Пример #1
0
 public override void LoadedGame()
 {
     base.LoadedGame();
     ACUtils.ResetACTracker();
     if (this.stacksIndex == null)
     {
         this.stacksIndex = new Dictionary <string, CorticalStack>();
     }
     if (this.pawnsWithStacks == null)
     {
         this.pawnsWithStacks = new HashSet <Pawn>();
     }
     if (this.emptySleeves == null)
     {
         this.emptySleeves = new HashSet <Pawn>();
     }
     if (this.deadPawns == null)
     {
         this.deadPawns = new HashSet <Pawn>();
     }
 }
Пример #2
0
 public override void LoadedGame()
 {
     base.LoadedGame();
     ACUtils.ResetACTracker();
     if (this.stacksIndex == null)
     {
         this.stacksIndex = new Dictionary <string, CorticalStack>();
     }
     if (this.pawnsWithStacks == null)
     {
         this.pawnsWithStacks = new HashSet <Pawn>();
     }
     if (this.emptySleeves == null)
     {
         this.emptySleeves = new HashSet <Pawn>();
     }
     if (this.deadPawns == null)
     {
         this.deadPawns = new HashSet <Pawn>();
     }
     ResetStackLimitIfNeeded(AlteredCarbonDefOf.AC_FilledCorticalStack);
 }