Пример #1
0
 public Pathfinder(HexMap hexMap)
 {
     this.HexMap = hexMap;
     levelWidth  = hexMap.Layout.GetLength(1);
     levelHeight = hexMap.Layout.GetLength(0);
     InitializeTiles();
 }
Пример #2
0
        public SpawnGroup(int numberOfCreatures, Creature creature, int spawnFrequency, int spawnDuration)
        {
            ParentGame      = creature.ParentGame;
            ParentMap       = CurrentGame.currentMap;
            ExampleCreature = creature;
            Creatures       = new Creature[numberOfCreatures];
            if (creature.Spritesheet != null && File.Exists(CurrentGame.ContentDir + "Creatures\\Smalls\\NEXTWAVE" + creature.Spritesheet.Name + ".xnb"))
            {
                InfoTexture = ParentGame.Content.Load <Texture2D>("Creatures\\Smalls\\NEXTWAVE" + creature.Spritesheet.Name);
            }
            else
            {
                InfoTexture = CurrentGame.pixel;
            }

            infoTexOrigin = new Vector2(InfoTexture.Width * 0.5f, InfoTexture.Height * 0.5f);
            //SpawnTimetable = new int[numberOfCreatures];
            SpawnPointIndex = creature.SpawnPointIndex;
            GoalPointIndex  = creature.GoalPointIndex;

            AliveCreatures = new List <Creature>();
            for (int i = 0; i < numberOfCreatures; i++)
            {
                //Creatures[i] = creatureType.Clone();     //---------------------------------------YKSILÖT?!-------------
                Creatures[i]             = Creature.Clone(creature);
                Creatures[i].Alive       = true;
                Creatures[i].ParentGroup = this;
                Creatures[i].FindPath(); //-----------------------------pitäs kattoo reittivaihtoehdot vain kerran, jakaa niitä rndisti öröille ja sit individualisoida
                AliveCreatures.Add(Creatures[i]);
                //SpawnTimetable[i] = spawnFrequency;
            }

            SpawnFrequency = spawnFrequency;
            GroupDuration  = spawnDuration;
        }
Пример #3
0
        //--------Constructors------------------------------
        public Bullet(Creature targetCreature,
                      float speed,
                      float dmg,
                      DmgType dmgType,
                      float splashRange,
                      float[] slow,
                      GeneSpecs elems,
                      Vector2 originPoint,
                      Texture2D texture,
                      HexMap currMap)
        {
            this.targetCreature = targetCreature;
            this.speed          = speed;
            this.dmg            = dmg;
            DmgType             = dmgType;
            this.slow           = slow;
            ElemSpecs           = elems;
            this.originPoint    = originPoint;
            this.texture        = texture;

            //active = true;
            textureOrigin = new Vector2(texture.Width / 2, texture.Height / 2);

            //Rnd = targetCreature.ParentMap.rnd;
            //rndWobble = new Vector2((float)(Rnd.NextDouble() - 0.5), (float)(Rnd.NextDouble() - 0.5));

            //ShootAt(targetCreature);

            SplashRange = splashRange;
            ParentMap   = currMap;

            ExplosionAnim = new AnimSprite(ParentMap.ParentGame.Content.Load <Texture2D>("MetroPlos"), Point.Zero, 1, 5);
        }
Пример #4
0
        public Wave(HexMap map, SpawnGroup[] groups)
        {
            ParentMap  = map;
            Groups     = groups;
            ParentGame = map.ParentGame;

            Initialize();
        }
Пример #5
0
 public Creature(HexMap map, string creatureType, int spawnPointIndex, int goalPointIndex, Texture2D spriteSheet, int spritesheetRows, int spritesheetColumns)
     : this(map, creatureType, spawnPointIndex, goalPointIndex, spriteSheet)
 {
     SpritesheetRows      = spritesheetRows;
     SpritesheetColumns   = spritesheetColumns;
     totalFrames          = spritesheetRows * spritesheetColumns;
     currentFrame         = 0;
     AnimationUpdatePhase = 0;
 }
Пример #6
0
 public Creature(string creatureType, string name, HexMap map, Texture2D spritesheet, int spawnPointIndex, int goalPointIndex, int initHp, float defaultSpeed, byte lifeDamage, float spriteScale, string textureName)
     : this(creatureType, name, map, spawnPointIndex, goalPointIndex, spritesheet, initHp, defaultSpeed)
 {
     SpriteScale          = spriteScale;
     Origin               = spritesheet != null ? new Vector2(Width / 2, Height / 2) : Vector2.Zero;
     currentFrame         = 0;
     AnimationUpdatePhase = 0;
     LifeDmg              = lifeDamage;
     Spritesheet.Name     = textureName;
 }
Пример #7
0
 public Creature(string creatureType, string name, HexMap map, string textureName, int spawnPointIndex, int goalPointIndex, int initHp, float defaultSpeed, GeneSpecs elementWeaknesses, byte lifeDamage, int nrgBounty, float spriteScale)
     : this(creatureType, name, map, spawnPointIndex, goalPointIndex, Array.Find <Texture2D>(CurrentGame.CreatureTextures, tex => tex.Name == textureName), initHp, defaultSpeed)
 {
     EnergyBounty         = nrgBounty;
     ElemArmors           = elementWeaknesses;
     SpriteScale          = spriteScale;
     currentFrame         = 0;
     AnimationUpdatePhase = 0;
     LifeDmg = lifeDamage;
     //Spritesheet.Name = textureName;
 }
Пример #8
0
 public Creature(string creatureType, string name, HexMap map, int spawnPointIndex, int goalPointIndex, Texture2D texture, int initHp, float defaultSpeed)
     : this(map, creatureType, spawnPointIndex, goalPointIndex, texture)
 {
     Name        = name;
     InitHp      = initHp;
     hp          = initHp;
     defSpeed    = defaultSpeed;
     Speed       = defaultSpeed;
     Splatter    = new ParticleEngine(CurrentGame.smallBall, Location, 50 + (int)InitHp, 5, ParentMap.rnd); //---------------------täällä kuoloparticlemäärä----------!!
     TrailEngine = new ParticleEngine(CurrentGame.pixel, Location, 5000, 5000, ParentMap.rnd);              //-----------TRAIL
     TrailEngine.SourceCreature = this;                                                                     //-----------TRAIL
     TrailEngine.ParticleSpeed  = 0;                                                                        //-----------TRAIL
 }
Пример #9
0
        //--------Constructors------------------------------
        public Tower(char symbol, string name, Point mapCoord, float range, float firerate, Texture2D[] textures, GeneSpecs geneSpecs, Texture2D bulletTexture, float bulletSpeed, short dmg, DmgType dmgType, int splashRange, float[] slow, int cost, int buildTime, bool isExample)
        {
            ParentMap = CurrentGame.currentMap;
            Name      = name;
            Symbol    = symbol;
            MapCoord  = mapCoord;
            //ScreenLocation = map.ToScreenLocation(mapCoord);

            /*this.screenLocation = new Vector2((float)(mapLocation[0] * map.stackedWidth + map.drawPos.X),
             *                                (float)(mapLocation[1] * map.TileHeight + mapLocation[0] % 2 * (map.TileHeight / 2)) + map.drawPos.Y);*/
            Range          = range;
            InitRange      = range;
            FireRate       = firerate;
            BulletSpeed    = bulletSpeed;
            radiusTextures = new Texture2D[2];
            //this.radiusTextures[0] = radiusTexture;
            MakeRadiusCircle();
            ShowRadius = false;
            Textures   = textures;
            //this.angleOffset = angleOffset;
            //angle = (float)Math.PI * 1.5f;
            texOrigin          = new Vector2(textures[0].Width / 2, textures[0].Height / 2);
            this.bulletTexture = bulletTexture;
            Dmg        = dmg;
            DmgType    = dmgType;
            this.slow  = slow;
            Cost       = cost;
            BuildTime  = buildTime;
            buildTimer = buildTime;
            IsExample  = isExample;
            if (!IsExample)
            {
                buildFinishedCounter = buildFinishedInit; //---------------------------ist dies der rihl leif?
            }
            Built        = false;
            Bullets      = new List <Bullet>(10);
            towerTypeIdx = Array.IndexOf(TowerSymbols, symbol);
            towerBranch  = towerTypeIdx % 6;
            SplashRange  = splashRange;

            CreaturesInRange = new List <Creature>();
            ColoredInRange   = new List <Creature>();
            PossibleTargets  = new List <Creature>();

            GeneSpecs = geneSpecs;
            GeneSpecs.BaseTiers[Math.Max((int)GeneSpecs.GetPrimaryElem() - 1, 0)] = (int)(GeneSpecs.GetPrimaryElemStrength() * 100) / GeneSpecs.TierSize;

            FireRateSec = 1000 / (firerate * (float)ParentMap.ParentGame.TargetElapsedTime.TotalMilliseconds);
            DPS         = dmg * FireRateSec;
        }
Пример #10
0
        //--------------------------Constructors------------------------------------ //---------------------------------------------------muista että tuki useammalle maalille on!
        public Creature(HexMap map, string creatureType, int spawnPointIndex, int goalPointIndex, Texture2D texture)
        {
            ParentGame      = map.ParentGame;
            ParentMap       = map;
            OrigPath        = new List <Vector2>();
            Type            = creatureType;
            SpawnPointIndex = spawnPointIndex;
            GoalPointIndex  = goalPointIndex;
            Location        = map.SpawnPoints.Length > 0 ? map.ToScreenLocation(map.SpawnPoints[spawnPointIndex]) : Vector2.Zero;
            nextWaypoint    = 1;

            Spritesheet     = texture;
            SpriteScale     = 1f;
            SpritesheetRows = 1;
            if (texture != null)
            {
                SpritesheetColumns = texture.Width / texture.Height <= 1 ? 1 : texture.Width / texture.Height;
            }
            totalFrames     = SpritesheetRows * SpritesheetColumns;
            animationCycles = 30;
            //Angle = (float)Math.Atan2(PosY - Path[nextWaypoint].Y, PosX - Path[nextWaypoint].X);
            //Angle = AnglesBetweenWaypoints[0]; //------------------------------------------------------fix
            //AngleOffset = (float)Math.PI;
            Origin     = texture != null ? new Vector2(Width / 2, Height / 2) : Vector2.Zero;
            Alive      = false;
            LifeDmg    = 1;
            hpBarWidth = 25;
            spin       = (float)(ParentMap.rnd.NextDouble() - 0.5f) * 0.08f;

            TowersTargetingThis = new List <Tower>();
            CurrentSlowEffect   = new float[2];
            DmgHeadedThisWay    = new List <KeyValuePair <uint, int> >();

            ElemArmors = new GeneSpecs();

            HpBarColor = new Color(0, 255, 0);
        }
Пример #11
0
 public Wave(HexMap map)
 {
     ParentMap  = map;
     ParentGame = map.ParentGame;
     Initialize();
 }
Пример #12
0
        public void Update(MouseState mouse, KeyboardState keyboard)
        {
            // AUTOMATED LEVEL SELECTOR.................................................................................................................................................!
            //LoadPlayerData(0); LoadMap(MapButtons[5]);
            if (CurrentGame.gameState != GameState.MapEditor)
            {
                CurrentGame.gameState = GameState.MapEditor;
                CurrentGame.HUD.MapEditorSpawnPoints = new List <Point>();
                CurrentGame.HUD.MapEditorGoalPoints  = new List <Point>();
                CurrentGame.currentMap    = new HexMap(ParentGame, new char[11, 21], new Point[1], new Point[1], new Player[] { new Player("map editor person") });              //-----------------------------------------------täällä !;
                CurrentGame.HUD.ParentMap = CurrentGame.currentMap;
                CurrentGame.currentMap.MapEditorTempWaves = new List <Wave>();
                CurrentGame.HUD.EditorMapLoad(MapButtons[0]);
            }

            if (keyboard.IsKeyDown(Keys.Escape))
            {
                menuState = MenuState.Main;
            }

            for (int r = 0; r < RootButtons.Length; r++)
            {
                RootButtons[r].Update(mouse, CurrentGame.prevMouse);
                if (RootButtons[r].State == ButnState.Released)
                {
                    switch (r)
                    {
                    case 0: menuState           = MenuState.NewGame;
                        nameAlreadyExists       = false;
                        backspaceRefreshCounter = 0;
                        nameInput = ""; break;

                    case 1: menuState = MenuState.Continue; break;

                    case 2: menuState = MenuState.Options; break;

                    case 3: menuState = MenuState.MapEditor; break;

                    case 4: ParentGame.Exit(); break;
                    }
                }
            }
            if (menuState == MenuState.NewGame)
            {
                #region NAME INPUT & PLAYER FILE CREATION
                {
                    if (keyboard.IsKeyUp(Keys.Back))
                    {
                        backspaceRefreshCounter = 20;
                    }
                    foreach (Keys key in keyboard.GetPressedKeys())
                    {
                        if ((byte)key > 8 && (byte)key < 48 && key != Keys.Space && key != Keys.Enter || (byte)key > 90)
                        {
                            continue;                                                                                              //unpractical exclusion of keys
                        }
                        if (key == Keys.Back)
                        {
                            if (backspaceRefreshCounter == 20 && nameInput.Length > 0)
                            {
                                nameInput = nameInput.Remove(nameInput.Length - 1, 1);
                            }
                            if (backspaceRefreshCounter == 0 && nameInput.Length > 0)
                            {
                                nameInput = nameInput.Remove(nameInput.Length - 1, 1);
                                backspaceRefreshCounter = 4;
                            }
                            backspaceRefreshCounter -= 1;
                            nameAlreadyExists        = false;
                        }
                        else if (CurrentGame.prevKeyboard.IsKeyUp(key))
                        {
                            if (key == Keys.Enter)
                            {
                                if (nameInput.Length <= 0)
                                {
                                    return;
                                }
                                for (int i = 0; i < PlayerNames.Length; i++)
                                {
                                    if (PlayerNames[i].Equals(nameInput, StringComparison.CurrentCultureIgnoreCase))
                                    {
                                        nameAlreadyExists = true;
                                        return;
                                    }
                                }
                                using (StreamWriter sw = new StreamWriter(CurrentGame.SaveDir + nameInput + ".txt"))
                                {
                                    Debug.WriteLine("Creating player file!");
                                    sw.WriteLine("CompletedLevels: " + Environment.NewLine + "0");
                                    sw.WriteLine("HighScores:\r\n0\r\n0\r\n0");
                                };
                                CurrentGame.players[0] = new Player(nameInput);
                                //CurrentPlayerIndexes[0] = ParentGame.SaveDir + nameInput + ".txt";
                                CurrentPlayerIndexes[0] = 0;
                                RefreshPlayerSaveData();
                                menuState = MenuState.MapSelection;
                            }
                            else if (nameInput.Length < 15)
                            {
                                nameAlreadyExists = false;
                                if (key == Keys.Space)
                                {
                                    nameInput += " ";
                                }
                                else if (!keyboard.IsKeyDown(Keys.LeftShift) && !keyboard.IsKeyDown(Keys.RightShift))
                                {
                                    nameInput += key.ToString().ToLower();
                                }
                                else
                                {
                                    nameInput += key.ToString();
                                }
                            }
                        }
                    }
                }
                #endregion

                NewPlayerButtons[1].Text = nameInput;
                int width = (int)Font.MeasureString(nameInput).X;
                if (width > playerButtonWidth - padding * 2)
                {
                    NewPlayerButtons[1].Width = width + padding * 2;
                }
                RootButtons[0].State = ButnState.Pressed;
            }
            else if (menuState == MenuState.Continue || menuState == MenuState.MapSelection)
            {
                for (int p = 0; p < PlayerButtons.Length; p++)
                {
                    PlayerButtons[p].Update(mouse, CurrentGame.prevMouse);
                    if (PlayerButtons[p].State == ButnState.Released)
                    {
                        LoadPlayerData(p);
                        CurrentPlayerIndexes[0] = p;
                        menuState = MenuState.MapSelection;
                    }
                    RootButtons[1].State = ButnState.Pressed;
                }
            }
            else if (menuState == MenuState.MapEditor)
            {
                for (int m = 0; m < MapButtons.Length; m++)
                {
                    MapButtons[m].Update(mouse, CurrentGame.prevMouse);
                    if (MapButtons[m].State == ButnState.Released)
                    {
                        CurrentGame.gameState = GameState.MapEditor;
                        CurrentGame.HUD.MapEditorSpawnPoints = new List <Point>();
                        CurrentGame.HUD.MapEditorGoalPoints  = new List <Point>();
                        CurrentGame.currentMap    = new HexMap(ParentGame, new char[11, 21], new Point[1], new Point[1], new Player[] { new Player("map editor person") });                      //-----------------------------------------------täällä !;
                        CurrentGame.HUD.ParentMap = CurrentGame.currentMap;
                        CurrentGame.currentMap.MapEditorTempWaves = new List <Wave>();
                        CurrentGame.HUD.EditorMapLoad(MapButtons[m]);
                    }
                }
                for (int e = 0; e < MapEditorButtons.Length; e++)
                {
                    MapEditorButtons[e].Update(mouse, CurrentGame.prevMouse);
                }
                //MapEditorButtons[0].State = ButnState.Released;//-------------------------------------------------------------------------------------------------------------------------------------------------------------------!!poista
                //ParentGame.HUD.inWaveEdit = true;//---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------!!poista
                if (MapEditorButtons[0].State == ButnState.Released)
                {
                    char[,] emptyLayout = new char[11, 21];
                    for (int dim1 = 0; dim1 < emptyLayout.GetLength(0); dim1++)
                    {
                        for (int dim2 = 0; dim2 < emptyLayout.GetLength(1); dim2++)
                        {
                            emptyLayout[dim1, dim2] = ' ';
                        }
                    }
                    HexMap TempMap = new HexMap(ParentGame, emptyLayout, new Point[1], new Point[1], new Player[] { new Player("map editor person") }); //-----------------------------------------------täällä temp mappia ku static CoordToScrLoc puuttuu!
                    CurrentGame.HUD.MapEditorSpawnPoints = new List <Point>();
                    CurrentGame.HUD.MapEditorGoalPoints  = new List <Point>();
                    TempMap.MapEditorTempWaves           = new List <Wave>();
                    TempMap.MapEditorTempWaves.Add(new Wave(TempMap));
                    TempMap.MapEditorTempWaves[0].TempGroups = new List <SpawnGroup>();
                    TempMap.MapEditorTempWaves[0].TempGroups.Add(new SpawnGroup());
                    CurrentGame.HUD.MapEditorResourceCells[0].Text = "0";
                    CurrentGame.HUD.MapEditorResourceCells[1].Text = "0";
                    CurrentGame.HUD.MapEditorResourceCells[2].Text = "0";
                    CurrentGame.HUD.MapNameBox.Text = "";
                    CurrentGame.currentMap          = TempMap;
                    CurrentGame.HUD.ParentMap       = TempMap;
                    CurrentGame.gameState           = GameState.MapEditor;
                }
                //RootButtons[3].State = ButnState.Pressed; //--------------------------------------MAKE AS TOGGLE--------!
            }


            if (menuState == MenuState.MapSelection)
            {
                for (int m = 0; m < MapButtons.Length; m++)
                {
                    MapButtons[m].Update(CurrentGame.mouse, CurrentGame.prevMouse);
                    if (MapButtons[m].State == ButnState.Released)
                    {
                        HexMap TempMap = new HexMap(ParentGame, new char[11, 21], null, null, new Player[] { new Player("map editor person") }); //----------täällä temp mappia ku static CoordToScrLoc puuttuu!
                        CurrentGame.currentMap = TempMap;
                        LoadMap(MapButtons[m]);
                    }
                }
                PlayerButtons[CurrentPlayerIndexes[0]].State = ButnState.Pressed;
            }


            #region OLD BUTTONSYSTEM

            /*for (int i = 0; i < ButtonBoundses.Length; i++)
             * {
             *  if ((menuState == MenuState.Main || menuState == MenuState.NewGame) && i > 3) continue; // in Main and NewGame, ignore maps, options and player buttons
             *  else if (menuState == MenuState.Continue && (i > 3 && i < 8)) continue; // in Continue, ignore maps and options
             *  else if (menuState == MenuState.Options && ((i > 3 && i < 7) || i > 7)) continue; // in Options, ignore maps and players
             *  else if (menuState == MenuState.MapSelection && (i < 4 || i > 4 + ParentGame.players[0].CompletedLevels)) continue; // in MapSelection, ignore main, option, player and incompleted level buttons
             *
             *  if (ButtonBoundses[i].Contains(mouse.X, mouse.Y))
             *  {
             *      if (mouse.LeftButton == ButtonState.Released && prevMouse.LeftButton == ButtonState.Pressed)
             *      {
             *          ButtonStates[i] = MenuButtonState.Released;
             *          switch (i)
             *          {
             *              case 0: menuState = MenuState.NewGame;
             *                      nameAlreadyExists = false;
             *                      backspaceRefreshCounter = 0;
             *                      nameInput = ""; break;
             *              case 1: menuState = MenuState.Continue; break;
             *              case 2: menuState = MenuState.Options; break;
             *              case 3: ParentGame.Exit(); break;
             *              case 4: LoadMap("map1"); currentMap = 1; break;
             *              case 5: LoadMap("map2"); currentMap = 2; break;
             *              case 6: LoadMap("map3"); currentMap = 3; break;
             *              case 7: break; //-----------------------------------Resolution!
             *              default: LoadPlayerData(i - 8);
             *                      CurrentPlayersFilePaths[0] = PlayerFilePaths[i - 8];
             *                      menuState = MenuState.MapSelection;
             *                      break;
             *          }
             *      }
             *      else if (mouse.LeftButton == ButtonState.Pressed) ButtonStates[i] = MenuButtonState.Pressed;
             *      else ButtonStates[i] = MenuButtonState.Hovered;
             *  }
             *  else ButtonStates[i] = MenuButtonState.Passive;
             * }*/
            #endregion

            prevMouse = mouse;
        }
Пример #13
0
        void LoadMap(Button mapButton)
        {
            //currentMap = byte.Parse(mapName.Substring(mapName.Length -1, 1)); //-------------------------------------------------risky.

            if (File.Exists(CurrentGame.MapDir + mapButton.Text + ".txt"))
            {
                //try
                //{
                string[] read;
                HexMap   loadedMap = new HexMap(ParentGame, new char[1, 1], null, null, CurrentGame.players);
                char[,] layout = new char[11, 21];
                List <Point> spawnPoints = new List <Point>();
                List <Point> goalPoints  = new List <Point>();
                List <Wave>  waves       = new List <Wave>();
                byte         initLife;
                int          initEnergy;
                int[]        initGenePoints;
                byte[]       availableTowers = new byte[6];
                List <Tower> initTowers      = new List <Tower>();

                using (StreamReader reader = new StreamReader(CurrentGame.MapDir + mapButton.Text + ".txt"))
                {
                    //for (int i = 0; i < 12; i++)
                    //  Debug.WriteLine(reader.ReadLine());

                    for (int row = 0; row < 11; row++)
                    {
                        for (int col = 0; col < 21; col++)
                        {
                            int ascii = reader.Peek();
                            if (ascii != 32 && ascii != 13 && ascii != 39 && ascii != 46 && ascii != 48)
                            {
                                reader.Peek();
                            }
                            while (reader.Peek() < 32)
                            {
                                reader.Read();                            //run through whitespace characters, except space (32), which is last of the whitespace in the ascii table
                            }
                            layout[row, col] = (char)reader.Read();
                            if ((int)layout[row, col] >= 49 && (int)layout[row, col] <= 57)
                            {
                                spawnPoints.Add(new Point(col, row));
                            }
                            else if ((int)layout[row, col] >= 97 && (int)layout[row, col] <= 122)
                            {
                                goalPoints.Add(new Point(col, row));
                            }
                            else
                            {
                                for (int i = 0; i < HexMap.ExampleTowers.Length; i++)
                                {
                                    if (ascii == (int)HexMap.ExampleTowers[i].Symbol)
                                    {
                                        Tower tempTower = Tower.Clone(HexMap.ExampleTowers[i]);      //-------------------------------------ADD MAPCOORD---------------------------------- tavallaan tehty mut tower-olemassaoloa pitäs hienontaa
                                        tempTower.ParentMap = CurrentGame.currentMap;                //---------------------------------------------------------------------- mukaanlukien nää ihme initit (tää koska MapCoordToScrLoc ei static!)
                                        tempTower.MapCoord  = new Point(col, row);
                                        //tempTower.buildTimer = 0;
                                        //tempTower.buildFinishedCounter = 0;
                                        initTowers.Add(tempTower);
                                    }
                                }
                            }
                        }
                    }
                    reader.ReadLine();
                    reader.ReadLine();

                    read = reader.ReadLine().Split(':', ' ');
                    for (int i = 0; i < availableTowers.Length; i++)
                    {
                        byte.TryParse(read[i + 3], out availableTowers[i]);
                    }

                    initLife       = byte.Parse(reader.ReadLine().Split(':')[1]);
                    initEnergy     = int.Parse(reader.ReadLine().Split(':')[1]);
                    read           = reader.ReadLine().Split(':', ',');
                    initGenePoints = new int[] { int.Parse(read[1]), int.Parse(read[2]), int.Parse(read[3]) };

                    loadedMap = new HexMap(ParentGame, layout, spawnPoints.ToArray(), goalPoints.ToArray(), CurrentGame.players);
                    CurrentGame.currentMap    = loadedMap;
                    CurrentGame.HUD.ParentMap = loadedMap;
                    for (int i = 0; i < initTowers.Count; i++)
                    {
                        initTowers[i].ParentMap = loadedMap;
                        CurrentGame.players[0].Towers.Add(Tower.Clone(initTowers[i]));
                        CurrentGame.players[0].Towers[i].MapCoord = initTowers[i].MapCoord;
                    }
                    loadedMap.InitTowers = initTowers;

                    while (!reader.ReadLine().Contains("Creamt"))
                    {
                        ;
                    }

                    for (int w = 0; reader.Peek() == 87; w++)     //wave lines begin with a W (87)
                    {
                        waves.Add(new Wave(loadedMap));
                        waves[w].TempGroups = new List <SpawnGroup>();

                        reader.ReadLine();
                        while (reader.Peek() == 9)     //group lines begin with a tab (9)
                        {
                            read = reader.ReadLine().Split(new char[] { '\t', '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
                            waves[w].TempGroups.Add(new SpawnGroup(int.Parse(read[0]),
                                                                   new Creature(read[1],
                                                                                read[2],
                                                                                loadedMap,
                                                                                read[3],
                                                                                int.Parse(read[4]) - 1,
                                                                                (int)(char.Parse(read[5])) - 97, //Goalpoint
                                                                                int.Parse(read[6]),
                                                                                                                 //(Element)Enum.Parse(typeof(Element), read[7], true),
                                                                                float.Parse(read[7], System.Globalization.NumberFormatInfo.InvariantInfo),
                                                                                new GeneSpecs(),                 //TÄHÄ VÄLIIN ELEMS
                                                                                byte.Parse(read[8]),
                                                                                int.Parse(read[9]),
                                                                                1f),                                 // SCALE HARDCODED-----------------------------------------------------------------
                                                                   int.Parse(read[13]),
                                                                   int.Parse(read[14])));
                        }
                        waves[w].Groups = waves[w].TempGroups.ToArray();
                        waves[w].Initialize();
                    }
                }
                #region OLD LOAD

                /*using (StreamReader reader = new StreamReader(filePath))
                 * {
                 *
                 * //--------Map size------------------------------------------
                 * for (int i = 0; i < 8; i++)
                 *  reader.ReadLine();
                 * columns = reader.ReadLine().Length;
                 * while (reader.ReadLine() != "")
                 *  rows++;
                 * layout = new char[rows + 1, columns]; // Y,X -----------!!!!!
                 *
                 * reader.DiscardBufferedData();
                 * reader.BaseStream.Position = 0;
                 * //--------Map layout----------------------------------------
                 * for (int i = 0; i < 8; i++)
                 *  reader.ReadLine();
                 * for (int row = 0; row <= layout.GetUpperBound(0); row++)
                 * { for (int col = 0; col <= layout.GetUpperBound(1); col++)
                 *  {
                 *      while (reader.Peek() < 32) reader.Read(); //run through whitespace characters, except space (32), which is the last of the whitespace in the ascii table
                 *      int ascii = reader.Peek();
                 *      switch (ascii)
                 *      {
                 *          case 32: layout[row, col] = 0; break; // 32 = space -> empty (3)
                 *          case 39: layout[row, col] = 3; break; // 39 = ' -> path (1)
                 *          case 46: layout[row, col] = 3; break; // 46 = . -> path (1) (odd columns)
                 *          case 48: layout[row, col] = 1; break; // 48 = 0 -> wall (0)
                 *          case 49: layout[row, col] = 6; break; // 49 = 1 -> tower type 1 (6)
                 *      }
                 *      reader.Read();
                 *  }
                 * }
                 *
                 *
                 * //--------Initial resources--------------------------------
                 * while (!reader.ReadLine().Contains("Life/Energy/Genes")) ;
                 * initLife = byte.Parse(reader.ReadLine());
                 * initEnergy = int.Parse(reader.ReadLine());
                 * initUpgPoints = int.Parse(reader.ReadLine());
                 *
                 * //--------Spawnpoints--------------------------------------
                 * while (!reader.ReadLine().Contains("SpawnPoints")) ;
                 * read = reader.ReadLine().Split('\t');
                 * while (read.Length > 1)
                 * {
                 *  spawnPoints.Add(new Point(int.Parse(read[0]), int.Parse(read[1])));
                 *  read = reader.ReadLine().Split('\t');
                 * }
                 *
                 * //--------Goalpoints and openingtimes---------------------
                 * while (!reader.ReadLine().Contains("GoalPoints")) ;
                 * read = reader.ReadLine().Split('\t');
                 * while (read.Length > 1)
                 * {
                 *  goalPoints.Add(new Point(int.Parse(read[0]), int.Parse(read[1])));
                 *  goalPointOpeningTimes.Add(int.Parse(read[2]));
                 *  read = reader.ReadLine().Split('\t');
                 * }
                 *
                 * loadedMap = new HexMap(ParentGame, layout, spawnPoints.ToArray(), goalPoints.ToArray(), goalPointOpeningTimes.ToArray(), ParentGame.players);
                 *
                 * while (!reader.ReadLine().Contains("Wave 1")) ;
                 *
                 * bool newWaveLine;
                 * bool newSpawnGroupLine;
                 * do
                 * {
                 *  read = reader.ReadLine().Split(new string[] { "\t", " " }, StringSplitOptions.RemoveEmptyEntries);
                 *  //string[] av = read[5].Split(',');
                 *  spawnGroups.Add(new SpawnGroup(int.Parse(read[0]),   //Number of creatures in group
                 *                                 new Creature(read[1],     //Type
                 *                                    read[2],               //Name
                 *                                    loadedMap,             //Map
                 *                                    ParentGame.Content.Load<Texture2D>("Creatures\\" + read[3]), //Texture
                 *                                    int.Parse(read[4]),    //SpawnPoint
                 *                                    Array.ConvertAll(read[5].Split(','), int.Parse), //GoalPoints----------COOL SH*T
                 *                                    int.Parse(read[6]),    //InitHp
                 *                                    float.Parse(read[7]),  //RRes
                 *                                    float.Parse(read[8]),  //GRes
                 *                                    float.Parse(read[9]),  //BRes
                 *                                    float.Parse(read[10], NumberFormatInfo.InvariantInfo), //DefSpd
                 *                                    float.Parse(read[11], NumberFormatInfo.InvariantInfo), //CellDmg
                 *                                    byte.Parse(read[12]),  //LifeDmg
                 *                                    int.Parse(read[13]),   //GeneBounty
                 *                                    1f, // SCALE HARDCODED-----------------------------------------------------------------
                 *                                    read[3]),              //TextureName -------------------------------------------not cool
                 *                                 int.Parse(read[14]), //Spawn rate
                 *                                 int.Parse(read[15])));//Wave duration
                 *  //Check next line
                 *  newWaveLine = reader.Peek() == 87; //87 = W (as in Wave)
                 *  newSpawnGroupLine = reader.Peek() == 9; //9 = tab (spawnGroup lines begin with a tab)
                 *  if (newWaveLine)
                 *  {
                 *      waves.Add(new Wave(loadedMap, spawnGroups.ToArray()));
                 *      spawnGroups.Clear();
                 *      reader.ReadLine();
                 *  }
                 *  else if (newSpawnGroupLine)
                 *  {
                 *      continue;
                 *  }
                 *  else waves.Add(new Wave(loadedMap, spawnGroups.ToArray()));
                 * } while (newWaveLine || newSpawnGroupLine);
                 *
                 * loadedMap.Waves = waves.ToArray();*/
                #endregion

                loadedMap.PlayerInitLife       = initLife;
                loadedMap.PlayerInitEnergy     = initEnergy;
                loadedMap.PlayerInitGenePoints = initGenePoints;
                loadedMap.Waves = waves.ToArray();
                loadedMap.Pathfinder.InitializeTiles();                 //-----------------------hmmmmmmmmm
                loadedMap.SpawnPoints     = spawnPoints.ToArray();
                loadedMap.GoalPoints      = goalPoints.ToArray();
                loadedMap.AvailableTowers = availableTowers;
                loadedMap.ResetMap();
                CurrentGame.gameState = GameState.InGame;
                //}
                //catch (Exception)
                //{
                //    mapButton.Text += " (bad file!)";
                //    CurrentGame.gameState = GameState.MainMenu;
                //}
            }
            else
            {
                Debug.WriteLine("\"" + mapButton.Text + "\" doesn't exist");
            }
        }