private bool Equals(TokenBucket other)
 {
     return(_capacity == other._capacity &&
            _tokensPerSecond.Equals(other._tokensPerSecond) &&
            _nanoTimeOfLastSend == other._nanoTimeOfLastSend &&
            _availableTokens == other._availableTokens);
 }
Пример #2
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        public void ThrottleMode_must_accurately_interleave_replenish_and_consume()
        {
            var bucket = new TokenBucket(100, 100, 0L, 20);
            var bucket1 = bucket.TryConsumeTokens(0L, 10);
            bucket1.Item1.ShouldBe(new TokenBucket(100, 100, 0L, 10));
            bucket1.Item2.ShouldBeTrue();

            var bucket2 = bucket1.Item1.TryConsumeTokens(HalfSecond, 60);
            bucket2.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond, 0));
            bucket2.Item2.ShouldBeTrue();

            var bucket3 = bucket2.Item1.TryConsumeTokens(HalfSecond * 2, 40);
            bucket3.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond * 2, 10));
            bucket3.Item2.ShouldBeTrue();

            var bucket4 = bucket3.Item1.TryConsumeTokens(HalfSecond * 3, 70);
            bucket4.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond * 2, 10));
            bucket4.Item2.ShouldBeFalse();
        }
Пример #3
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        public void ThrottleMode_must_accurately_replenish_tokens()
        {
            var bucket = new TokenBucket(100, 100, 0L, 0);
            var bucket1 = bucket.TryConsumeTokens(0L, 0);
            bucket1.Item1.ShouldBe(new TokenBucket(100, 100, 0L, 0));
            bucket1.Item2.ShouldBeTrue();

            var bucket2 = bucket1.Item1.TryConsumeTokens(HalfSecond, 0);
            bucket2.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond, 50));
            bucket2.Item2.ShouldBeTrue();

            var bucket3 = bucket2.Item1.TryConsumeTokens(HalfSecond * 2, 0);
            bucket3.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond * 2, 100));
            bucket3.Item2.ShouldBeTrue();

            var bucket4 = bucket3.Item1.TryConsumeTokens(HalfSecond * 3, 0);
            bucket4.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond * 3, 100));
            bucket4.Item2.ShouldBeTrue();
        }
Пример #4
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        public void ThrottleMode_must_in_tokenbucket_mode_allow_consuming_tokens_up_to_capacity()
        {
            var bucket = new TokenBucket(100, 100, 0L, 100);
            var bucket1 = bucket.TryConsumeTokens(0L, 10);
            bucket1.Item1.ShouldBe(new TokenBucket(100, 100, 0L, 90));
            bucket1.Item2.ShouldBeTrue();

            var bucket2 = bucket1.Item1.TryConsumeTokens(0L, 40);
            bucket2.Item1.ShouldBe(new TokenBucket(100, 100, 0L, 50));
            bucket2.Item2.ShouldBeTrue();

            var bucket3 = bucket2.Item1.TryConsumeTokens(0L, 50);
            bucket3.Item1.ShouldBe(new TokenBucket(100, 100, 0L, 0));
            bucket3.Item2.ShouldBeTrue();

            var bucket4 = bucket3.Item1.TryConsumeTokens(0L, 1);
            bucket4.Item1.ShouldBe(new TokenBucket(100, 100, 0L, 0));
            bucket4.Item2.ShouldBeFalse();
        }
Пример #5
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        public void ThrottleMode_must_accurately_interleave_replenish_and_consume()
        {
            var bucket  = new TokenBucket(100, 100, 0L, 20);
            var bucket1 = bucket.TryConsumeTokens(0L, 10);

            bucket1.Item1.ShouldBe(new TokenBucket(100, 100, 0L, 10));
            bucket1.Item2.ShouldBeTrue();

            var bucket2 = bucket1.Item1.TryConsumeTokens(HalfSecond, 60);

            bucket2.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond, 0));
            bucket2.Item2.ShouldBeTrue();

            var bucket3 = bucket2.Item1.TryConsumeTokens(HalfSecond * 2, 40);

            bucket3.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond * 2, 10));
            bucket3.Item2.ShouldBeTrue();

            var bucket4 = bucket3.Item1.TryConsumeTokens(HalfSecond * 3, 70);

            bucket4.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond * 2, 10));
            bucket4.Item2.ShouldBeFalse();
        }
Пример #6
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        public void ThrottleMode_must_accurately_replenish_tokens()
        {
            var bucket  = new TokenBucket(100, 100, 0L, 0);
            var bucket1 = bucket.TryConsumeTokens(0L, 0);

            bucket1.Item1.ShouldBe(new TokenBucket(100, 100, 0L, 0));
            bucket1.Item2.ShouldBeTrue();

            var bucket2 = bucket1.Item1.TryConsumeTokens(HalfSecond, 0);

            bucket2.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond, 50));
            bucket2.Item2.ShouldBeTrue();

            var bucket3 = bucket2.Item1.TryConsumeTokens(HalfSecond * 2, 0);

            bucket3.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond * 2, 100));
            bucket3.Item2.ShouldBeTrue();

            var bucket4 = bucket3.Item1.TryConsumeTokens(HalfSecond * 3, 0);

            bucket4.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond * 3, 100));
            bucket4.Item2.ShouldBeTrue();
        }
Пример #7
0
        public void ThrottleMode_must_in_tokenbucket_mode_allow_consuming_tokens_up_to_capacity()
        {
            var bucket  = new TokenBucket(100, 100, 0L, 100);
            var bucket1 = bucket.TryConsumeTokens(0L, 10);

            bucket1.Item1.ShouldBe(new TokenBucket(100, 100, 0L, 90));
            bucket1.Item2.ShouldBeTrue();

            var bucket2 = bucket1.Item1.TryConsumeTokens(0L, 40);

            bucket2.Item1.ShouldBe(new TokenBucket(100, 100, 0L, 50));
            bucket2.Item2.ShouldBeTrue();

            var bucket3 = bucket2.Item1.TryConsumeTokens(0L, 50);

            bucket3.Item1.ShouldBe(new TokenBucket(100, 100, 0L, 0));
            bucket3.Item2.ShouldBeTrue();

            var bucket4 = bucket3.Item1.TryConsumeTokens(0L, 1);

            bucket4.Item1.ShouldBe(new TokenBucket(100, 100, 0L, 0));
            bucket4.Item2.ShouldBeFalse();
        }
Пример #8
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        public void ThrottleMode_must_allow_oversized_packets_through_by_loaning()
        {
            var bucket  = new TokenBucket(100, 100, 0L, 20);
            var bucket1 = bucket.TryConsumeTokens(0L, 30);

            bucket1.Item1.ShouldBe(new TokenBucket(100, 100, 0L, 20));
            bucket1.Item2.ShouldBeFalse();

            var bucket2 = bucket1.Item1.TryConsumeTokens(HalfSecond, 110);

            bucket2.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond, -40));
            bucket2.Item2.ShouldBeTrue();

            var bucket3 = bucket2.Item1.TryConsumeTokens(HalfSecond * 2, 20);

            bucket3.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond, -40));
            bucket3.Item2.ShouldBeFalse();

            var bucket4 = bucket3.Item1.TryConsumeTokens(HalfSecond * 3, 20);

            bucket4.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond * 3, 40));
            bucket4.Item2.ShouldBeTrue();
        }
 private bool Equals(TokenBucket other)
 {
     return _capacity == other._capacity
         && _tokensPerSecond.Equals(other._tokensPerSecond)
         && _nanoTimeOfLastSend == other._nanoTimeOfLastSend
         && _availableTokens == other._availableTokens;
 }
Пример #10
0
        public void ThrottleMode_must_allow_oversized_packets_through_by_loaning()
        {
            var bucket = new TokenBucket(100, 100, 0L, 20);
            var bucket1 = bucket.TryConsumeTokens(0L, 30);
            bucket1.Item1.ShouldBe(new TokenBucket(100, 100, 0L, 20));
            bucket1.Item2.ShouldBeFalse();

            var bucket2 = bucket1.Item1.TryConsumeTokens(HalfSecond, 110);
            bucket2.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond, -40));
            bucket2.Item2.ShouldBeTrue();

            var bucket3 = bucket2.Item1.TryConsumeTokens(HalfSecond * 2, 20);
            bucket3.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond, -40));
            bucket3.Item2.ShouldBeFalse();

            var bucket4 = bucket3.Item1.TryConsumeTokens(HalfSecond * 3,20);
            bucket4.Item1.ShouldBe(new TokenBucket(100, 100, HalfSecond * 3, 40));
            bucket4.Item2.ShouldBeTrue();
        }