Пример #1
0
        /// <summary>
        /// This player just killed another player
        /// </summary>
        /// <param name="connectedPlayer">The killed player</param>
        private void OnKill(ConnectedPlayer connectedPlayer)
        {
            // The points for the kill are storage (for potential multiKill)
            _comboScoreTemp += 100;

            // Multikill multiplier increased by 1
            _comboScoreMultiplier += 1;
        }
Пример #2
0
 /// <summary>
 /// Attaches the powerUp to the player that just collected it.
 /// </summary>
 /// <param name="player">The player that collected the powerup</param>
 public void CollectedByPlayer(ConnectedPlayer player)
 {
     this.AttachedPlayer = player;
     State = PowerUpState.ATTACHED;
     EnablePowerUpEffect();
 }