public void Apply(EntityModelRenderer.ModelBone bone) { bone.Rotation = Rotation; bone.Position = Position; }
public ModelBoneAnimation(EntityModelRenderer.ModelBone bone) { Bone = bone; }
public void Apply(EntityModelRenderer.ModelBone bone) { bone.Rotation = Rotation; bone.Position = Position; }
public ModelBoneAnimation(EntityModelRenderer.ModelBone bone) { Bone = bone; }