public static Task <byte> GetPrimaryColorAsync(this IVehicle vehicle) => AltVAsync.Schedule(() => vehicle.PrimaryColor);
public static Task SetWheelHasTireAsync(this IVehicle vehicle, byte wheelId, bool state) => AltVAsync.Schedule(() => vehicle.SetWheelHasTire(wheelId, state));
public static Task <Position> GetVelocityAsync(this IVehicle vehicle) => AltVAsync.Schedule(() => vehicle.Velocity);
public static Task <float> GetWheelHealthAsync(this IVehicle vehicle, byte wheelId) => AltVAsync.Schedule(() => vehicle.GetWheelHealth(wheelId));
public static Task RepairAsync(this IVehicle vehicle) => AltVAsync.Schedule(vehicle.Repair);
public static Task AttachToEntityAsync(this IVehicle vehicle, IEntity entity, short otherBone, short ownBone, Position position, Rotation rotation, bool collision, bool noFixedRotation) => AltVAsync.Schedule(() => vehicle.AttachToEntity(entity, otherBone, ownBone, position, rotation, collision, noFixedRotation));
public static Task <bool> DoesWheelHasTireAsync(this IVehicle vehicle, byte wheelId) => AltVAsync.Schedule(() => vehicle.DoesWheelHasTire(wheelId));
public static Task SetManualEngineControlAsync(this IVehicle vehicle, bool state) => AltVAsync.Schedule(() => vehicle.ManualEngineControl = state);
public static Task <string> GetScriptDataAsync(this IVehicle vehicle) => AltVAsync.Schedule(() => vehicle.ScriptData);
public static Task SetRadioStationAsync(this IVehicle vehicle, uint radioStation) => AltVAsync.Schedule(() => vehicle.RadioStation = radioStation);
public static Task <bool> GetManualEngineControlAsync(this IVehicle vehicle) => AltVAsync.Schedule(() => vehicle.ManualEngineControl);
public static Task <uint> GetRadioStationAsync(this IVehicle vehicle) => AltVAsync.Schedule(() => vehicle.RadioStation);
public static Task SetAppearanceDataAsync(this IVehicle vehicle, string text) => AltVAsync.Schedule(() => vehicle.AppearanceData = text);
public static Task <string> GetAppearanceDataAsync(this IVehicle vehicle) => AltVAsync.Schedule(() => vehicle.AppearanceData);
public static Task IsDestroyedAsync(this IVehicle vehicle) => AltVAsync.Schedule(() => vehicle.IsDestroyed);
public static Task SetScriptDataAsync(this IVehicle vehicle, string text) => AltVAsync.Schedule(() => vehicle.ScriptData = text);
public static Task <IVehicle> AttachedToAsync(this IVehicle vehicle) => AltVAsync.Schedule(() => vehicle.AttachedTo);
public static Task RemoveAsync(this IVehicle vehicle) => AltVAsync.Schedule(vehicle.Remove);
public static Task DetachAsync(this IVehicle vehicle) => AltVAsync.Schedule(vehicle.Detach);
public static Task <bool> GetVisibleAsync(this IVehicle vehicle) => AltVAsync.Schedule(() => vehicle.Visible);
public static Task <Rgba> GetPrimaryColorRgbAsync(this IVehicle vehicle) => AltVAsync.Schedule(() => vehicle.PrimaryColorRgb);
public static Task SetPrimaryColorAsync(this IVehicle vehicle, byte primaryColor) => AltVAsync.Schedule(() => vehicle.PrimaryColor = primaryColor);
public static Task SetWheelHealthAsync(this IVehicle vehicle, byte wheelId, float health) => AltVAsync.Schedule(() => vehicle.SetWheelHealth(wheelId, health));
public static Task SetVisibleAsync(this IVehicle vehicle, bool visibility) => AltVAsync.Schedule(() => vehicle.Visible = visibility);
public static Task <bool> IsWheelOnFireAsync(this IVehicle vehicle, byte wheelId) => AltVAsync.Schedule(() => vehicle.IsWheelOnFire(wheelId));
public static Task <bool> GetStreamedAsync(this IVehicle vehicle) => AltVAsync.Schedule(() => vehicle.Streamed);
public static Task SetPrimaryColorRgbAsync(this IVehicle vehicle, Rgba primaryColor) => AltVAsync.Schedule(() => vehicle.PrimaryColorRgb = primaryColor);
public static Task SetStreamedAsync(this IVehicle vehicle, bool isStreamed) => AltVAsync.Schedule(() => vehicle.Streamed = isStreamed);
public static Task <bool> IsSecondaryColorRgbAsync(this IVehicle vehicle) => AltVAsync.Schedule(() => vehicle.IsSecondaryColorRgb);
public static Task SetNeonActiveAsync(this IVehicle vehicle, bool left, bool right, bool front, bool back) => AltVAsync.Schedule(() => vehicle.SetNeonActive(left, right, front, back));