/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here input = new InputState(); controllingPlayer = new PlayerIndex[2] { PlayerIndex.One, new PlayerIndex() }; splashScreen = new SplashScreen(this.Content, "Screens/splash", "Fonts/OCR"); homeScreen = new HomeScreen(this.Content, "Screens/home", "Fonts/OCR"); optionsScreen = new OptionsScreen(this.Content, "Screens/options", "Fonts/OCR"); gameOverScreen = new GameOverScreen(this.Content, "Screens/gameover", "Fonts/OCR"); quitScreen = new QuitScreen(this.Content, "Screens/quit", "Fonts/OCR"); trialScreen = new TrialScreen(this.Content, "Screens/trial", "Fonts/OCR"); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here input = new InputState(); controllingPlayer = new PlayerIndex[2]{PlayerIndex.One, new PlayerIndex()}; splashScreen = new SplashScreen(this.Content, "Screens/splash", "Fonts/OCR"); homeScreen = new HomeScreen(this.Content, "Screens/home", "Fonts/OCR"); optionsScreen = new OptionsScreen(this.Content, "Screens/options", "Fonts/OCR"); gameOverScreen = new GameOverScreen(this.Content, "Screens/gameover", "Fonts/OCR"); quitScreen = new QuitScreen(this.Content, "Screens/quit", "Fonts/OCR"); trialScreen = new TrialScreen(this.Content, "Screens/trial", "Fonts/OCR"); base.Initialize(); }