Пример #1
0
        public void updateSlotType(PreGameSlotInfo slot, IPeer peer)
        {
            PreGamePlayerSlot oldSlot = playerSlots[slot.slotID];

            if (isAdminOrHost(peer) == false && oldSlot.peer != null && peer.Id != oldSlot.peer.peer.Id) //Only allow admin or the same peer to change slot
            {
                return;
            }

            PreGamePeer localPeer = getMatchingPeer(peer.Id);

            if (localPeer == null)  //Quick fix to wait until player joins game
            {
                MainThread.createTimedAction(() => { updateSlotType(slot, peer); }, 0.1f);
                return;
            }

            if (slot.type == PreGameSlotType.Player)
            {
                localPeer.removePlayerSlot(slot.slotID);
                setplayerSlotEmpty(slot.slotID);
            }
            else
            {
                localPeer.addPlayerSlot(slot.slotID);
                changePlayerSlot(slot.slotID, slot.type, slot.playerInfo, getMatchingPeer(peer.Id), getIsPreReady(slot.type, localPeer));
            }

            broadcastUpdate();
        }
Пример #2
0
 private void initPlayerslots(int maxPlayers)
 {
     playerSlots = new PreGamePlayerSlot[maxPlayers];
     for (int i = 0; i < maxPlayers; i++)
     {
         PreGameSlotInfo temp = new PreGameSlotInfo()
         {
             playerInfo = new PlayerInfo {
             }, type = PreGameSlotType.Empty, slotID = i
         };
         playerSlots[i].info = temp;
     }
 }