Пример #1
0
    public void setHair()
    {
        if (SkinSettings.SkinsCheck(SkinSettings.TitanSkins) && SkinSettings.TitanSet.Value != Anarchy.Configuration.StringSetting.NotDefine)
        {
            Anarchy.Configuration.Presets.TitanSkinPreset set = new Anarchy.Configuration.Presets.TitanSkinPreset(SkinSettings.TitanSet.Value);
            set.Load();

            int num = UnityEngine.Random.Range(0, 9);
            if (num == 3)
            {
                num = 9;
            }
            skin = set.RandomizePairs ? Random.Range(0, 5) : skin;
            if (set.HairTypes[skin] >= 0)
            {
                num = (int)set.HairTypes[skin];
            }
            string hair = set.Hairs[skin];
            int    num3 = Random.Range(1, 8);
            if (hasEye)
            {
                num3 = 0;
            }
            if (hair.EndsWith(".png") || hair.EndsWith(".jpg") || hair.EndsWith(".jpeg"))
            {
                ApplyHairSkin(num, num3, hair);
                if (IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer && PhotonNetwork.IsMasterClient && SkinSettings.TitanSkins.Value != 2)
                {
                    BasePV.RPC("setHairRPC2", PhotonTargets.OthersBuffered, new object[] { num, num3, hair });
                }
            }
            else
            {
                if (IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer)
                {
                    Color    hair_color = HeroCostume.costume[UnityEngine.Random.Range(0, HeroCostume.costume.Length - 5)].hair_color;
                    object[] parameters = new object[]
                    {
                        num,
                        num3,
                        hair_color.r,
                        hair_color.g,
                        hair_color.b
                    };
                    BasePV.RPC("setHairPRC", PhotonTargets.AllBuffered, parameters);
                }
                else
                {
                    Color hair_color = HeroCostume.costume[UnityEngine.Random.Range(0, HeroCostume.costume.Length - 5)].hair_color;
                    this.setHairPRC(num, num3, hair_color.r, hair_color.g, hair_color.b);
                }
            }
        }
        else if (IN_GAME_MAIN_CAMERA.GameType == GameType.Single || BasePV.IsMine)
        {
            setHairVanilla();
        }
    }
Пример #2
0
        /// <summary>
        /// Imports settings from RC mod
        /// </summary>
        public static void ImportRCSettings()
        {
            //Importing titan skins
            SkinSettings.TitanSkins.Value = PlayerPrefs.GetInt("titan", 0) > 2 ? 0 : PlayerPrefs.GetInt("titan", 0);
            var titanSet = new Configuration.Presets.TitanSkinPreset("Set 1 (Imported)");

            for (int i = 1; i <= 5; i++)
            {
                titanSet.HairTypes[i - 1] = (Configuration.Presets.TitanSkinPreset.HairType)PlayerPrefs.GetInt("titiantype" + i, 0); //Hair type
                titanSet.Hairs[i - 1]     = PlayerPrefs.GetString("titanhair" + i, string.Empty);                                    //Hair links
                titanSet.Eyes[i - 1]      = PlayerPrefs.GetString("titaneye" + i, string.Empty);                                     //Eye links
                titanSet.Bodies[i - 1]    = PlayerPrefs.GetString("titanbody" + i, string.Empty);                                    //Body links
            }
            titanSet.Colossal = PlayerPrefs.GetString("colossal", string.Empty);                                                     //Colossal
            titanSet.Annie    = PlayerPrefs.GetString("annie", string.Empty);                                                        //Annie
            titanSet.Eren     = PlayerPrefs.GetString("eren", string.Empty);                                                         //Eren

            titanSet.RandomizePairs = PlayerPrefs.GetInt("titanR", 0) == 1;
            titanSet.Save();
            SkinSettings.TitanSet.Value = titanSet.Name;

            //Importing
            string[] citySkinKeys = new string[]
            {
            };

            string[] forestSkinKeys = new string[]
            {
            };

            //Importing human skins
            string[] humanSkinKeys = new string[]
            {
                "horse",
                "hair",
                "eye",
                "glass",
                "face",
                "skin",
                "costume",
                "logo",
                "bladel",
                "blader",
                "gas",
                "hoodie",
                "trail"
            };
            SkinSettings.HumanSkins.Value = PlayerPrefs.GetInt("human", 0) > 2 ? 0 : PlayerPrefs.GetInt("human", 0);
            for (int i = 0; i < 3; i++)
            {
                var set = new Configuration.Presets.HumanSkinPreset("Set " + (i + 1).ToString() + " (Imported)");
                for (int j = 0; j < humanSkinKeys.Length; j++)
                {
                    string key = humanSkinKeys[j];
                    if (i > 0)
                    {
                        key += (i + 1).ToString();
                    }
                    set.SkinData[j] = PlayerPrefs.GetString(key, string.Empty);
                }
                set.Save();
            }
            SkinSettings.HumanSet.Value         = "Set " + (PlayerPrefs.GetInt("humangui", 0) + 1).ToString() + " (Imported)"; //Set selection
            SkinSettings.DisableCustomGas.Value = PlayerPrefs.GetInt("gasenable", 0) == 0;                                     //If custom gas textures are enabled

            SkinSettings.CitySkins.Value   = PlayerPrefs.GetInt("level", 0) > 2 ? 0 : PlayerPrefs.GetInt("level", 0);
            SkinSettings.ForestSkins.Value = PlayerPrefs.GetInt("level", 0) > 2 ? 0 : PlayerPrefs.GetInt("level", 0);
            SkinSettings.CustomSkins.Value = PlayerPrefs.GetInt("level", 0) > 2 ? 0 : PlayerPrefs.GetInt("level", 0);


            //PlayerPrefs.GetString("tree1", (string)FengGameManagerMKII.settings[33]);
            //PlayerPrefs.GetString("tree2", (string)FengGameManagerMKII.settings[34]);
            //PlayerPrefs.GetString("tree3", (string)FengGameManagerMKII.settings[35]);
            //PlayerPrefs.GetString("tree4", (string)FengGameManagerMKII.settings[36]);
            //PlayerPrefs.GetString("tree5", (string)FengGameManagerMKII.settings[37]);
            //PlayerPrefs.GetString("tree6", (string)FengGameManagerMKII.settings[38]);
            //PlayerPrefs.GetString("tree7", (string)FengGameManagerMKII.settings[39]);
            //PlayerPrefs.GetString("tree8", (string)FengGameManagerMKII.settings[40]);
            //PlayerPrefs.GetString("leaf1", (string)FengGameManagerMKII.settings[41]);
            //PlayerPrefs.GetString("leaf2", (string)FengGameManagerMKII.settings[42]);
            //PlayerPrefs.GetString("leaf3", (string)FengGameManagerMKII.settings[43]);
            //PlayerPrefs.GetString("leaf4", (string)FengGameManagerMKII.settings[44]);
            //PlayerPrefs.GetString("leaf5", (string)FengGameManagerMKII.settings[45]);
            //PlayerPrefs.GetString("leaf6", (string)FengGameManagerMKII.settings[46]);
            //PlayerPrefs.GetString("leaf7", (string)FengGameManagerMKII.settings[47]);
            //PlayerPrefs.GetString("leaf8", (string)FengGameManagerMKII.settings[48]);
            //PlayerPrefs.GetString("forestG", (string)FengGameManagerMKII.settings[49]);
            //PlayerPrefs.GetInt("forestR", (int)FengGameManagerMKII.settings[50]);
            //PlayerPrefs.GetString("house1", (string)FengGameManagerMKII.settings[51]);
            //PlayerPrefs.GetString("house2", (string)FengGameManagerMKII.settings[52]);
            //PlayerPrefs.GetString("house3", (string)FengGameManagerMKII.settings[53]);
            //PlayerPrefs.GetString("house4", (string)FengGameManagerMKII.settings[54]);
            //PlayerPrefs.GetString("house5", (string)FengGameManagerMKII.settings[55]);
            //PlayerPrefs.GetString("house6", (string)FengGameManagerMKII.settings[56]);
            //PlayerPrefs.GetString("house7", (string)FengGameManagerMKII.settings[57]);
            //PlayerPrefs.GetString("house8", (string)FengGameManagerMKII.settings[58]);
            //PlayerPrefs.GetString("cityG", (string)FengGameManagerMKII.settings[59]);
            //PlayerPrefs.GetString("cityW", (string)FengGameManagerMKII.settings[60]);
            //PlayerPrefs.GetString("cityH", (string)FengGameManagerMKII.settings[61]);
            //PlayerPrefs.GetInt("skinQ", QualitySettings.masterTextureLimit);
            //PlayerPrefs.GetInt("skinQL", (int)FengGameManagerMKII.settings[63]);

            //PlayerPrefs.GetString("cnumber", (string)FengGameManagerMKII.settings[82]);
            //PlayerPrefs.GetString("cmax", (string)FengGameManagerMKII.settings[85]);
            //PlayerPrefs.GetInt("customlevel", (int)FengGameManagerMKII.settings[91]);
            //PlayerPrefs.GetInt("traildisable", (int)FengGameManagerMKII.settings[92]);
            //PlayerPrefs.GetInt("wind", (int)FengGameManagerMKII.settings[93]);
            //PlayerPrefs.GetString("trailskin", (string)FengGameManagerMKII.settings[94]);
            //PlayerPrefs.GetString("snapshot", (string)FengGameManagerMKII.settings[95]);
            //PlayerPrefs.GetString("trailskin2", (string)FengGameManagerMKII.settings[96]);
            //PlayerPrefs.GetInt("reel", (int)FengGameManagerMKII.settings[97]);
            //PlayerPrefs.GetString("reelin", (string)FengGameManagerMKII.settings[98]);
            //PlayerPrefs.GetString("reelout", (string)FengGameManagerMKII.settings[99]);
            //PlayerPrefs.GetFloat("vol", AudioListener.volume);
            //PlayerPrefs.GetString("tforward", (string)FengGameManagerMKII.settings[101]);
            //PlayerPrefs.GetString("tback", (string)FengGameManagerMKII.settings[102]);
            //PlayerPrefs.GetString("tleft", (string)FengGameManagerMKII.settings[103]);
            //PlayerPrefs.GetString("tright", (string)FengGameManagerMKII.settings[104]);
            //PlayerPrefs.GetString("twalk", (string)FengGameManagerMKII.settings[105]);
            //PlayerPrefs.GetString("tjump", (string)FengGameManagerMKII.settings[106]);
            //PlayerPrefs.GetString("tpunch", (string)FengGameManagerMKII.settings[107]);
            //PlayerPrefs.GetString("tslam", (string)FengGameManagerMKII.settings[108]);
            //PlayerPrefs.GetString("tgrabfront", (string)FengGameManagerMKII.settings[109]);
            //PlayerPrefs.GetString("tgrabback", (string)FengGameManagerMKII.settings[110]);
            //PlayerPrefs.GetString("tgrabnape", (string)FengGameManagerMKII.settings[111]);
            //PlayerPrefs.GetString("tantiae", (string)FengGameManagerMKII.settings[112]);
            //PlayerPrefs.GetString("tbite", (string)FengGameManagerMKII.settings[113]);
            //PlayerPrefs.GetString("tcover", (string)FengGameManagerMKII.settings[114]);
            //PlayerPrefs.GetString("tsit", (string)FengGameManagerMKII.settings[115]);
            //PlayerPrefs.GetInt("reel2", (int)FengGameManagerMKII.settings[116]);

            //PlayerPrefs.GetString("customGround", (string)FengGameManagerMKII.settings[162]);
            //PlayerPrefs.GetString("forestskyfront", (string)FengGameManagerMKII.settings[163]);
            //PlayerPrefs.GetString("forestskyback", (string)FengGameManagerMKII.settings[164]);
            //PlayerPrefs.GetString("forestskyleft", (string)FengGameManagerMKII.settings[165]);
            //PlayerPrefs.GetString("forestskyright", (string)FengGameManagerMKII.settings[166]);
            //PlayerPrefs.GetString("forestskyup", (string)FengGameManagerMKII.settings[167]);
            //PlayerPrefs.GetString("forestskydown", (string)FengGameManagerMKII.settings[168]);
            //PlayerPrefs.GetString("cityskyfront", (string)FengGameManagerMKII.settings[169]);
            //PlayerPrefs.GetString("cityskyback", (string)FengGameManagerMKII.settings[170]);
            //PlayerPrefs.GetString("cityskyleft", (string)FengGameManagerMKII.settings[171]);
            //PlayerPrefs.GetString("cityskyright", (string)FengGameManagerMKII.settings[172]);
            //PlayerPrefs.GetString("cityskyup", (string)FengGameManagerMKII.settings[173]);
            //PlayerPrefs.GetString("cityskydown", (string)FengGameManagerMKII.settings[174]);
            //PlayerPrefs.GetString("customskyfront", (string)FengGameManagerMKII.settings[175]);
            //PlayerPrefs.GetString("customskyback", (string)FengGameManagerMKII.settings[176]);
            //PlayerPrefs.GetString("customskyleft", (string)FengGameManagerMKII.settings[177]);
            //PlayerPrefs.GetString("customskyright", (string)FengGameManagerMKII.settings[178]);
            //PlayerPrefs.GetString("customskyup", (string)FengGameManagerMKII.settings[179]);
            //PlayerPrefs.GetString("customskydown", (string)FengGameManagerMKII.settings[180]);
            //PlayerPrefs.GetInt("dashenable", (int)FengGameManagerMKII.settings[181]);
            //PlayerPrefs.GetString("dashkey", (string)FengGameManagerMKII.settings[182]);
            //PlayerPrefs.GetInt("vsync", (int)FengGameManagerMKII.settings[183]);
            //PlayerPrefs.GetString("fpscap", (string)FengGameManagerMKII.settings[184]);
            //PlayerPrefs.GetInt("speedometer", (int)FengGameManagerMKII.settings[189]);
            //PlayerPrefs.GetInt("bombMode", (int)FengGameManagerMKII.settings[192]);
            //PlayerPrefs.GetInt("teamMode", (int)FengGameManagerMKII.settings[193]);
            //PlayerPrefs.GetInt("rockThrow", (int)FengGameManagerMKII.settings[194]);
            //PlayerPrefs.GetInt("explodeModeOn", (int)FengGameManagerMKII.settings[195]);
            //PlayerPrefs.GetString("explodeModeNum", (string)FengGameManagerMKII.settings[196]);
            //PlayerPrefs.GetInt("healthMode", (int)FengGameManagerMKII.settings[197]);
            //PlayerPrefs.GetString("healthLower", (string)FengGameManagerMKII.settings[198]);
            //PlayerPrefs.GetString("healthUpper", (string)FengGameManagerMKII.settings[199]);
            //PlayerPrefs.GetInt("infectionModeOn", (int)FengGameManagerMKII.settings[200]);
            //PlayerPrefs.GetString("infectionModeNum", (string)FengGameManagerMKII.settings[201]);
            //PlayerPrefs.GetInt("banEren", (int)FengGameManagerMKII.settings[202]);
            //PlayerPrefs.GetInt("moreTitanOn", (int)FengGameManagerMKII.settings[203]);
            //PlayerPrefs.GetString("moreTitanNum", (string)FengGameManagerMKII.settings[204]);
            //PlayerPrefs.GetInt("damageModeOn", (int)FengGameManagerMKII.settings[205]);
            //PlayerPrefs.GetString("damageModeNum", (string)FengGameManagerMKII.settings[206]);
            //PlayerPrefs.GetInt("sizeMode", (int)FengGameManagerMKII.settings[207]);
            //PlayerPrefs.GetString("sizeLower", (string)FengGameManagerMKII.settings[208]);
            //PlayerPrefs.GetString("sizeUpper", (string)FengGameManagerMKII.settings[209]);
            //PlayerPrefs.GetInt("spawnModeOn", (int)FengGameManagerMKII.settings[210]);
            //PlayerPrefs.GetString("nRate", (string)FengGameManagerMKII.settings[211]);
            //PlayerPrefs.GetString("aRate", (string)FengGameManagerMKII.settings[212]);
            //PlayerPrefs.GetString("jRate", (string)FengGameManagerMKII.settings[213]);
            //PlayerPrefs.GetString("cRate", (string)FengGameManagerMKII.settings[214]);
            //PlayerPrefs.GetString("pRate", (string)FengGameManagerMKII.settings[215]);
            //PlayerPrefs.GetInt("horseMode", (int)FengGameManagerMKII.settings[216]);
            //PlayerPrefs.GetInt("waveModeOn", (int)FengGameManagerMKII.settings[217]);
            //PlayerPrefs.GetString("waveModeNum", (string)FengGameManagerMKII.settings[218]);
            //PlayerPrefs.GetInt("friendlyMode", (int)FengGameManagerMKII.settings[219]);
            //PlayerPrefs.GetInt("pvpMode", (int)FengGameManagerMKII.settings[220]);
            //PlayerPrefs.GetInt("maxWaveOn", (int)FengGameManagerMKII.settings[221]);
            //PlayerPrefs.GetString("maxWaveNum", (string)FengGameManagerMKII.settings[222]);
            //PlayerPrefs.GetInt("endlessModeOn", (int)FengGameManagerMKII.settings[223]);
            //PlayerPrefs.GetString("endlessModeNum", (string)FengGameManagerMKII.settings[224]);
            //PlayerPrefs.GetString("motd", (string)FengGameManagerMKII.settings[225]);
            //PlayerPrefs.GetInt("pointModeOn", (int)FengGameManagerMKII.settings[226]);
            //PlayerPrefs.GetString("pointModeNum", (string)FengGameManagerMKII.settings[227]);
            //PlayerPrefs.GetInt("ahssReload", (int)FengGameManagerMKII.settings[228]);
            //PlayerPrefs.GetInt("punkWaves", (int)FengGameManagerMKII.settings[229]);
            //PlayerPrefs.GetInt("mapOn", (int)FengGameManagerMKII.settings[231]);
            //PlayerPrefs.GetString("mapMaximize", (string)FengGameManagerMKII.settings[232]);
            //PlayerPrefs.GetString("mapToggle", (string)FengGameManagerMKII.settings[233]);
            //PlayerPrefs.GetString("mapReset", (string)FengGameManagerMKII.settings[234]);
            //PlayerPrefs.GetInt("globalDisableMinimap", (int)FengGameManagerMKII.settings[235]);
            //PlayerPrefs.GetString("chatRebind", (string)FengGameManagerMKII.settings[236]);
            //PlayerPrefs.GetString("hforward", (string)FengGameManagerMKII.settings[237]);
            //PlayerPrefs.GetString("hback", (string)FengGameManagerMKII.settings[238]);
            //PlayerPrefs.GetString("hleft", (string)FengGameManagerMKII.settings[239]);
            //PlayerPrefs.GetString("hright", (string)FengGameManagerMKII.settings[240]);
            //PlayerPrefs.GetString("hwalk", (string)FengGameManagerMKII.settings[241]);
            //PlayerPrefs.GetString("hjump", (string)FengGameManagerMKII.settings[242]);
            //PlayerPrefs.GetString("hmount", (string)FengGameManagerMKII.settings[243]);
            //PlayerPrefs.GetInt("chatfeed", (int)FengGameManagerMKII.settings[244]);
            //PlayerPrefs.GetFloat("bombR", (float)FengGameManagerMKII.settings[246]);
            //PlayerPrefs.GetFloat("bombG", (float)FengGameManagerMKII.settings[247]);
            //PlayerPrefs.GetFloat("bombB", (float)FengGameManagerMKII.settings[248]);
            //PlayerPrefs.GetFloat("bombA", (float)FengGameManagerMKII.settings[249]);
            //PlayerPrefs.GetInt("bombRadius", (int)FengGameManagerMKII.settings[250]);
            //PlayerPrefs.GetInt("bombRange", (int)FengGameManagerMKII.settings[251]);
            //PlayerPrefs.GetInt("bombSpeed", (int)FengGameManagerMKII.settings[252]);
            //PlayerPrefs.GetInt("bombCD", (int)FengGameManagerMKII.settings[253]);
            //PlayerPrefs.GetString("cannonUp", (string)FengGameManagerMKII.settings[254]);
            //PlayerPrefs.GetString("cannonDown", (string)FengGameManagerMKII.settings[255]);
            //PlayerPrefs.GetString("cannonLeft", (string)FengGameManagerMKII.settings[256]);
            //PlayerPrefs.GetString("cannonRight", (string)FengGameManagerMKII.settings[257]);
            //PlayerPrefs.GetString("cannonFire", (string)FengGameManagerMKII.settings[258]);
            //PlayerPrefs.GetString("cannonMount", (string)FengGameManagerMKII.settings[259]);
            //PlayerPrefs.GetString("cannonSlow", (string)FengGameManagerMKII.settings[260]);
            //PlayerPrefs.GetInt("deadlyCannon", (int)FengGameManagerMKII.settings[261]);
            //PlayerPrefs.GetString("liveCam", (string)FengGameManagerMKII.settings[262]);
        }