Пример #1
0
 public void LoadBank(PatchBank bank)
 {
     UnloadBank();
     SoundBank = bank;
 }
Пример #2
0
 public void LoadSoundFontBytes(byte[] data)
 {
     if (State != SynthPlayerState.Stopped) return;
     var input = ByteBuffer.FromBuffer(data);
     try
     {
         Logger.Info("Loading soundfont from bytes");
         var bank = new PatchBank();
         bank.LoadSf2(input);
         Synth.LoadBank(bank);
         IsSoundFontLoaded = true;
         OnSoundFontLoaded();
         Logger.Info("soundFont successfully loaded");
         if (IsReady) OnReadyForPlay();
     }
     catch (Exception e)
     {
         Logger.Error("Could not load soundfont from bytes " + e);
         IsSoundFontLoaded = false;
         Synth.UnloadBank();
         OnSoundFontLoadFailed();
     }
 }