Пример #1
0
        private void Interpolate(GeneratorParameters generatorParams, SampleArray blockBuffer, double increment, int start, int end)
        {
            double _end = generatorParams.CurrentState == GeneratorState.Loop ? this.LoopEndPhase - 1 : this.EndPhase - 1;
            int    index;
            float  s1, s2, mu;

            while (start < end && generatorParams.Phase < _end)//do this until we reach an edge case or fill the buffer
            {
                index = (int)generatorParams.Phase;
                s1    = Samples[index];
                s2    = Samples[index + 1];
                mu    = (float)(generatorParams.Phase - index);
                blockBuffer[start++]   = s1 + mu * (s2 - s1);
                generatorParams.Phase += increment;
            }
            while (start < end)//edge case, if in loop wrap to loop start else use duplicate sample
            {
                index = (int)generatorParams.Phase;
                s1    = Samples[index];
                if (generatorParams.CurrentState == GeneratorState.Loop)
                {
                    s2 = Samples[(int)generatorParams.CurrentStart];
                }
                else
                {
                    s2 = s1;
                }
                mu = (float)(generatorParams.Phase - index);
                blockBuffer[start++]   = s1 + mu * (s2 - s1);
                generatorParams.Phase += increment;
            }
        }
Пример #2
0
 public void Release(GeneratorParameters generatorParams)
 {
     if (LoopMode == LoopMode.LoopUntilNoteOff)
     {
         generatorParams.CurrentState = GeneratorState.PostLoop;
         generatorParams.CurrentStart = StartPhase;
         generatorParams.CurrentEnd   = EndPhase;
     }
 }
Пример #3
0
        public virtual void GetValues(GeneratorParameters generatorParams, SampleArray blockBuffer, double increment)
        {
            var proccessed = 0;

            do
            {
                var samplesAvailable = (int)(Math.Ceiling((generatorParams.CurrentEnd - generatorParams.Phase) / increment));
                if (samplesAvailable > blockBuffer.Length - proccessed)
                {
                    while (proccessed < blockBuffer.Length)
                    {
                        blockBuffer[proccessed++] = GetValue(generatorParams.Phase);
                        generatorParams.Phase    += increment;
                    }
                }
                else
                {
                    var endProccessed = proccessed + samplesAvailable;
                    while (proccessed < endProccessed)
                    {
                        blockBuffer[proccessed++] = GetValue(generatorParams.Phase);
                        generatorParams.Phase    += increment;
                    }
                    switch (generatorParams.CurrentState)
                    {
                    case GeneratorState.PreLoop:
                        generatorParams.CurrentStart = LoopStartPhase;
                        generatorParams.CurrentEnd   = LoopEndPhase;
                        generatorParams.CurrentState = GeneratorState.Loop;
                        break;

                    case GeneratorState.Loop:
                        generatorParams.Phase += generatorParams.CurrentStart - generatorParams.CurrentEnd;
                        break;

                    case GeneratorState.PostLoop:
                        generatorParams.CurrentState = GeneratorState.Finished;
                        while (proccessed < blockBuffer.Length)
                        {
                            blockBuffer[proccessed++] = 0;
                        }
                        break;
                    }
                }
            } while (proccessed < blockBuffer.Length);
        }
Пример #4
0
        public override void GetValues(GeneratorParameters generatorParams, SampleArray blockBuffer, double increment)
        {
            int proccessed = 0;

            do
            {
                int samplesAvailable = (int)Math.Ceiling((generatorParams.CurrentEnd - generatorParams.Phase) / increment);
                if (samplesAvailable > blockBuffer.Length - proccessed)
                {
                    Interpolate(generatorParams, blockBuffer, increment, proccessed, blockBuffer.Length);
                    return; //proccessed = blockBuffer.Length;
                }
                else
                {
                    int endProccessed = proccessed + samplesAvailable;
                    Interpolate(generatorParams, blockBuffer, increment, proccessed, endProccessed);
                    proccessed = endProccessed;
                    switch (generatorParams.CurrentState)
                    {
                    case GeneratorState.PreLoop:
                        generatorParams.CurrentStart = LoopStartPhase;
                        generatorParams.CurrentEnd   = LoopEndPhase;
                        generatorParams.CurrentState = GeneratorState.Loop;
                        break;

                    case GeneratorState.Loop:
                        generatorParams.Phase += generatorParams.CurrentStart - generatorParams.CurrentEnd;
                        break;

                    case GeneratorState.PostLoop:
                        generatorParams.CurrentState = GeneratorState.Finished;
                        while (proccessed < blockBuffer.Length)
                        {
                            blockBuffer[proccessed++] = 0f;
                        }
                        break;
                    }
                }
            }while (proccessed < blockBuffer.Length);
        }