Пример #1
0
 public void reiniciar()
 {
     checkpoints.RemoveRange(0, checkpoints.Count());
     this.agregarCheckpoints();
     checkpointsRestantes.Text = checkpoints.Count().ToString();
     checkpointActual = checkpoints.ElementAt(0);
 }
Пример #2
0
        private void crearNivel1(  )
        {
            //Construcción del escenario del nivel 1
            int cantVueltas = 1;    //este nivel va tener una vuelta para que se pueda ganar
            TgcBox piso;

            // ----- PÉRGOLA ----- //
            TgcSimpleTerrain terrain;
            string currentHeightmap;
            string currentTexture;
            float currentScaleXZ;
            float currentScaleY;

            //Path de Heightmap default del terreno y Modifier para cambiarla
            currentHeightmap = Shared.mediaPath + "\\otros\\heighmap.jpg";
            currentScaleXZ = 12f;
            currentScaleY = 2.2f;
            currentTexture = Shared.mediaPath + "\\otros\\block02.png";

            //Cargar terreno: cargar heightmap y textura de color
            terrain = new TgcSimpleTerrain();
            terrain.loadHeightmap(currentHeightmap, currentScaleXZ, currentScaleY, new Vector3(0, 0, -300));
            terrain.loadTexture(currentTexture);

            //elementos.Add(hongo);
            List<TgcScene> arboles = EjemploAlumno.getInstance().getArboles();
            float separacionEntreArboles = 0f;
            float inclinacionFila = 0f;
            foreach (TgcScene escenaArbol in arboles)
            {
                TgcMesh arbol = escenaArbol.Meshes[0];
                arbol.Position= new Vector3(600+separacionEntreArboles, 0, 2400+inclinacionFila);
                arbol.Scale = new Vector3(23f, 23f,23f);
                elementos.Add(arbol);
                separacionEntreArboles += 500f;
                inclinacionFila += 60f;
            }

            TgcTexture textura = TgcTexture.createTexture(GuiController.Instance.D3dDevice, GuiController.Instance.AlumnoEjemplosMediaDir + "LosBorbotones\\escenario\\pista3.jpg");
            piso = TgcBox.fromSize(new Vector3(0, 0, 0), new Vector3(15000, 0, 10000), textura); //es un cubo plano con una textura (foto de la pista)

            cielo = new TgcSkyBox(); //Se crea el cielo, es como un cubo grande que envuelve todo y sirve de límite
            cielo.Center = new Vector3(0, 0, 0);
            cielo.Size = new Vector3(20000, 9000, 18000);
            cielo.setFaceTexture(TgcSkyBox.SkyFaces.Up, Shared.mediaPath + "\\escenario\\cielo.jpg");
            cielo.setFaceTexture(TgcSkyBox.SkyFaces.Down, Shared.mediaPath + "\\escenario\\cielo.jpg");
            cielo.setFaceTexture(TgcSkyBox.SkyFaces.Left, Shared.mediaPath + "\\escenario\\cielo.jpg");
            cielo.setFaceTexture(TgcSkyBox.SkyFaces.Right, Shared.mediaPath + "\\escenario\\cielo.jpg");
            cielo.setFaceTexture(TgcSkyBox.SkyFaces.Front, Shared.mediaPath + "\\escenario\\cielo.jpg");
            cielo.setFaceTexture(TgcSkyBox.SkyFaces.Back, Shared.mediaPath + "\\escenario\\cielo.jpg");
            cielo.updateValues();

            cajas.Add(piso);

            //CARGAR OBSTÁCULOS
            obstaculos.Add(new ObstaculoRigido(-100, 0, -1800, 3700, 300, 80, Shared.mediaPath + "\\otros\\block01.jpg"));
            obstaculos.Add(new ObstaculoRigido(-1300, 0, -100, 80, 300, 3200, Shared.mediaPath + "\\otros\\block01.jpg"));
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\columna\\columna-TgcScene.xml", new Vector3(5650, 0, -3000), new Vector3(15f, 15f, 15f)));
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\columna\\columna-TgcScene.xml", new Vector3(5500, 0, -3250), new Vector3(10f, 10f, 10f)));
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\columna\\columna-TgcScene.xml", new Vector3(5850, 0, -3000), new Vector3(5f, 5f, 5f)));
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\carnivora\\carnivora-TgcScene.xml", new Vector3(2000, 0, 0), new Vector3(7f, 7f, 7f)));
            ObstaculoRigido p = new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\carnivora\\carnivora-TgcScene.xml", new Vector3(2200, 0, 100), new Vector3(5f, 5f, 5f));
            p.mesh.rotateY(0.5f);
            obstaculos.Add(p);

            //guardabarros
            obstaculos.Add(new ObstaculoRigido(7625, -400, 0, 250, 1100, 10000, Shared.mediaPath + "\\otros\\block01.jpg"));
            obstaculos.Add(new ObstaculoRigido(-7625, -400, 0, 250, 1100, 10000, Shared.mediaPath + "\\otros\\block01.jpg"));
            obstaculos.Add(new ObstaculoRigido(0, -400, 5125, 15000, 1100, 250, Shared.mediaPath + "\\otros\\block01.jpg"));
            obstaculos.Add(new ObstaculoRigido(0, -400, -5125, 15000, 1100, 250, Shared.mediaPath + "\\otros\\block01.jpg"));

            //Checkpoints
            for (int m = 0; m < cantVueltas; m++)
            {
                this.PosicionesCheckpoints.Add(new Vector3(5300, -4000, 0));
                this.PosicionesCheckpoints.Add(new Vector3(0, 0, 0));
                this.PosicionesCheckpoints.Add(new Vector3(6000, 2500, 0));
                this.PosicionesCheckpoints.Add(new Vector3(-5000, 4500, 0));
                this.PosicionesCheckpoints.Add(new Vector3(-5000, 1750, 0));
                this.PosicionesCheckpoints.Add(new Vector3(-2500, -500, 0));
                this.PosicionesCheckpoints.Add(new Vector3(-5500, -2500, 0));
                this.PosicionesCheckpoints.Add(new Vector3(-5000, -4500, 0));
                this.PosicionesCheckpoints.Add(new Vector3(0, -2500, 0));
            }

            this.agregarCheckpoints();

            checkpointActual = checkpoints.ElementAt(0);
            checkpointsRestantes = new TgcText2d();
            checkpointsRestantes.Text = checkpoints.Count().ToString();
            checkpointsRestantes.Color = Color.DarkRed;
            checkpointsRestantes.Align = TgcText2d.TextAlign.RIGHT;
            checkpointsRestantes.Position = new Point(630, 30);
            checkpointsRestantes.Size = new Size(100, 50);
            checkpointsRestantes.changeFont(new System.Drawing.Font("TimesNewRoman", 25, FontStyle.Bold));

               ObstaculoRigido hV = new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\HongoVerde\\HongoVerde-TgcScene.xml", new Vector3(-4300, 0, -300), new Vector3(2f, 2f, 2f));
               hV.mesh.rotateY(0.2f);
            obstaculos.Add(hV);
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\HongoRojo\\HongoRojo-TgcScene.xml", new Vector3(-4200, 0, -300), new Vector3(0.5f, 0.5f, 0.5f)));
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\HongoRojo\\HongoRojo-TgcScene.xml", new Vector3(-4300, 0, -400), new Vector3(1.2f, 1.2f, 1.2f)));

            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\HongoRojo\\HongoRojo-TgcScene.xml", new Vector3(-5000, 0, 3000), new Vector3(2f, 2f, 2f)));
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\HongoVerde\\HongoVerde-TgcScene.xml", new Vector3(-5100, 0, 3000), new Vector3(0.5f, 0.5f, 0.5f)));
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\HongoVerde\\HongoVerde-TgcScene.xml", new Vector3(-5100, 0, 3000), new Vector3(1.5f, 1.5f, 1.5f)));
            obstaculos.Add(new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\HongoVerde\\HongoVerde-TgcScene.xml", new Vector3(-4900, 0, 3100), new Vector3(0.2f, 0.2f, 0.2f)));

            ObstaculoRigido b = new ObstaculoRigido(Shared.mediaPath + "\\ambientacion\\bar\\bar-TgcScene.xml", new Vector3(2300, 0, 2600), new Vector3(67f, 15f, 20f));
            obstaculos.Add(b);

            foreach (ObstaculoRigido obstaculo in obstaculos)
            {
                objetos.Add(obstaculo.mesh);
            }
            foreach (TgcMesh elemento in elementos)
            {
                objetos.Add(elemento);
            }
            foreach (Recursos recurso in recursos)
            {
                objetos.Add(recurso.modelo);
            }

            //Crear grilla
            quadtree = new Quadtree();
            quadtree.create(objetos, escenarioBB);
            quadtree.createDebugQuadtreeMeshes();

            GuiController.Instance.Modifiers.addBoolean("showQuadtree", "Show Quadtree", false);

            terrenos.Add(terrain);
        }