public void FinishTransition() { if (!AmbientLightControl.light_override) { SetLightIntensity(target_set.intensity); SetLightRange(target_set.range); SetLightColor(AmbientLightUtils.ParseColor32(target_set.color)); if (AmbientLightsOptions.verbose) { DebugLightSet(); } } }
public void UpdateLightTransition(float step) { float t_intensity = Mathf.Lerp(start_set.intensity, target_set.intensity, step); float t_range = Mathf.Lerp(start_set.range, target_set.range, step); Color32 t_color = Color32.Lerp(AmbientLightUtils.ParseColor32(start_set.color), AmbientLightUtils.ParseColor32(target_set.color), step); if (!AmbientLightControl.light_override) { SetLightIntensity(t_intensity); SetLightRange(t_range); SetLightColor(t_color); //DebugLightSet(); } }
public static void RegisterCommands() { uConsole.RegisterCommand("light_int", new uConsole.DebugCommand(() => { float intensity = uConsole.GetFloat(); AmbientLightControl.light_override = true; AmbientLightControl.SetLightsIntensity(intensity); })); uConsole.RegisterCommand("lightset_int", new uConsole.DebugCommand(() => { string set = uConsole.GetString(); float intensity = uConsole.GetFloat(); AmbientLightControl.light_override = true; AmbientLightControl.SetLightsIntensity(intensity, set); })); uConsole.RegisterCommand("light_range", new uConsole.DebugCommand(() => { float range = uConsole.GetFloat(); AmbientLightControl.light_override = true; AmbientLightControl.SetLightsRange(range); })); uConsole.RegisterCommand("lightset_range", new uConsole.DebugCommand(() => { string set = uConsole.GetString(); float range = uConsole.GetFloat(); AmbientLightControl.light_override = true; AmbientLightControl.SetLightsRange(range, set); })); uConsole.RegisterCommand("light_color", new uConsole.DebugCommand(() => { string colorR = uConsole.GetString(); string colorG = uConsole.GetString(); string colorB = uConsole.GetString(); Color32 color = AmbientLightUtils.ParseColor32(colorR + "," + colorG + "," + colorB); AmbientLightControl.light_override = true; AmbientLightControl.SetLightsColor(color); })); uConsole.RegisterCommand("lightset_color", new uConsole.DebugCommand(() => { string set = uConsole.GetString(); string colorR = uConsole.GetString(); string colorG = uConsole.GetString(); string colorB = uConsole.GetString(); Color32 color = AmbientLightUtils.ParseColor32(colorR + "," + colorG + "," + colorB); AmbientLightControl.light_override = true; AmbientLightControl.SetLightsColor(color, set); })); uConsole.RegisterCommand("light_shadow", new uConsole.DebugCommand(() => { string shadow = uConsole.GetString(); AmbientLightControl.light_override = true; AmbientLightControl.SetLightsShadow(shadow); })); uConsole.RegisterCommand("lightset_shadow", new uConsole.DebugCommand(() => { string set = uConsole.GetString(); string shadow = uConsole.GetString(); AmbientLightControl.light_override = true; AmbientLightControl.SetLightsShadow(shadow, set); })); uConsole.RegisterCommand("light_on", new uConsole.DebugCommand(() => { AmbientLightControl.light_override = false; AmbientLightControl.MaybeUpdateLightsToPeriod(true); })); uConsole.RegisterCommand("light_off", new uConsole.DebugCommand(() => { AmbientLightControl.light_override = true; AmbientLightControl.SetLightsIntensity(0f); })); uConsole.RegisterCommand("debug_config", new uConsole.DebugCommand(() => { Debug.Log(Utils.SerializeObject(AmbientLightControl.config)); Debug.Log(Utils.SerializeObject(AmbientLightControl.global_periods_config)); })); uConsole.RegisterCommand("p", new uConsole.DebugCommand(() => { GetPoint(); })); uConsole.RegisterCommand("lobj", new uConsole.DebugCommand(() => { string obj_name = uConsole.GetString(); GetObjectsWithName(obj_name); })); }
public void SetLightParams(AmbientConfigPeriodSet set, bool instant_apply = false) { start_set = target_set; target_set = new AmbientConfigPeriodSet { intensity = set.intensity * AmbientLightControl.GetIntensityModifier(), range = set.range * AmbientLightControl.GetRangeModifier(), color = set.color, shadows = set.shadows }; if (start_set == null) { start_set = target_set; instant_apply = true; } if (set.intensity != 0) { light_source.enabled = true; } else { light_source.enabled = false; } if (AmbientLightControl.config.options.override_shadows != "") { set.shadows = AmbientLightControl.config.options.override_shadows; } if (!AmbientLightsOptions.enable_shadows) { light_source.shadows = LightShadows.None; } else { if (set.shadows.ToLower() == "hard") { //Hard shadows don't work well //light_source.shadows = LightShadows.Hard; light_source.shadows = LightShadows.Soft; } else if (set.shadows.ToLower() == "soft") { light_source.shadows = LightShadows.Soft; } else { light_source.shadows = LightShadows.None; } } if (instant_apply && !AmbientLightControl.light_override) { SetLightIntensity(target_set.intensity); SetLightRange(target_set.range); SetLightColor(AmbientLightUtils.ParseColor32(target_set.color)); if (AmbientLightsOptions.verbose) { DebugLightSet(); } } }