Пример #1
0
        public static void MakeDropPodAt(IntVec3 c, DropPodInfo info)
        {
            DropPodIncoming dropPodIncoming = (DropPodIncoming)ThingMaker.MakeThing(ThingDef.Named("DropPodCrashingIncoming"), null);

            dropPodIncoming.contents = info;
            GenSpawn.Spawn(dropPodIncoming, c);
        }
Пример #2
0
 public static void DropThingGroupsNear(IntVec3 dropCenter, List <List <Thing> > thingsGroups, int openDelay = 110, bool canInstaDropDuringInit = true, bool leaveSlag = false, bool canRoofPunch = true)
 {
     foreach (List <Thing> current in thingsGroups)
     {
         IntVec3 intVec;
         if (!DropCellFinder.TryFindDropSpotNear(dropCenter, out intVec, true, canRoofPunch))
         {
             Log.Warning(string.Concat(new object[]
             {
                 "DropThingsNear failed to find a place to drop ",
                 current.FirstOrDefault <Thing>(),
                 " near ",
                 dropCenter,
                 ". Dropping on random square instead."
             }));
             intVec = CellFinderLoose.RandomCellWith((IntVec3 c) => c.Walkable(), 1000);
         }
         for (int i = 0; i < current.Count; i++)
         {
             current[i].SetForbidden(true, false);
         }
         if (canInstaDropDuringInit && Find.TickManager.TicksGame < 2)
         {
             foreach (Thing current2 in current)
             {
                 GenPlace.TryPlaceThing(current2, intVec, ThingPlaceMode.Near);
             }
         }
         else
         {
             DropPodInfo dropPodInfo = new DropPodInfo();
             foreach (Thing current3 in current)
             {
                 dropPodInfo.containedThings.Add(current3);
             }
             dropPodInfo.openDelay = openDelay;
             dropPodInfo.leaveSlag = leaveSlag;
             MakeDropPodAt(intVec, dropPodInfo);
         }
     }
 }