Пример #1
0
 public string GetTexture2DUniformValue()
 {
     if (PropertyName == "_CameraDepthTexture")
     {
         return(Constants.CameraDepthTextureValue);
     }
     else
     {
         return(GeneratorUtils.GetPropertyDeclaraction(PropertyName, TextureType.Texture2D, ";"));
     }
 }
Пример #2
0
        public override bool GetUniformData(out string dataType, out string dataName, ref bool fullValue)
        {
            m_excludeUniform = false;
            ParentGraph outsideGraph = UIUtils.CurrentWindow.OutsideGraph;

#if UNITY_2018_1_OR_NEWER
            if (outsideGraph.SamplingMacros || m_currentType == TextureType.Texture2DArray)
#else
            if ((outsideGraph.SamplingMacros && !outsideGraph.IsStandardSurface) || m_currentType == TextureType.Texture2DArray)
#endif
            {
                if (outsideGraph.IsSRP)
                {
                    if (Constants.TexDeclarationSRPMacros.ContainsKey(m_currentType))
                    {
                        dataName  = GeneratorUtils.GetPropertyDeclaraction(PropertyName, m_currentType, ";");
                        dataType  = string.Empty;
                        fullValue = true;
                        return(true);
                    }
                }
                else if (Constants.TexDeclarationStandardMacros.ContainsKey(m_currentType))
                {
#if !UNITY_2018_1_OR_NEWER
                    if (m_currentType == TextureType.Texture2DArray && outsideGraph.IsStandardSurface)
                    {
                        dataName = string.Format(Constants.TexDeclarationStandardMacros[m_currentType], PropertyName);
                    }
                    else
#endif
                    dataName  = GeneratorUtils.GetPropertyDeclaraction(PropertyName, m_currentType, ";");
                    dataType  = string.Empty;
                    fullValue = true;
                    return(true);
                }
            }

            //TODO: this is a hack and needs to be properly fixed
            if (PropertyName == "_CameraDepthTexture")
            {
                m_excludeUniform = true;
                dataType         = "UNITY_DECLARE_DEPTH_TEXTURE(";
                dataName         = m_propertyName + " )";
                return(true);
            }

            dataType = UIUtils.TextureTypeToCgType(m_currentType);
            dataName = m_propertyName;
            return(true);
        }
        private void GeneratePOMfunction(ref MasterNodeDataCollector dataCollector)
        {
            ParentGraph outsideGraph = UIUtils.CurrentWindow.OutsideGraph;

            m_functionBody = string.Empty;
            switch (m_texPort.DataType)
            {
            default:
            case WirePortDataType.SAMPLER2D:
            {
                string sampleParam = string.Empty;
                sampleParam = GeneratorUtils.GetPropertyDeclaraction("heightMap", TextureType.Texture2D, ", ") + GeneratorUtils.GetSamplerDeclaraction("samplerheightMap", TextureType.Texture2D, ", ");
                IOUtils.AddFunctionHeader(ref m_functionBody, string.Format("inline float2 POM( {0}float2 uvs, float2 dx, float2 dy, float3 normalWorld, float3 viewWorld, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv, int index )", sampleParam));
            }
            break;

            case WirePortDataType.SAMPLER3D:
            {
                string sampleParam = string.Empty;
                sampleParam = GeneratorUtils.GetPropertyDeclaraction("heightMap", TextureType.Texture3D, ", ") + GeneratorUtils.GetSamplerDeclaraction("samplerheightMap", TextureType.Texture3D, ", ");
                IOUtils.AddFunctionHeader(ref m_functionBody, string.Format("inline float2 POM( {0}float3 uvs, float3 dx, float3 dy, float3 normalWorld, float3 viewWorld, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv, int index )", sampleParam));
            }
            break;

            case WirePortDataType.SAMPLER2DARRAY:
                if (outsideGraph.IsSRP)
                {
                    IOUtils.AddFunctionHeader(ref m_functionBody, "inline float2 POM( TEXTURE2D_ARRAY(heightMap), SAMPLER(samplerheightMap), float2 uvs, float2 dx, float2 dy, float3 normalWorld, float3 viewWorld, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv, int index )");
                }
                else
#if !UNITY_2018_1_OR_NEWER
                if (outsideGraph.IsStandardSurface)
                {
                    IOUtils.AddFunctionHeader(ref m_functionBody, "inline float2 POM( UNITY_ARGS_TEX2DARRAY(heightMap), float2 uvs, float2 dx, float2 dy, float3 normalWorld, float3 viewWorld, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv, int index )");
                }
                else
#endif
                { IOUtils.AddFunctionHeader(ref m_functionBody, "inline float2 POM( UNITY_DECLARE_TEX2DARRAY_NOSAMPLER(heightMap), SamplerState samplerheightMap, float2 uvs, float2 dx, float2 dy, float3 normalWorld, float3 viewWorld, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv, int index )"); }
                break;
            }

            IOUtils.AddFunctionLine(ref m_functionBody, "float3 result = 0;");
            IOUtils.AddFunctionLine(ref m_functionBody, "int stepIndex = 0;");
            //IOUtils.AddFunctionLine( ref m_functionBody, "int numSteps = ( int )( minSamples + dot( viewWorld, normalWorld ) * ( maxSamples - minSamples ) );" );
            //IOUtils.AddFunctionLine( ref m_functionBody, "int numSteps = ( int )lerp( maxSamples, minSamples, length( fwidth( uvs ) ) * 10 );" );
            IOUtils.AddFunctionLine(ref m_functionBody, "int numSteps = ( int )lerp( (float)maxSamples, (float)minSamples, saturate( dot( normalWorld, viewWorld ) ) );");
            IOUtils.AddFunctionLine(ref m_functionBody, "float layerHeight = 1.0 / numSteps;");
            IOUtils.AddFunctionLine(ref m_functionBody, "float2 plane = parallax * ( viewDirTan.xy / viewDirTan.z );");
            IOUtils.AddFunctionLine(ref m_functionBody, "uvs.xy += refPlane * plane;");
            IOUtils.AddFunctionLine(ref m_functionBody, "float2 deltaTex = -plane * layerHeight;");
            IOUtils.AddFunctionLine(ref m_functionBody, "float2 prevTexOffset = 0;");
            IOUtils.AddFunctionLine(ref m_functionBody, "float prevRayZ = 1.0f;");
            IOUtils.AddFunctionLine(ref m_functionBody, "float prevHeight = 0.0f;");
            IOUtils.AddFunctionLine(ref m_functionBody, "float2 currTexOffset = deltaTex;");
            IOUtils.AddFunctionLine(ref m_functionBody, "float currRayZ = 1.0f - layerHeight;");
            IOUtils.AddFunctionLine(ref m_functionBody, "float currHeight = 0.0f;");
            IOUtils.AddFunctionLine(ref m_functionBody, "float intersection = 0;");
            IOUtils.AddFunctionLine(ref m_functionBody, "float2 finalTexOffset = 0;");
            IOUtils.AddFunctionLine(ref m_functionBody, "while ( stepIndex < numSteps + 1 )");
            IOUtils.AddFunctionLine(ref m_functionBody, "{");

            string textureProp = "heightMap";
            string sampleState = "samplerheightMap";

            string uvs = "uvs + currTexOffset";
            if (m_texPort.DataType == WirePortDataType.SAMPLER3D)
            {
                uvs = "float3(uvs.xy + currTexOffset, uvs.z)";
            }
            else if (m_texPort.DataType == WirePortDataType.SAMPLER2DARRAY)
            {
                uvs = outsideGraph.IsSRP ? uvs + ", index" : "float3(" + uvs + ", index)";
            }

            string samplingCall = GeneratorUtils.GenerateSamplingCall(ref dataCollector, m_texPort.DataType, textureProp, sampleState, uvs, MipType.Derivative, "dx", "dy");
            if (m_useCurvature)
            {
                IOUtils.AddFunctionLine(ref m_functionBody, " \tresult.z = dot( curv, currTexOffset * currTexOffset );");
                IOUtils.AddFunctionLine(ref m_functionBody, " \tcurrHeight = " + samplingCall + "." + m_channelTypeVal[m_selectedChannelInt] + " * ( 1 - result.z );");
            }
            else
            {
                IOUtils.AddFunctionLine(ref m_functionBody, " \tcurrHeight = " + samplingCall + "." + m_channelTypeVal[m_selectedChannelInt] + ";");
            }
            IOUtils.AddFunctionLine(ref m_functionBody, " \tif ( currHeight > currRayZ )");
            IOUtils.AddFunctionLine(ref m_functionBody, " \t{");
            IOUtils.AddFunctionLine(ref m_functionBody, " \t \tstepIndex = numSteps + 1;");
            IOUtils.AddFunctionLine(ref m_functionBody, " \t}");
            IOUtils.AddFunctionLine(ref m_functionBody, " \telse");
            IOUtils.AddFunctionLine(ref m_functionBody, " \t{");
            IOUtils.AddFunctionLine(ref m_functionBody, " \t \tstepIndex++;");
            IOUtils.AddFunctionLine(ref m_functionBody, " \t \tprevTexOffset = currTexOffset;");
            IOUtils.AddFunctionLine(ref m_functionBody, " \t \tprevRayZ = currRayZ;");
            IOUtils.AddFunctionLine(ref m_functionBody, " \t \tprevHeight = currHeight;");
            IOUtils.AddFunctionLine(ref m_functionBody, " \t \tcurrTexOffset += deltaTex;");
            if (m_useCurvature)
            {
                IOUtils.AddFunctionLine(ref m_functionBody, " \t \tcurrRayZ -= layerHeight * ( 1 - result.z ) * (1+_CurvFix);");
            }
            else
            {
                IOUtils.AddFunctionLine(ref m_functionBody, " \t \tcurrRayZ -= layerHeight;");
            }
            IOUtils.AddFunctionLine(ref m_functionBody, " \t}");
            IOUtils.AddFunctionLine(ref m_functionBody, "}");

            if (m_sidewallSteps > 0)
            {
                IOUtils.AddFunctionLine(ref m_functionBody, "int sectionSteps = " + m_sidewallSteps + ";");
                IOUtils.AddFunctionLine(ref m_functionBody, "int sectionIndex = 0;");
                IOUtils.AddFunctionLine(ref m_functionBody, "float newZ = 0;");
                IOUtils.AddFunctionLine(ref m_functionBody, "float newHeight = 0;");
                IOUtils.AddFunctionLine(ref m_functionBody, "while ( sectionIndex < sectionSteps )");
                IOUtils.AddFunctionLine(ref m_functionBody, "{");
                IOUtils.AddFunctionLine(ref m_functionBody, " \tintersection = ( prevHeight - prevRayZ ) / ( prevHeight - currHeight + currRayZ - prevRayZ );");
                IOUtils.AddFunctionLine(ref m_functionBody, " \tfinalTexOffset = prevTexOffset + intersection * deltaTex;");
                IOUtils.AddFunctionLine(ref m_functionBody, " \tnewZ = prevRayZ - intersection * layerHeight;");

                string uvs2 = "uvs + finalTexOffset";
                if (m_texPort.DataType == WirePortDataType.SAMPLER3D)
                {
                    uvs2 = "float3(uvs.xy + finalTexOffset, uvs.z)";
                }
                else if (m_texPort.DataType == WirePortDataType.SAMPLER2DARRAY)
                {
                    uvs2 = outsideGraph.IsSRP ? uvs2 + ", index" : "float3(" + uvs2 + ", index)";
                }

                string samplingCall2 = GeneratorUtils.GenerateSamplingCall(ref dataCollector, m_texPort.DataType, textureProp, sampleState, uvs2, MipType.Derivative, "dx", "dy");
                IOUtils.AddFunctionLine(ref m_functionBody, " \tnewHeight = " + samplingCall2 + "." + m_channelTypeVal[m_selectedChannelInt] + ";");

                IOUtils.AddFunctionLine(ref m_functionBody, " \tif ( newHeight > newZ )");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t{");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t \tcurrTexOffset = finalTexOffset;");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t \tcurrHeight = newHeight;");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t \tcurrRayZ = newZ;");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t \tdeltaTex = intersection * deltaTex;");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t \tlayerHeight = intersection * layerHeight;");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t}");
                IOUtils.AddFunctionLine(ref m_functionBody, " \telse");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t{");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t \tprevTexOffset = finalTexOffset;");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t \tprevHeight = newHeight;");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t \tprevRayZ = newZ;");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t \tdeltaTex = ( 1 - intersection ) * deltaTex;");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t \tlayerHeight = ( 1 - intersection ) * layerHeight;");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t}");
                IOUtils.AddFunctionLine(ref m_functionBody, " \tsectionIndex++;");
                IOUtils.AddFunctionLine(ref m_functionBody, "}");
            }
            else
            {
                IOUtils.AddFunctionLine(ref m_functionBody, "finalTexOffset = currTexOffset;");
            }

            if (m_useCurvature)
            {
                IOUtils.AddFunctionLine(ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER");
                IOUtils.AddFunctionLine(ref m_functionBody, "if ( unity_LightShadowBias.z == 0.0 )");
                IOUtils.AddFunctionLine(ref m_functionBody, "{");
                IOUtils.AddFunctionLine(ref m_functionBody, "#endif");
                IOUtils.AddFunctionLine(ref m_functionBody, " \tif ( result.z > 1 )");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t \tclip( -1 );");
                IOUtils.AddFunctionLine(ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER");
                IOUtils.AddFunctionLine(ref m_functionBody, "}");
                IOUtils.AddFunctionLine(ref m_functionBody, "#endif");
            }

            if (m_clipEnds)
            {
                IOUtils.AddFunctionLine(ref m_functionBody, "result.xy = uvs.xy + finalTexOffset;");
                IOUtils.AddFunctionLine(ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER");
                IOUtils.AddFunctionLine(ref m_functionBody, "if ( unity_LightShadowBias.z == 0.0 )");
                IOUtils.AddFunctionLine(ref m_functionBody, "{");
                IOUtils.AddFunctionLine(ref m_functionBody, "#endif");
                IOUtils.AddFunctionLine(ref m_functionBody, " \tif ( result.x < 0 )");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t \tclip( -1 );");
                IOUtils.AddFunctionLine(ref m_functionBody, " \tif ( result.x > tilling.x )");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t \tclip( -1 );");
                IOUtils.AddFunctionLine(ref m_functionBody, " \tif ( result.y < 0 )");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t \tclip( -1 );");
                IOUtils.AddFunctionLine(ref m_functionBody, " \tif ( result.y > tilling.y )");
                IOUtils.AddFunctionLine(ref m_functionBody, " \t \tclip( -1 );");
                IOUtils.AddFunctionLine(ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER");
                IOUtils.AddFunctionLine(ref m_functionBody, "}");
                IOUtils.AddFunctionLine(ref m_functionBody, "#endif");
                IOUtils.AddFunctionLine(ref m_functionBody, "return result.xy;");
            }
            else
            {
                IOUtils.AddFunctionLine(ref m_functionBody, "return uvs.xy + finalTexOffset;");
            }
            IOUtils.CloseFunctionBody(ref m_functionBody);
        }
Пример #4
0
 public string GetTexture2DArrayUniformValue()
 {
     return(GeneratorUtils.GetPropertyDeclaraction(PropertyName, TextureType.Texture2DArray, ";"));
 }
Пример #5
0
 public string GetCubeUniformValue()
 {
     return(GeneratorUtils.GetPropertyDeclaraction(PropertyName, TextureType.Cube, ";"));
 }
        private void GeneratePattern(ref MasterNodeDataCollector dataCollector)
        {
            SetAdditonalTitleText(string.Format(Constants.SubTitleTypeFormatStr, PatternsStr[m_selectedPatternInt]));
            switch (m_selectedPatternInt)
            {
            default:
            case 0:
            {
                m_functionBody   = string.Empty;
                m_functionHeader = "Dither" + PatternsFuncStr[m_selectedPatternInt] + "( {0}, {1} )";
                IOUtils.AddFunctionHeader(ref m_functionBody, "inline float Dither" + PatternsFuncStr[m_selectedPatternInt] + "( int x, int y )");
                IOUtils.AddFunctionLine(ref m_functionBody, "const float dither[ 16 ] = {");
                IOUtils.AddFunctionLine(ref m_functionBody, "	 1,  9,  3, 11,");
                IOUtils.AddFunctionLine(ref m_functionBody, "	13,  5, 15,  7,");
                IOUtils.AddFunctionLine(ref m_functionBody, "	 4, 12,  2, 10,");
                IOUtils.AddFunctionLine(ref m_functionBody, "	16,  8, 14,  6 };");
                IOUtils.AddFunctionLine(ref m_functionBody, "int r = y * 4 + x;");
                IOUtils.AddFunctionLine(ref m_functionBody, "return dither[r] / 16; // same # of instructions as pre-dividing due to compiler magic");
                IOUtils.CloseFunctionBody(ref m_functionBody);
            }
            break;

            case 1:
            {
                m_functionBody   = string.Empty;
                m_functionHeader = "Dither" + PatternsFuncStr[m_selectedPatternInt] + "( {0}, {1} )";
                IOUtils.AddFunctionHeader(ref m_functionBody, "inline float Dither" + PatternsFuncStr[m_selectedPatternInt] + "( int x, int y )");
                IOUtils.AddFunctionLine(ref m_functionBody, "const float dither[ 64 ] = {");
                IOUtils.AddFunctionLine(ref m_functionBody, "	 1, 49, 13, 61,  4, 52, 16, 64,");
                IOUtils.AddFunctionLine(ref m_functionBody, "	33, 17, 45, 29, 36, 20, 48, 32,");
                IOUtils.AddFunctionLine(ref m_functionBody, "	 9, 57,  5, 53, 12, 60,  8, 56,");
                IOUtils.AddFunctionLine(ref m_functionBody, "	41, 25, 37, 21, 44, 28, 40, 24,");
                IOUtils.AddFunctionLine(ref m_functionBody, "	 3, 51, 15, 63,  2, 50, 14, 62,");
                IOUtils.AddFunctionLine(ref m_functionBody, "	35, 19, 47, 31, 34, 18, 46, 30,");
                IOUtils.AddFunctionLine(ref m_functionBody, "	11, 59,  7, 55, 10, 58,  6, 54,");
                IOUtils.AddFunctionLine(ref m_functionBody, "	43, 27, 39, 23, 42, 26, 38, 22};");
                IOUtils.AddFunctionLine(ref m_functionBody, "int r = y * 8 + x;");
                IOUtils.AddFunctionLine(ref m_functionBody, "return dither[r] / 64; // same # of instructions as pre-dividing due to compiler magic");
                IOUtils.CloseFunctionBody(ref m_functionBody);
            }
            break;

            case 2:
            {
                ParentGraph outsideGraph = UIUtils.CurrentWindow.OutsideGraph;

                m_functionBody   = string.Empty;
                m_functionHeader = "Dither" + PatternsFuncStr[m_selectedPatternInt] + "({0}, {1}, {2})";

                IOUtils.AddFunctionHeader(ref m_functionBody, "inline float Dither" + PatternsFuncStr[m_selectedPatternInt] + "( float4 screenPos, " + GeneratorUtils.GetPropertyDeclaraction("noiseTexture", TextureType.Texture2D, ", ") + GeneratorUtils.GetSamplerDeclaraction("samplernoiseTexture", TextureType.Texture2D, ", ") + "float4 noiseTexelSize )");

                string samplingCall = GeneratorUtils.GenerateSamplingCall(ref dataCollector, WirePortDataType.SAMPLER2D, "noiseTexture", "samplernoiseTexture", "screenPos.xy * _ScreenParams.xy * noiseTexelSize.xy", MipType.MipLevel, "0");
                IOUtils.AddFunctionLine(ref m_functionBody, "float dither = " + samplingCall + ".g;");
                IOUtils.AddFunctionLine(ref m_functionBody, "float ditherRate = noiseTexelSize.x * noiseTexelSize.y;");
                IOUtils.AddFunctionLine(ref m_functionBody, "dither = ( 1 - ditherRate ) * dither + ditherRate;");
                IOUtils.AddFunctionLine(ref m_functionBody, "return dither;");
                IOUtils.CloseFunctionBody(ref m_functionBody);
            }
            break;
            }
        }