Container for the parameters to the CreateAlias operation. Creates an alias for a fleet. You can use an alias to anonymize your fleet by referencing an alias instead of a specific fleet when you create game sessions. Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. Use a simple alias to point to an active fleet. Use a terminal alias to display a message to incoming traffic instead of routing players to an active fleet. This option is useful when a game server is no longer supported but you want to provide better messaging than a standard 404 error.

To create a fleet alias, specify an alias name, routing strategy, and optional description. If successful, a new alias record is returned, including an alias ID, which you can reference when creating a game session. To reassign the alias to another fleet ID, call UpdateAlias.

Наследование: AmazonGameLiftRequest
Пример #1
0
        static async Task <string> CreateAlias(string name, string fleetId)
        {
            var config = new AmazonGameLiftConfig();

            config.RegionEndpoint = region;
            using (AmazonGameLiftClient aglc = new AmazonGameLiftClient(config))
            {
                // create fleet
                var careq = new Amazon.GameLift.Model.CreateAliasRequest();
                careq.Name            = name;
                careq.Description     = "Alias to direct traffic to " + fleetId;
                careq.RoutingStrategy = new RoutingStrategy
                {
                    Type    = RoutingStrategyType.SIMPLE,
                    FleetId = fleetId,
                    Message = ""
                };
                Amazon.GameLift.Model.CreateAliasResponse cares = await aglc.CreateAliasAsync(careq);

                return(cares.Alias.AliasId);
            }
        }
Пример #2
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 private Amazon.GameLift.Model.CreateAliasResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.CreateAliasRequest request)
 {
     Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "CreateAlias");
     try
     {
         #if DESKTOP
         return(client.CreateAlias(request));
         #elif CORECLR
         return(client.CreateAliasAsync(request).GetAwaiter().GetResult());
         #else
                 #error "Unknown build edition"
         #endif
     }
     catch (AmazonServiceException exc)
     {
         var webException = exc.InnerException as System.Net.WebException;
         if (webException != null)
         {
             throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException);
         }
         throw;
     }
 }
Пример #3
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        public object Execute(ExecutorContext context)
        {
            var cmdletContext = context as CmdletContext;
            // create request
            var request = new Amazon.GameLift.Model.CreateAliasRequest();

            if (cmdletContext.Description != null)
            {
                request.Description = cmdletContext.Description;
            }
            if (cmdletContext.Name != null)
            {
                request.Name = cmdletContext.Name;
            }

            // populate RoutingStrategy
            var requestRoutingStrategyIsNull = true;

            request.RoutingStrategy = new Amazon.GameLift.Model.RoutingStrategy();
            System.String requestRoutingStrategy_routingStrategy_FleetId = null;
            if (cmdletContext.RoutingStrategy_FleetId != null)
            {
                requestRoutingStrategy_routingStrategy_FleetId = cmdletContext.RoutingStrategy_FleetId;
            }
            if (requestRoutingStrategy_routingStrategy_FleetId != null)
            {
                request.RoutingStrategy.FleetId = requestRoutingStrategy_routingStrategy_FleetId;
                requestRoutingStrategyIsNull    = false;
            }
            System.String requestRoutingStrategy_routingStrategy_Message = null;
            if (cmdletContext.RoutingStrategy_Message != null)
            {
                requestRoutingStrategy_routingStrategy_Message = cmdletContext.RoutingStrategy_Message;
            }
            if (requestRoutingStrategy_routingStrategy_Message != null)
            {
                request.RoutingStrategy.Message = requestRoutingStrategy_routingStrategy_Message;
                requestRoutingStrategyIsNull    = false;
            }
            Amazon.GameLift.RoutingStrategyType requestRoutingStrategy_routingStrategy_Type = null;
            if (cmdletContext.RoutingStrategy_Type != null)
            {
                requestRoutingStrategy_routingStrategy_Type = cmdletContext.RoutingStrategy_Type;
            }
            if (requestRoutingStrategy_routingStrategy_Type != null)
            {
                request.RoutingStrategy.Type = requestRoutingStrategy_routingStrategy_Type;
                requestRoutingStrategyIsNull = false;
            }
            // determine if request.RoutingStrategy should be set to null
            if (requestRoutingStrategyIsNull)
            {
                request.RoutingStrategy = null;
            }

            CmdletOutput output;

            // issue call
            var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint);

            try
            {
                var    response       = CallAWSServiceOperation(client, request);
                object pipelineOutput = null;
                pipelineOutput = cmdletContext.Select(response, this);
                output         = new CmdletOutput
                {
                    PipelineOutput  = pipelineOutput,
                    ServiceResponse = response
                };
            }
            catch (Exception e)
            {
                output = new CmdletOutput {
                    ErrorResponse = e
                };
            }

            return(output);
        }
Пример #4
0
        /// <summary>
        /// Initiates the asynchronous execution of the CreateAlias operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the CreateAlias operation on AmazonGameLiftClient.</param>
        /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param>
        /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
        ///          procedure using the AsyncState property.</param>
        /// 
        /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndCreateAlias
        ///         operation.</returns>
        public IAsyncResult BeginCreateAlias(CreateAliasRequest request, AsyncCallback callback, object state)
        {
            var marshaller = new CreateAliasRequestMarshaller();
            var unmarshaller = CreateAliasResponseUnmarshaller.Instance;

            return BeginInvoke<CreateAliasRequest>(request, marshaller, unmarshaller,
                callback, state);
        }
Пример #5
0
        /// <summary>
        /// Creates an alias for a fleet. You can use an alias to anonymize your fleet by referencing
        /// an alias instead of a specific fleet when you create game sessions. Amazon GameLift
        /// supports two types of routing strategies for aliases: simple and terminal. Use a simple
        /// alias to point to an active fleet. Use a terminal alias to display a message to incoming
        /// traffic instead of routing players to an active fleet. This option is useful when
        /// a game server is no longer supported but you want to provide better messaging than
        /// a standard 404 error.
        /// 
        ///  
        /// <para>
        /// To create a fleet alias, specify an alias name, routing strategy, and optional description.
        /// If successful, a new alias record is returned, including an alias ID, which you can
        /// reference when creating a game session. To reassign the alias to another fleet ID,
        /// call <a>UpdateAlias</a>.
        /// </para>
        /// </summary>
        /// <param name="request">Container for the necessary parameters to execute the CreateAlias service method.</param>
        /// 
        /// <returns>The response from the CreateAlias service method, as returned by GameLift.</returns>
        /// <exception cref="Amazon.GameLift.Model.ConflictException">
        /// The requested operation would cause a conflict with the current state of a service
        /// resource associated with the request. Please resolve the conflict before retrying
        /// this request.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
        /// The service encountered an unrecoverable internal failure while processing the request.
        /// Such requests can be retried by clients, either immediately or after a back-off period.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
        /// One or more parameters specified as part of the request are invalid. Please correct
        /// the invalid parameters before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.LimitExceededException">
        /// The requested operation would cause the resource to exceed the allowed service limit.
        /// Please resolve the issue before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
        /// The client failed authentication. Such requests should not be retried without valid
        /// authentication credentials.
        /// </exception>
        public CreateAliasResponse CreateAlias(CreateAliasRequest request)
        {
            var marshaller = new CreateAliasRequestMarshaller();
            var unmarshaller = CreateAliasResponseUnmarshaller.Instance;

            return Invoke<CreateAliasRequest,CreateAliasResponse>(request, marshaller, unmarshaller);
        }
Пример #6
0
        /// <summary>
        /// Initiates the asynchronous execution of the CreateAlias operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the CreateAlias operation.</param>
        /// <param name="cancellationToken">
        ///     A cancellation token that can be used by other objects or threads to receive notice of cancellation.
        /// </param>
        /// <returns>The task object representing the asynchronous operation.</returns>
        public Task<CreateAliasResponse> CreateAliasAsync(CreateAliasRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
        {
            var marshaller = new CreateAliasRequestMarshaller();
            var unmarshaller = CreateAliasResponseUnmarshaller.Instance;

            return InvokeAsync<CreateAliasRequest,CreateAliasResponse>(request, marshaller, 
                unmarshaller, cancellationToken);
        }