Пример #1
0
        // INITIALIZE //
        //
        public void Initialize(string theName, float f, AmpsBlueprint theOwnerBlueprint)
        {
            base.Initialize(theName, theOwnerBlueprint);

            constant  = f;
            randomMax = f;
            curve     = ScriptableObject.CreateInstance <ScalarCurve>();
            curve.Initialize(f, theName + "_curve");
            curveMin = ScriptableObject.CreateInstance <ScalarCurve>();
            curveMin.Initialize(f, theName + "_curveMin");
            curveMax = ScriptableObject.CreateInstance <ScalarCurve>();
            curveMax.Initialize(f, theName + "_curveMax");
            isInteger = false;
            Randomize();
        }
Пример #2
0
        // COPY PROPERTY //
        //
        override public void CopyProperty(BaseProperty originalProperty, AmpsBlueprint theOwnerBlueprint)
        {
            base.CopyProperty(originalProperty, theOwnerBlueprint);

            ScalarProperty originalScalarProperty = originalProperty as ScalarProperty;

            constant  = originalScalarProperty.constant;
            randomMin = originalScalarProperty.randomMin;
            randomMax = originalScalarProperty.randomMax;
            curve     = ScriptableObject.CreateInstance <ScalarCurve>();
            curve.Initialize(originalScalarProperty.curve);
            curveMin = ScriptableObject.CreateInstance <ScalarCurve>();
            curveMin.Initialize(originalScalarProperty.curveMin);
            curveMax = ScriptableObject.CreateInstance <ScalarCurve>();
            curveMax.Initialize(originalScalarProperty.curveMax);
            isInteger = originalScalarProperty.isInteger;
            Randomize();
        }
Пример #3
0
        // INITIALIZE //
        //
        public void Initialize(ScalarCurve originalCurve)
        {
            curveInput = originalCurve.curveInput;
            curveInputVectorComponent = originalCurve.curveInputVectorComponent;
            curveInputColorComponent  = originalCurve.curveInputColorComponent;
            curveInputCoordSystem     = originalCurve.curveInputCoordSystem;
            inputRangeMin             = originalCurve.inputRangeMin;
            inputRangeMax             = originalCurve.inputRangeMax;
            isInputRangeRandom        = originalCurve.isInputRangeRandom;
            inputRangeRandomMin       = originalCurve.inputRangeRandomMin;
            inputRangeRandomMax       = originalCurve.inputRangeRandomMax;
            outputRangeMin            = originalCurve.outputRangeMin;
            outputRangeMax            = originalCurve.outputRangeMax;

            curve              = new AnimationCurve(originalCurve.curve.keys);
            curve.preWrapMode  = originalCurve.curve.preWrapMode;
            curve.postWrapMode = originalCurve.curve.postWrapMode;

            name = originalCurve.name;

            Randomize();
        }
Пример #4
0
        // CURVE PICKER INPUT //
        //
        public void CurvePickerInput(ScalarCurve theCurve)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Label("Input");
            GUILayout.FlexibleSpace();

            theCurve.curveInput = (AmpsHelpers.eCurveInputs)SortedPopup((int)theCurve.curveInput,
                                                                        AmpsHelpers.curveInputDisplayData,
                                                                        GUILayout.Width(120));

            if (AmpsHelpers.isFloatInput(theCurve.curveInput) == false)
            {
                theCurve.curveInputVectorComponent = (AmpsHelpers.eVectorComponents)SortedPopup((int)theCurve.curveInputVectorComponent,
                                                                                                AmpsHelpers.vectorComponentsDisplayData,
                                                                                                GUILayout.Width(40));
            }
            else
            {
                GUILayout.Space(40);
            }
            GUILayout.EndHorizontal();

            EditorGUILayout.Space();

            if (theCurve.curveInput == AmpsHelpers.eCurveInputs.Acceleration ||
                theCurve.curveInput == AmpsHelpers.eCurveInputs.Position ||
                theCurve.curveInput == AmpsHelpers.eCurveInputs.Rotation ||
                theCurve.curveInput == AmpsHelpers.eCurveInputs.RotationRate ||
                theCurve.curveInput == AmpsHelpers.eCurveInputs.Velocity)
            {
                theCurve.curveInputCoordSystem = coordSystemPopup(theCurve.curveInputCoordSystem);
            }

            GUILayout.BeginHorizontal();
            GUILayout.Label("Random range?");
            GUILayout.FlexibleSpace();
            theCurve.isInputRangeRandom = GUILayout.Toggle(theCurve.isInputRangeRandom, "", "toggle");
            GUILayout.EndHorizontal();
            GUILayout.Space(16);

            GUILayout.BeginHorizontal();
            EditorGUIUtility.labelWidth = 30;
            EditorGUIUtility.fieldWidth = 5;

            GUILayout.Space(50);
            GUILayout.BeginVertical();
            //GUILayout.Label("From");
            if (theCurve.isInputRangeRandom)
            {
                theCurve.inputRangeMin       = MyFloatField("", theCurve.inputRangeMin, GUILayout.ExpandWidth(false));
                theCurve.inputRangeRandomMin = MyFloatField("", theCurve.inputRangeRandomMin, GUILayout.ExpandWidth(false));
            }
            else
            {
                theCurve.inputRangeMin = MyFloatField("", theCurve.inputRangeMin, GUILayout.ExpandWidth(false));
            }
            GUILayout.EndVertical();

            GUILayout.FlexibleSpace();

            GUILayout.BeginVertical();
            //GUILayout.Label("To");
            if (theCurve.isInputRangeRandom)
            {
                theCurve.inputRangeMax       = MyFloatField("", theCurve.inputRangeMax, GUILayout.ExpandWidth(false));
                theCurve.inputRangeRandomMax = MyFloatField("", theCurve.inputRangeRandomMax, GUILayout.ExpandWidth(false));
            }
            else
            {
                theCurve.inputRangeMax = MyFloatField("", theCurve.inputRangeMax, GUILayout.ExpandWidth(false));
            }
            GUILayout.EndVertical();

            EditorGUIUtility.labelWidth = 0;
            EditorGUIUtility.fieldWidth = 0;
            GUILayout.EndHorizontal();
        }