public GameTests() { var people = new People(this.Session); this.player1 = people.FindBy(M.Person.UserName, "speler1"); this.player2 = people.FindBy(M.Person.UserName, "speler2"); this.player3 = people.FindBy(M.Person.UserName, "speler3"); this.player4 = people.FindBy(M.Person.UserName, "speler4"); this.scoreboard = new ScoreboardBuilder(this.Session) .WithPlayer(player1) .WithPlayer(player2) .WithPlayer(player3) .WithPlayer(player4) .Build(); this.GameTypes = new GameTypes(this.Session); this.Session.Derive(); }
public SoloAndSoloSlimAndAbondanceTests() { var people = new People(this.Session); this.player1 = people.FindBy(M.Person.UserName, "player1"); this.player2 = people.FindBy(M.Person.UserName, "player2"); this.player3 = people.FindBy(M.Person.UserName, "player3"); this.player4 = people.FindBy(M.Person.UserName, "player4"); this.scoreboard = new ScoreboardBuilder(this.Session) .WithPlayer(this.player1) .WithPlayer(this.player2) .WithPlayer(this.player3) .WithPlayer(this.player4) .Build(); this.gameTypes = new GameTypes(this.Session); this.Session.Derive(); }