Пример #1
0
        private void MessageReceiver_FMD_S_DOCKED(ClientConnection client, AllegianceInterop.FMD_S_DOCKED message)
        {
            Log("MessageReceiver_FMD_S_DOCKED");

            if (_waitingForLaunchToComplete == true)
            {
                Log("\tA launch is already in progress, skipping message.");
                return;
            }

            var ship    = ClientConnection.GetShip();
            var station = ship.GetStation();

            // If we are in a station, then get into a scout and get out there.
            if (station != null)
            {
                // Mark the current sector as invalid so that we will aquire a new destination on launch.
                _currentSectorID = -1;

                Log("\tDocked at station, changing ship to scout and relaunching.");
                ChangeShip(ShipType.Scout, new ScoutProbeLoadout());
                return;
            }
        }
Пример #2
0
 private void _messageReceiver_FMD_S_DOCKED(ClientConnection client, AllegianceInterop.FMD_S_DOCKED message)
 {
     // When ever the server sends us a "DOCKED" message, we lose all of the info about ships we have seen, so we need to
     // re-update our galaxy view so that we know what's where.
     UpdateGalaxyView();
 }