, T1>(this, other); return(RelValueST <T> .Create <RelValueST <T> >(newbody)); }
public RelValueST <T> Aggregate <T, T1>(Func <Ttup, T1, T1> func) where T : TupBase, new() where T1 : new() { var newbody = RelOpsST.Aggregate <Ttup, T, T1>(this, func); return(RelValueST <T> .Create <RelValueST <T> >(newbody)); }
// insert tuples, discard duplicates public void Insert(RelValueST <T> value) { Value = Rel.Create(RelOpsST.Union(Value, value)); }
// generate a new relation that is a set intersection public RelValueST <Ttup> Intersect(RelValueST <Ttup> other) { var newbody = RelOpsST.Intersect <Ttup>(this, other); return(Create <RelValueST <Ttup> >(newbody)); }
// generate a new relation that is a set minus public RelValueST <Ttup> Minus(RelValueST <Ttup> other) { var newbody = RelOpsST.Minus <Ttup>(this, other); return(Create <RelValueST <Ttup> >(newbody)); }
// generate a new relation that is a set union public RelValueST <Ttup> Union(RelValueST <Ttup> other) { var newbody = RelOpsST.Union <Ttup>(this, other); return(Create <RelValueST <Ttup> >(newbody)); }